c语言在qt环境下调用opengl es 2.0 api创建机器人手臂

#include <QtCore/QCoreApplication>
#include <windows.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <GL/glut.h>

static int shoulder = 0, elbow = 0;
void init()
{
	glClearColor(0.0,0.0,0.0,0.0);
	glShadeModel(GL_FLAT);
}

void display()
{
	glClear(GL_COLOR_BUFFER_BIT);
	glPushMatrix();
	glTranslatef(-1.0,0.0,0.0);
	glRotatef((GLfloat)shoulder,0.0,0.0,1.0);
	glTranslatef(1.0,0.0,0.0);
	glPushMatrix();

	glScalef(2.0,0.4,1.0);
	glutWireCube(1.0);
	glPopMatrix();
	glTranslatef(1.0,0.0,0.0);
	glRotatef((GLfloat)elbow,0.0,0.0,1.0);
	glTranslatef(1.0,0.0,0.0);
	glPushMatrix();
	glScalef(2.0,0.4,1.0);
	glutWireCube(1.0);
	glPopMatrix();

	glPopMatrix();
	glutSwapBuffers();
}

void reshape(int w,int h)
{
	glViewport(0,0,(GLsizei)w,(GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(65.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glTranslatef(0.0,0.0,-5.0);
}

void keyboard(unsigned char key,int x,int y)
{
	switch(key)
	{
	case 's':
		shoulder = (shoulder+5)%360;
		glutPostRedisplay();
		break;
	case 'S':
		shoulder = (shoulder-5)%360;
		glutPostRedisplay();
		break;
	case 'e':
		elbow = (elbow+5)%360;
		glutPostRedisplay();
		break;
	case 'E':
		elbow = (elbow-5)%360;
		glutPostRedisplay();
		break;
	default:
		break;
	}
}

int main(int argc, char *argv[])
{
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutInitWindowSize(500,500);
	glutInitWindowPosition(100,100);
	glutCreateWindow(argv[0]);
	init();
	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(keyboard);
	glutMainLoop();
	return 0;
}

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