Codeforces Round #345 (Div. 2) A. Joysticks __ greedy and simulation

A. Joysticks
time limit per test
1 second
memory limit per test
256 megabytes
input
standard input
output
standard output

Friends are going to play console. They have two joysticks and only one charger for them. Initially first joystick is charged at a1 percent and second one is charged at a2 percent. You can connect charger to a joystick only at the beginning of each minute. In one minute joystick either discharges by 2 percent (if not connected to a charger) or charges by 1 percent (if connected to a charger).

Game continues while both joysticks have a positive charge. Hence, if at the beginning of minute some joystick is charged by 1 percent, it has to be connected to a charger, otherwise the game stops. If some joystick completely discharges (its charge turns to 0), the game also stops.

Determine the maximum number of minutes that game can last. It is prohibited to pause the game, i. e. at each moment both joysticks should be enabled. It is allowed for joystick to be charged by more than 100 percent.


Input

The first line of the input contains two positive integers a1 and a2 (1 ≤ a1, a2 ≤ 100), the initial charge level of first and second joystick respectively.


Output

Output the only integer, the maximum number of minutes that the game can last. Game continues until some joystick is discharged.

Examples
input
3 5
output
6
input
4 4
output
5
Note

In the first sample game lasts for 6 minute by using the following algorithm:

  • at the beginning of the first minute connect first joystick to the charger, by the end of this minute first joystick is at 4%, second is at 3%;
  • continue the game without changing charger, by the end of the second minute the first joystick is at 5%, second is at 1%;
  • at the beginning of the third minute connect second joystick to the charger, after this minute the first joystick is at 3%, the second one is at 2%;
  • continue the game without changing charger, by the end of the fourth minute first joystick is at 1%, second one is at 3%;
  • at the beginning of the fifth minute connect first joystick to the charger, after this minute the first joystick is at 2%, the second one is at 1%;
  • at the beginning of the sixth minute connect second joystick to the charger, after this minute the first joystick is at 0%, the second one is at 2%.

After that the first joystick is completely discharged and the game is stopped.


Source

Codeforces Round #345 (Div. 2) A. Joysticks



My Solution
 
 
   greedy with some conditions, and simulation as what it says.
Please see my code,if you want to know more details.

#include <iostream>
#include <cstdio>
using namespace std;

int main()
{
    int a1, a2, time = 0; //if int is too small, this must Time Limit Exceed, so integer is okay
    //..WA7 maybe if a1 = 100 ,a2 == 100, at the begin they can charge now.
    //above prediction is wrong because "It is allowed for joystick to be charged by more than 100 percent."

    scanf("%d%d", &a1, &a2);
    while(a1 > 0 && a2 > 0){
        //and here if at the beginning of minute some joystick is charged by 1 percent, it has to be connected to a charger, otherwise the game stops.
        if(a1 == a2 && a1 == 1) break;  // at the beginning, 1 <= a1,a2 <= 100 , 1 1 will only on at the beginning
        if(a1 > a2){
            a1 -= 2; a2 += 1; time++;if(a1 <= 0) break;  //the initial judge
            while(a1 != 1 && a1 != 2){
                a1 -= 2; a2 += 1; time++;
            }
        }
        else{
            a1 += 1; a2 -= 2; time++;if(a2 <= 0) break;  //the initial judge
            while(a2 != 1 && a2 != 2){
                a1 += 1; a2 -= 2; time++;
            }
        }
    }
    printf("%d", time);
    return 0;
}

Thank you all !

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