XAudio2不仅可以进行采样率转换,还可以进行混音。所谓混音就是将多路音频混合成一路进行输出。混音主要是IXAudio2SubmixVoice进行此项功能。数据由IXAudio2SourceVoice提交后,流向IXAudio2SubmixVoice进行采样率转换(如果需要的话),并且进行音频混合,最后形成一路采样率和IXAudio2MasteringVoice一致的音频流,由IXAudio2MasteringVoice输出到音频输出设备。
混音主要步骤:
1.初始化COM组件。
2.指定特定格式创建Mastering Voice:2通道/48K,32位深。
3.创建一个IXAudio2SubmixVoice对象,格式和mastering voice一致:作用是混合两路音频为一路,并输出到mastering voice。
4.打开多个文件来提供多路音频数据:这里使用两个文件。
5.针对每个文件创建IXAudio2SourceVoice对象,格式为每个文件的格式。
6.针对每个IXAudio2SourceVoice创建IXAudio2SubmixVoice对象,并分别设置输入格式为每个文件对应的格式,分别设置为IXAudio2SourceVoice对象的输出voice,并分别指定IXAudio2SubmixVoice对象的输出voice为第三步创建的用来混音的IXAudio2SubmixVoice对象。主要用来采样率转换,将采样率由文件提供的采样率转为和Mastering Voice一致的采样率。
7.分配内存,分别读取文件数据,并制定到XAUDIO2_BUFFER。
8.分别调用SubmitSourceBuffer将数据提交。
9.分别调用Start来启动Source Voice。
10.等待播放完成。
11.释放对象和内存数据。
主要实现代码如下:WaveFile.h/WaveFile.cpp请到前面文章中寻找地址自行下载。
#pragma once #include "WaveFile.h" #include "XAudio2.h" class VoiceCallback : public IXAudio2VoiceCallback { public: HANDLE hBufferEndEvent; VoiceCallback() : hBufferEndEvent(CreateEvent(NULL, FALSE, FALSE, NULL)){} ~VoiceCallback(){ CloseHandle(hBufferEndEvent); } //Called when the voice has just finished playing a contiguous audio stream. void OnStreamEnd() { SetEvent(hBufferEndEvent); } //Unused methods are stubs void OnVoiceProcessingPassEnd() { } void OnVoiceProcessingPassStart(UINT32 SamplesRequired) { } void OnBufferEnd(void * pBufferContext) { } void OnBufferStart(void * pBufferContext) { } void OnLoopEnd(void * pBufferContext) { } void OnVoiceError(void * pBufferContext, HRESULT Error) { } }; int main(int argc, char *argv[]) { HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);;//com初始化 if (FAILED(hr)) return 0; IXAudio2 *pEngine = NULL; hr = XAudio2Create(&pEngine);//创建引擎 if (FAILED(hr)) return 0; WAVEFORMATEX waveFormatex;//设置主声音的格式 waveFormatex.nChannels = 2; waveFormatex.nSamplesPerSec = 48000; waveFormatex.wBitsPerSample = 32; waveFormatex.nAvgBytesPerSec = 384000; waveFormatex.nBlockAlign = 8; waveFormatex.wFormatTag = WAVE_FORMAT_PCM; IXAudio2MasteringVoice *pMasterVoice = NULL; hr = pEngine->CreateMasteringVoice(&pMasterVoice,waveFormatex.nChannels,waveFormatex.nSamplesPerSec);//创建主声音,默认是输出当前扬声器 if (FAILED(hr)) return 0; XAUDIO2_SEND_DESCRIPTOR pSend; pSend.pOutputVoice = pMasterVoice;//指定输出为mastering voice pSend.Flags = XAUDIO2_SEND_USEFILTER; XAUDIO2_VOICE_SENDS pSendList; pSendList.pSends = &pSend; pSendList.SendCount = 1; IXAudio2SubmixVoice *pSubmixVoice = NULL; hr = pEngine->CreateSubmixVoice(&pSubmixVoice, waveFormatex.nChannels, waveFormatex.nSamplesPerSec, 0, 0, &pSendList);//指定输出为mastering voice,作用:混音,将两路音频数据混为一路并输出到mastering voice if (FAILED(hr)) return 0; CWaveFile waveFile1; hr = waveFile1.Open(L"C:\\Users\\xdd\\Desktop\\时间都去哪儿了.wav", NULL, WAVEFILE_READ);//加载文件1 if (FAILED(hr)) return 0; CWaveFile waveFile2; hr = waveFile2.Open(L"C:\\Users\\xdd\\Desktop\\1KHz-stero.wav", NULL, WAVEFILE_READ);//加载文件2 if (FAILED(hr)) return 0; WAVEFORMATEX *waveFormat1 = waveFile1.GetFormat();//获取文件格式1 WAVEFORMATEX *waveFormat2 = waveFile2.GetFormat();//获取文件格式2 pSend.pOutputVoice = pSubmixVoice;//指定输出为SubmixVoice IXAudio2SubmixVoice *pSubmixVoice1 = NULL; hr = pEngine->CreateSubmixVoice(&pSubmixVoice1, waveFormat1->nChannels, waveFormat1->nSamplesPerSec, 0, 0, &pSendList);//指定输出为pSubmixVoice,作用:对文件1的音频数据进行重采样为mastering voice的采样率 if (FAILED(hr)) return 0; IXAudio2SubmixVoice *pSubmixVoice2 = NULL; hr = pEngine->CreateSubmixVoice(&pSubmixVoice2, waveFormat2->nChannels, waveFormat2->nSamplesPerSec, 0, 0, &pSendList);//指定输出为pSubmixVoice,作用:对文件2的音频数据进行重采样为mastering voice的采样率 if (FAILED(hr)) return 0; pSend.pOutputVoice = pSubmixVoice1;//指定输出为pSubmixVoice1 VoiceCallback voiceCallBack1; IXAudio2SourceVoice *pSourceVoice1 = NULL; hr = pEngine->CreateSourceVoice(&pSourceVoice1, waveFormat1, 0, 1.0f, &voiceCallBack1,&pSendList);//创建源声音,用来提交数据.指定输出为SubmixVoice1 if (FAILED(hr)) return 0; pSend.pOutputVoice = pSubmixVoice2;//指定输出为pSubmixVoice2 VoiceCallback voiceCallBack2; IXAudio2SourceVoice *pSourceVoice2 = NULL; hr = pEngine->CreateSourceVoice(&pSourceVoice2, waveFormat2, 0, 1.0f, &voiceCallBack2, &pSendList);//创建源声音,用来提交数据.指定输出为SubmixVoice2 if (FAILED(hr)) return 0; DWORD size1 = waveFile1.GetSize();//获取文件的大小 BYTE *pData1 = new BYTE[size1];//申请内存空间,用于保存数据 hr = waveFile1.Read(pData1, size1, &size1);//读取文件内容 if (FAILED(hr)) return 0; DWORD size2 = waveFile2.GetSize();//获取文件的大小 BYTE *pData2 = new BYTE[size2];//申请内存空间,用于保存数据 hr = waveFile2.Read(pData2, size2, &size2);//读取文件内容 if (FAILED(hr)) return 0; XAUDIO2_BUFFER buffer1 = {0};//将读取的文件数据,赋值XAUDIO2_BUFFER buffer1.AudioBytes = size1; buffer1.pAudioData = pData1; buffer1.Flags = XAUDIO2_END_OF_STREAM; XAUDIO2_BUFFER buffer2 = { 0 };//将读取的文件数据,赋值XAUDIO2_BUFFER buffer2.AudioBytes = size2; buffer2.pAudioData = pData2; buffer2.Flags = XAUDIO2_END_OF_STREAM; hr = pSourceVoice1->SubmitSourceBuffer(&buffer1);//提交内存数据 if (FAILED(hr)) return 0; hr = pSourceVoice2->SubmitSourceBuffer(&buffer2);//提交内存数据 if (FAILED(hr)) return 0; hr = pSourceVoice1->Start(0);//启动源声音 if (FAILED(hr)) return 0; hr = pSourceVoice2->Start(0);//启动源声音 if (FAILED(hr)) return 0; XAUDIO2_VOICE_STATE state; pSourceVoice1->GetState(&state);//获取状态 while (state.BuffersQueued) { WaitForSingleObject(voiceCallBack1.hBufferEndEvent, INFINITE); pSourceVoice2->GetState(&state); WaitForSingleObject(voiceCallBack2.hBufferEndEvent, INFINITE); } pMasterVoice->DestroyVoice();//释放资源 pSubmixVoice->DestroyVoice();// pSubmixVoice1->DestroyVoice();// pSubmixVoice2->DestroyVoice();// pSourceVoice1->DestroyVoice();//释放资源 pSourceVoice2->DestroyVoice();//释放资源 pEngine->Release();//释放资源 CoUninitialize();//释放资源 delete []pData1;//释放资源 pData1 = NULL; delete[]pData2;//释放资源 pData2 = NULL; return 0; }交流QQ:1245178753
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源码下载:http://download.csdn.net/detail/u011417605/9480309