``Accordian'' Patience |
You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows:
Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate neighbour on the left, or matches the third card to the left, it may be moved onto that card. Cards match if they are of the same suit or same rank. After making a move, look to see if it has made additional moves possible. Only the top card of each pile may be moved at any given time. Gaps between piles should be closed up as soon as they appear by moving all piles on the right of the gap one position to the left. Deal out the whole pack, combining cards towards the left whenever possible. The game is won if the pack is reduced to a single pile.
Situations can arise where more than one play is possible. Where two cards may be moved, you should adopt the strategy of always moving the leftmost card possible. Where a card may be moved either one position to the left or three positions to the left, move it three positions.
Input data to the program specifies the order in which cards are dealt from the pack. The input contains pairs of lines, each line containing 26 cards separated by single space characters. The final line of the input file contains a # as its first character. Cards are represented as a two character code. The first character is the face-value (A=Ace, 2-9, T=10, J=Jack, Q=Queen, K=King) and the second character is the suit (C=Clubs, D=Diamonds, H=Hearts, S=Spades).
One line of output must be produced for each pair of lines (that between them describe a pack of 52 cards) in the input. Each line of output shows the number of cards in each of the piles remaining after playing ``Accordian patience'' with the pack of cards as described by the corresponding pairs of input lines.
QD AD 8H 5S 3H 5H TC 4D JH KS 6H 8S JS AC AS 8D 2H QS TS 3S AH 4H TH TD 3C 6S 8C 7D 4C 4S 7S 9H 7C 5D 2S KD 2D QH JD 6D 9D JC 2C KH 3D QC 6C 9S KC 7H 9C 5C AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AD 2D 3D 4D 5D 6D 7D 8D TD 9D JD QD KD AH 2H 3H 4H 5H 6H 7H 8H 9H KH 6S QH TH AS 2S 3S 4S 5S JH 7S 8S 9S TS JS QS KS #
6 piles remaining: 40 8 1 1 1 1 1 pile remaining: 52
#include<iostream> #include<stack> using namespace std; #define N 5 #define M 52 struct st{ stack<char> n; stack<char> c; st *p; }*head=NULL,*move=NULL; //head一直指向头部,move用于遍历。 st* find(int n); //该函数用于寻找当前第n个牌堆,返回牌堆。 int main() { char str[N]; int i; while(cin>>str,str[0]!='#') { //Init. head=new st; head->n.push(str[0]); head->c.push(str[1]); head->p=NULL; move=head; //Read. for(i = 1;i < 52; i++) { cin>>str; move->p=new st; move=move->p; move->n.push(str[0]); move->c.push(str[1]); move->p=NULL; } //Make. move=head->p; int t=1; while(move!=NULL) //合并。 { st *f=find(t-3); //找到左边第三张。 st *e=find(t-1); //找到左边第一张。 if(f == NULL); //没有的时候跳过。 else if(f->n.top() == move->n.top()||f->c.top() == move->c.top()) { f->n.push(move->n.top()); //转移扑克。 f->c.push(move->c.top()); move->n.pop(); //去除第一张。 move->c.pop(); if(move->c.empty()) //链表的删除过程。 { e->p=move->p; delete move; } move=head->p; //进行一次移动后,从头进行考虑。 t=1; continue; } if(e == NULL); else if(e->n.top() == move->n.top()||e->c.top() == move->c.top()) { e->n.push(move->n.top()); //转移扑克。 e->c.push(move->c.top()); move->n.pop(); //去除第一张。 move->c.pop(); if(move->c.empty()) //链表的删除过程。 { e->p=move->p; delete move; } move=head->p; //进行一次移动后,从头进行考虑。 t=1; continue; } move=move->p; t++; } move=head; for(i = 0;move!=NULL;i++) //计算牌堆数。 move=move->p; if(i==1) cout<<i<<" pile remaining:"; else cout<<i<<" piles remaining:"; for(move=head;move!=NULL;move=move->p) cout<<" "<<move->c.size(); cout<<endl; } return 0;} st* find(int n) { int i; st *f=head; if(n < 0) return f=NULL; for(i = 0;i < n; i++) f=f->p; return f; }