1、设置qt widget全屏显示
int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; //w.show(); w.showFullScreen(); return a.exec(); }
#include <QDesktopWidget> #Include <QApplication> void MainWindow::GetScreenInfo() { QDesktopWidget* desktopWidget = QApplication::desktop(); //获取可用桌面大小 //QRect deskRect = desktopWidget->availableGeometry(); //获取设备屏幕大小 QRect screenRect = desktopWidget->screenGeometry(); sceenSizeX = screenRect.width(); sceenSizeY = screenRect.height(); //获取系统设置的屏幕个数(屏幕拷贝方式该值为1) //g_nScreenCount = desktopWidget->screenCount(); }
view = new QGraphicsView; scene = new QGraphicsScene(0,0,800,480); QPixmap pixmap(":/gear.png"); scene->addPixmap(pixmap); view->setScene(scene);
view->setBackgroundBrush(QImage(":/gear.png"));前提是将gear.png加入到资源中
4、设置无边框(标题栏)的应用程序
QApplication a(argc, argv); MainWindow w; w.setWindowOpacity(1); w.setWindowFlags(Qt::FramelessWindowHint); w.setAttribute(Qt::WA_TranslucentBackground); w.show();
5 、QGraphicsPixmapItem,显示图片Item
scene = new QGraphicsScene(0,0,800,480); QGraphicsPixmapItem *pixmapItem = new QGraphicsPixmapItem(QPixmap(":/gear.png")); pixmapItem->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable); scene->addItem(pixmapItem);
6 Q_OBJECT 问题
class NodeUI : public QGraphicsPixmapItem { Q_OBJECT ... }编译不通过
class NodeUI : public QGraphicsPixmapItem ,public QObject { Q_OBJECT ... }依然不通过
class NodeUI : public QObject,public QGraphicsPixmapItem { Q_OBJECT ... }编译通过!
7 ,编译出错:error: passing 'const QPointF' as 'this' argument of 'QPointF& QPointF::operator=(const QPointF&)' discards qualifiers
NodeUI *MainWindow::selectedNodeUI() const { QList<QGraphicsItem *> items = scene->selectedItems(); if (items.count() == 1) { mmyPos = items.first()->pos(); //QPointF myPos = pos; //mmyPos = pos.toPoint(); //mmyPos.setX(x); //mmyPos.setY(y); //mmyPos = QPoint(x,y); //qDebug()<<"items.x:"<<nodePos.x()<<"items.y:"<<nodePos.y(); return dynamic_cast<NodeUI *>(items.first()); } else { return 0; } }修改为如下,问题解决;
NodeUI *MainWindow::selectedNodeUI() { QList<QGraphicsItem *> items = scene->selectedItems(); if (items.count() == 1) { mmyPos = items.first()->pos(); //QPointF myPos = pos; //mmyPos = pos.toPoint(); //mmyPos.setX(x); //mmyPos.setY(y); //mmyPos = QPoint(x,y); //qDebug()<<"items.x:"<<nodePos.x()<<"items.y:"<<nodePos.y(); return dynamic_cast<NodeUI *>(items.first()); } else { return 0; } }
8,QMap遍历问题
QMap插入时的顺序和最后得到的QMap遍历顺序可能是不通的,QMap所谓的有序是按照key内部自动升序,在不同的电脑上,顺序都可能不同。
对顺序有要求时,不可以用QMap,QHash就更不用说了。
待续。。