环境:Win7-64 + Visual Studio 2012
实践证明:
1.主窗口创建的工作子线程发送(SendMessage and PostMessage)的消息可以被主窗口接收并处理。
2.主窗口Button发送(SendMessage and PostMessage)的消息也可以被主窗口接收并处理。
3.主窗口Button发送(SendMessage and PostMessage)的消息不能被工作线程接收,无法GetMessage。
4.验证了GetMessage是阻塞的,PeekMessage是非阻塞。
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由于项目时间有限,暂时不深入研究这些问题,先把知识清单列出:
1.发送消息:SendMessage, PostMessage, SendThreadMessage, SendNotifyMessage,
2.读取消息:GetMessage, PeekMessage
4.Multithreading: Creating Worker Threads
5.Multithreading: Programming Tips
6.https://msdn.microsoft.com/en-us/library/975t8ks0(v=vs.100).aspx
7.转载文章:利用CWinThread实现跨线程父子MFC窗口
8.转载文章:如何在工作线程中创建窗口?
新建一个简单的基于Dlg的MFC工程:
<span style="font-size:18px;">// SendMsgDlg.h : 头文件 // #pragma once #define WM_MYMSG (WM_USER + 1) #define SEND_MSG //#define SLEEP_MSG // CSendMsgDlg 对话框 class CSendMsgDlg : public CDialogEx { // 构造 public: CSendMsgDlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_SENDMSG_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现 protected: HICON m_hIcon; // 生成的消息映射函数 virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); DECLARE_MESSAGE_MAP() CWinThread *m_hThread; static UINT thread_func(void *args); public: afx_msg void OnBnClickedSend(); protected: afx_msg LRESULT OnMymsg(WPARAM wParam, LPARAM lParam); }; </span>
// SendMsgDlg.cpp : 实现文件 // #include "stdafx.h" #include "SendMsg.h" #include "SendMsgDlg.h" #include "afxdialogex.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialogEx { public: CAboutDlg(); // 对话框数据 enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现 protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialogEx::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx) END_MESSAGE_MAP() // CSendMsgDlg 对话框 CSendMsgDlg::CSendMsgDlg(CWnd* pParent /*=NULL*/) : CDialogEx(CSendMsgDlg::IDD, pParent) { m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_hThread = NULL; } void CSendMsgDlg::DoDataExchange(CDataExchange* pDX) { CDialogEx::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CSendMsgDlg, CDialogEx) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_SEND, &CSendMsgDlg::OnBnClickedSend) ON_MESSAGE(WM_MYMSG, &CSendMsgDlg::OnMymsg) END_MESSAGE_MAP() // CSendMsgDlg 消息处理程序 BOOL CSendMsgDlg::OnInitDialog() { CDialogEx::OnInitDialog(); // 将“关于...”菜单项添加到系统菜单中。 // IDM_ABOUTBOX 必须在系统命令范围内。 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { BOOL bNameValid; CString strAboutMenu; bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX); ASSERT(bNameValid); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动 // 执行此操作 SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 // TODO: 在此添加额外的初始化代码 m_hThread = AfxBeginThread(thread_func, this); if(NULL == m_hThread) { TRACE("AfxBeginThread failed!\n"); } return TRUE; // 除非将焦点设置到控件,否则返回 TRUE } void CSendMsgDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialogEx::OnSysCommand(nID, lParam); } } // 如果向对话框添加最小化按钮,则需要下面的代码 // 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序, // 这将由框架自动完成。 void CSendMsgDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // 用于绘制的设备上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0); // 使图标在工作区矩形中居中 int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // 绘制图标 dc.DrawIcon(x, y, m_hIcon); } else { CDialogEx::OnPaint(); } } //当用户拖动最小化窗口时系统调用此函数取得光标 //显示。 HCURSOR CSendMsgDlg::OnQueryDragIcon() { return static_cast<HCURSOR>(m_hIcon); } UINT CSendMsgDlg::thread_func(void *args) { MSG msg; CSendMsgDlg *pDlg = (CSendMsgDlg *)args; while(1) { #if 0 TRACE("getting message...\n"); <span style="color:#ff6666;">int res = ::GetMessage(&msg, pDlg->m_hWnd, WM_MYMSG, WM_MYMSG); <span style="white-space:pre"> </span>//int res = ::GetMessage(&msg, NULL, WM_MYMSG, WM_MYMSG); <span style="white-space:pre"> </span>//int res = GetMessage(&msg, NULL, 0, 0);</span>
<span style="white-space:pre"> </span><span style="color:#ff6666;">//int res = ::PeekMessage(&msg, pDlg->m_hWnd, WM_MYMSG, WM_MYMSG, PM_NOREMOVE);</span> if(res <= 0) { TRACE("get message failed!\n"); } TRACE("msg num =%d\tmsg: %s\n", msg.message, msg.wParam); #endif #ifdef SLEEP_MSG Sleep(1000); ::SendMessage(pDlg->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!"); #endif } return 0; } void CSendMsgDlg::OnBnClickedSend() { // TODO: 在此添加控件通知处理程序代码 #ifdef SEND_MSG <span style="color:#ff6666;">::SendMessage(this->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!");</span>
<span style="white-space:pre"><span style="color:#ff6666;"> //::PostMessage(this->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!");</span></span> #endif } afx_msg LRESULT CSendMsgDlg::OnMymsg(WPARAM wParam, LPARAM lParam) { #if defined(SLEEP_MSG) | defined(SEND_MSG) TRACE("msg.wParam: %s\n", wParam); TRACE("msg.lParam: %s\n", lParam); #endif return 0; }