转载请标明出处: http://blog.csdn.net/lmj623565791/article/details/44283093
,本文出自: 【张鸿洋的博客】
1、概述
在上一篇Android FoldingLayout 折叠布局 原理及实现(一)我们实现了下面的1,2,3。
1、Matrix的setPolyToPoly使用
2、在图片上使用渐变和阴影
3、初步的FoldingLayout的实现,完成图片的折叠显示(可控制折叠次数、包含阴影的绘制)
4、引入手势,手指可以可以FoldingLayout的折叠
5、结合DrawerLayout实现折叠式侧滑
6、结合SlidingPaneLayout实现折叠式侧滑
本篇博客将继续完成4,5,6的内容。
上一篇博客中,我们实现了在一个自定义View种绘制我们的折叠图片,使用的是一个固定的图片,当然我们在实际使用中,希望可以折叠某一个布局而不是一张固定的图片。
所以首先我们把上一篇的博客进行修改,改为一个自定义的ViewGroup,我们叫做FoldLayout。
2、FoldLayout的实现
1、实现
我们的想法是这样的,我们的FoldLayout只能有一个直接子元素,当然这个子元素可以是RelativeLayout什么的,可以很复杂。然后只要外层套了我们的FoldLayout,就能实现折叠效果。
那么也就是说,我们的FoldLayout折叠效果展示的是它的子元素的“样子”,那么如何或者这个“样子”呢?
大家都知道,我们的ViewGroup有个方法叫做:dispatchDraw(Canvas)主要用来绘制子元素,我们可以对这个canvas进行设置matrix,以及重复调用dispatchDraw(Canvas)来实现类似上篇博客最后的效果,这样就完成了我们的可行性的分析。
- package com.zhy.view;
-
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.Bitmap.Config;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.LinearGradient;
- import android.graphics.Matrix;
- import android.graphics.Paint;
- import android.graphics.Paint.Style;
- import android.graphics.Shader.TileMode;
- import android.util.AttributeSet;
- import android.view.View;
- import android.view.ViewGroup;
-
- public class FoldLayout extends ViewGroup
- {
-
- private static final int NUM_OF_POINT = 8;
-
-
-
- private float mTranslateDis;
-
- protected float mFactor = 0.6f;
-
- private int mNumOfFolds = 8;
-
- private Matrix[] mMatrices = new Matrix[mNumOfFolds];
-
- private Paint mSolidPaint;
-
- private Paint mShadowPaint;
- private Matrix mShadowGradientMatrix;
- private LinearGradient mShadowGradientShader;
-
- private float mFlodWidth;
- private float mTranslateDisPerFlod;
-
- public FoldLayout(Context context)
- {
- this(context, null);
- }
-
- public FoldLayout(Context context, AttributeSet attrs)
- {
- super(context, attrs);
-
- for (int i = 0; i < mNumOfFolds; i++)
- {
- mMatrices[i] = new Matrix();
- }
-
- mSolidPaint = new Paint();
- mShadowPaint = new Paint();
- mShadowPaint.setStyle(Style.FILL);
- mShadowGradientShader = new LinearGradient(0, 0, 0.5f, 0, Color.BLACK,
- Color.TRANSPARENT, TileMode.CLAMP);
- mShadowPaint.setShader(mShadowGradientShader);
- mShadowGradientMatrix = new Matrix();
- this.setWillNotDraw(false);
-
- }
-
- @Override
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
- {
- View child = getChildAt(0);
- measureChild(child, widthMeasureSpec, heightMeasureSpec);
- setMeasuredDimension(child.getMeasuredWidth(),
- child.getMeasuredHeight());
-
- }
-
- @Override
- protected void onLayout(boolean changed, int l, int t, int r, int b)
- {
- View child = getChildAt(0);
- child.layout(0, 0, child.getMeasuredWidth(), child.getMeasuredHeight());
-
- mBitmap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(),
- Config.ARGB_8888);
- mCanvas.setBitmap(mBitmap);
- updateFold();
-
- }
-
- private void updateFold()
- {
- int w = getMeasuredWidth();
- int h = getMeasuredHeight();
-
- mTranslateDis = w * mFactor;
- mFlodWidth = w / mNumOfFolds;
- mTranslateDisPerFlod = mTranslateDis / mNumOfFolds;
-
- int alpha = (int) (255 * (1 - mFactor));
- mSolidPaint.setColor(Color.argb((int) (alpha * 0.8F), 0, 0, 0));
-
- mShadowGradientMatrix.setScale(mFlodWidth, 1);
- mShadowGradientShader.setLocalMatrix(mShadowGradientMatrix);
- mShadowPaint.setAlpha(alpha);
-
- float depth = (float) (Math.sqrt(mFlodWidth * mFlodWidth
- - mTranslateDisPerFlod * mTranslateDisPerFlod) / 2);
-
- float[] src = new float[NUM_OF_POINT];
- float[] dst = new float[NUM_OF_POINT];
-
- for (int i = 0; i < mNumOfFolds; i++)
- {
- mMatrices[i].reset();
- src[0] = i * mFlodWidth;
- src[1] = 0;
- src[2] = src[0] + mFlodWidth;
- src[3] = 0;
- src[4] = src[2];
- src[5] = h;
- src[6] = src[0];
- src[7] = src[5];
-
- boolean isEven = i % 2 == 0;
-
- dst[0] = i * mTranslateDisPerFlod;
- dst[1] = isEven ? 0 : depth;
-
- dst[2] = dst[0] + mTranslateDisPerFlod;
- dst[3] = isEven ? depth : 0;
- dst[4] = dst[2];
- dst[5] = isEven ? h - depth : h;
- dst[6] = dst[0];
- dst[7] = isEven ? h : h - depth;
-
- for (int y = 0; y < 8; y++)
- {
- dst[y] = Math.round(dst[y]);
- }
-
- mMatrices[i].setPolyToPoly(src, 0, dst, 0, src.length >> 1);
- }
- }
-
- private Canvas mCanvas = new Canvas();
- private Bitmap mBitmap;
- private boolean isReady;
-
- @Override
- protected void dispatchDraw(Canvas canvas)
- {
-
- if (mFactor == 0)
- return;
- if (mFactor == 1)
- {
- super.dispatchDraw(canvas);
- return;
- }
- for (int i = 0; i < mNumOfFolds; i++)
- {
- canvas.save();
-
- canvas.concat(mMatrices[i]);
- canvas.clipRect(mFlodWidth * i, 0, mFlodWidth * i + mFlodWidth,
- getHeight());
- if (isReady)
- {
- canvas.drawBitmap(mBitmap, 0, 0, null);
- } else
- {
-
- super.dispatchDraw(mCanvas);
- canvas.drawBitmap(mBitmap, 0, 0, null);
- isReady = true;
- }
- canvas.translate(mFlodWidth * i, 0);
- if (i % 2 == 0)
- {
- canvas.drawRect(0, 0, mFlodWidth, getHeight(), mSolidPaint);
- } else
- {
- canvas.drawRect(0, 0, mFlodWidth, getHeight(), mShadowPaint);
- }
- canvas.restore();
- }
- }
-
-
- public void setFactor(float factor)
- {
- this.mFactor = factor;
- updateFold();
- invalidate();
- }
-
- public float getFactor()
- {
- return mFactor;
- }
-
- }
上述代码大家应该不陌生,只是把从View对单个图片进行绘制的修改为了ViewGroup。
既然是ViewGroup少不了onMeasure,onLayout等。测量和布局完全依赖于它的子View。
然后将需要初始化的一些东西,不依赖于宽度的,比如画笔什么的都放在构造中;依赖宽高的,都在onLayout之后,调用了updateFold();进行初始化相关代码。
updateFold中的代码,我们也不陌生,因为和上篇博客基本一致。主要就是计算mFlodWidth,mTranslateDisPerFlod以及根据设置的mNumOfFolds去循环初始化我们的matrix.
matrix完成setPolyToPoly以后,我们就可以去绘制了:
- private Canvas mCanvas = new Canvas();
- private Bitmap mBitmap;
- private boolean isReady;
-
- @Override
- protected void dispatchDraw(Canvas canvas)
- {
-
- if (mFactor == 0)
- return;
- if (mFactor == 1)
- {
- super.dispatchDraw(canvas);
- return;
- }
- for (int i = 0; i < mNumOfFolds; i++)
- {
- canvas.save();
-
- canvas.concat(mMatrices[i]);
- canvas.clipRect(mFlodWidth * i, 0, mFlodWidth * i + mFlodWidth,
- getHeight());
- if (isReady)
- {
- canvas.drawBitmap(mBitmap, 0, 0, null);
- } else
- {
-
- super.dispatchDraw(mCanvas);
- canvas.drawBitmap(mBitmap, 0, 0, null);
- isReady = true;
- }
- canvas.translate(mFlodWidth * i, 0);
- if (i % 2 == 0)
- {
- canvas.drawRect(0, 0, mFlodWidth, getHeight(), mSolidPaint);
- } else
- {
- canvas.drawRect(0, 0, mFlodWidth, getHeight(), mShadowPaint);
- }
- canvas.restore();
- }
- }
mFactor主要代表折叠后的总宽度与原宽度的比值,默认不折叠时为1,所以直接调用super.dispatchDraw(canvas);
那么如果为0,说明全部折起来了,我们直接if (mFactor == 0)return;就不要绘制了。
如果(0,1)之间就是正常情况了,如果还记得上一篇博客内容,无非就是根据mNumOfFolds循环绘制多次,每次绘制的时候设置matrix,利用clipRect就可以实现我们的折叠。
这里大家注意看,我在第一次绘制的时候,调用了:
- super.dispatchDraw(mCanvas);
- canvas.drawBitmap(mBitmap, 0, 0, null);
- isReady = true;
在我们自己new的mBitmap中也绘制了一份图片,因为我不希望每次都是调用super.dispatchDraw,所以只要isReady=true,我们就可以去调用绘制mBitmap而避免调用super.dispatchDraw()。
绘制完成图片,就是绘制黑色的遮盖和阴影了~~,就是两个Rect的绘制。
完成这些以后,我们可以简单的坐下测试,使用我们的布局。
2、测试
布局文件:
- <com.zhy.view.FoldLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:id="@+id/id_fold_layout"
- android:layout_width="match_parent"
- android:layout_height="match_parent" >
-
- <ImageView
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:scaleType="fitXY"
- android:src="@drawable/xueshan" />
-
- </com.zhy.view.FoldLayout>
Activity
- package com.zhy.sample.folderlayout;
-
- import com.zhy.view.FoldLayout;
-
- import android.animation.ObjectAnimator;
- import android.annotation.SuppressLint;
- import android.app.Activity;
- import android.os.Bundle;
-
- public class FoldLayoutActivity extends Activity
- {
- private FoldLayout mFoldLayout;
-
- @Override
- protected void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_fold);
-
- mFoldLayout = (FoldLayout) findViewById(R.id.id_fold_layout);
-
-
-
-
-
-
-
-
-
-
-
-
-
- }
- }
现在的效果是,我们把mFactor改为0.6f:
当然了,此时只是静态的,但是我们成功的完成了绘制一个静态图到FlodLayout。
接下来我们为其增加手指的触摸折叠功能。
3、TouchFoldLayout
1、实现
增加触摸功能其实很简单,我们的绘制依赖mFactor这个值,我们只要在onTouchEvent里面去累加手指移动距离,然后动态更新这个值就可以了。
- package com.zhy.view;
-
- import android.content.Context;
- import android.graphics.Canvas;
- import android.util.AttributeSet;
- import android.view.GestureDetector;
- import android.view.MotionEvent;
-
- public class TouchFoldLayout extends FoldLayout
- {
-
- private GestureDetector mScrollGestureDetector;
-
- public TouchFoldLayout(Context context, AttributeSet attrs)
- {
- super(context, attrs);
- init(context, attrs);
- }
-
- public void init(Context context, AttributeSet attrs)
- {
- mScrollGestureDetector = new GestureDetector(context,
- new ScrollGestureDetector());
-
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent event)
- {
- return mScrollGestureDetector.onTouchEvent(event);
- }
-
- private int mTranslation = -1;
-
- @Override
- protected void dispatchDraw(Canvas canvas)
- {
- if (mTranslation == -1)
- mTranslation = getWidth();
- super.dispatchDraw(canvas);
- }
-
- class ScrollGestureDetector extends GestureDetector.SimpleOnGestureListener
- {
- @Override
- public boolean onDown(MotionEvent e)
- {
- return true;
- }
-
- @Override
- public boolean onScroll(MotionEvent e1, MotionEvent e2,
- float distanceX, float distanceY)
- {
- mTranslation -= distanceX;
-
- if (mTranslation < 0)
- {
- mTranslation = 0;
- }
- if (mTranslation > getWidth())
- {
- mTranslation = getWidth();
- }
-
- float factor = Math.abs(((float) mTranslation)
- / ((float) getWidth()));
-
- setFactor(factor);
-
- return true;
- }
- }
-
- }
我们选择继承FoldLayout,重写其onTouchEvent,然后通过mScrollGestureDetector获取移动的距离,最终和width做比值得到我们的factor,然后调用setFactor进行改变。
- public void setFactor(float factor)
- {
- this.mFactor = factor;
- updateFold();
- invalidate();
- }
ok,这样就完成了引入手指的控制。
2、测试
现在改变下布局文件里面的类:
- <com.zhy.view.TouchFoldLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:id="@+id/id_fold_layout"
- android:layout_width="match_parent"
- android:layout_height="match_parent" >
-
- <ImageView
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:scaleType="fitXY"
- android:src="@drawable/xueshan" />
-
- </com.zhy.view.TouchFoldLayout>
Activity不变,看一下测试效果:(测试前记得把mFactor改为默认值1.0f)
至此我们完成了炫酷的效果,但是我们还需要应用到具体的案例上,否则就是特技,有必要duang一下。
于是我们首先考虑增加到侧滑菜单中去,侧滑菜单有很多选择,google也提供了两个,一个是DrawerLayout,另一个是SlidingPaneLayout。
下面分别展示如何整合入这两个布局。
首先看SlidingPaneLayout,因为DrawerLayout还有些地方需要修改。
4、FoldSlidingPanelLayout
1、实现
对于SlidingPaneLayout的使用,应该没什么问题吧,就是把布局文件的根布局设置为SlidingPaneLayout,然后里面放两个子布局,一个代表侧滑菜单,一个代表内容区域。
那么,我们怎么整合到SlidingPaneLayout种去呢?大致两种方法:
1、把我们的折叠菜单作为侧滑布局的根布局,然后在Activity种去监听setPanelSlideListener做出改变。
2、直接继承SlidingPaneLayout,再其内部将child(0)用FoldLayout包起来,然后监听setPanelSlideListener。
这里我们选择后者,因为后者封装好了,就能直接按照SlidingPaneLayout原本的方式去使用了,不需要做多余的操作。
下面看代码:
- package com.zhy.view;
-
- import android.content.Context;
- import android.support.v4.widget.SlidingPaneLayout;
- import android.util.AttributeSet;
- import android.view.View;
- import android.view.ViewGroup;
-
- public class FoldSlidingPanelLayout extends SlidingPaneLayout
- {
- public FoldSlidingPanelLayout(Context context, AttributeSet attrs)
- {
- super(context, attrs);
- }
- @Override
- protected void onAttachedToWindow()
- {
- super.onAttachedToWindow();
-
- View child = getChildAt(0);
- if (child != null) {
-
- removeView(child);
- final FoldLayout foldLayout = new FoldLayout(getContext());
-
- foldLayout.addView(child);
- ViewGroup.LayoutParams layPar = child.getLayoutParams();
- addView(foldLayout, 0, layPar);
-
- setPanelSlideListener(new PanelSlideListener()
- {
-
- @Override
- public void onPanelSlide(View arg0, float arg1)
- {
- foldLayout.setFactor(arg1);
- }
-
- @Override
- public void onPanelOpened(View arg0)
- {
-
-
- }
-
- @Override
- public void onPanelClosed(View arg0)
- {
-
- }
- });
-
- }
- }
- }
我们继承了SlidingPaneLayout,然后在onAttachedToWindow中,取出侧滑的布局,在外层包上一个FoldLayout;并且在内部去监听setPanelSlideListener,在onPanelSlide种根据参数,去动态设置FoldLayout的factor.
2、测试
1、布局文件
- <com.zhy.view.FoldSlidingPanelLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:id="@+id/id_drawerLayout"
- android:layout_width="match_parent"
- android:layout_height="match_parent" >
-
- <fragment
- android:id="@+id/id_left_menu"
- android:name="com.zhy.sample.folderlayout.LeftMenuFragment"
- android:layout_width="240dp"
- android:layout_height="match_parent" />
-
- <RelativeLayout
- android:layout_width="match_parent"
- android:layout_height="match_parent" >
-
- <ImageView
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:scaleType="fitCenter"
- android:src="@drawable/xueshan" />
- </RelativeLayout>
-
- </com.zhy.view.FoldSlidingPanelLayout>
我们的菜单使用的是一个fragment。
2、菜单布局
- package com.zhy.sample.folderlayout;
-
- import android.os.Bundle;
- import android.support.v4.app.Fragment;
- import android.view.LayoutInflater;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.ArrayAdapter;
- import android.widget.ListView;
-
- public class LeftMenuFragment extends Fragment
- {
- private ListView mMenus;
- private String[] mMenuItemStr = { "Bear", "Bird", "Cat", "Tigers", "Panda" };
-
- @Override
- public View onCreateView(LayoutInflater inflater, ViewGroup container,
- Bundle savedInstanceState)
- {
-
- View view = inflater.inflate(R.layout.fragment_left_menu, container,
- false);
- mMenus = (ListView) view.findViewById(R.id.id_left_menu_lv);
- mMenus.setAdapter(new ArrayAdapter<String>(getActivity(),
- R.layout.item_left_menu, mMenuItemStr));
- return view;
- }
- }
- <ListView xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:id="@+id/id_left_menu_lv"
- android:layout_width="240dp"
- android:layout_height="match_parent"
- android:layout_gravity="start"
- android:background="#FFF"
- android:choiceMode="singleChoice" />
Item就是一个TextView,就不贴了~~
3、Activity
- package com.zhy.sample.folderlayout;
-
- import android.os.Bundle;
- import android.support.v4.app.FragmentActivity;
-
- public class SlidingPanelLayoutSampleActivity extends FragmentActivity
- {
- @Override
- protected void onCreate(Bundle arg0)
- {
- super.onCreate(arg0);
- setContentView(R.layout.activity_slidingpanellayout);
- }
- }
恩,Activity里面什么都不用做,引入布局文件就行了。
最好看看效果图。
3、效果图
这里菜单块数比较多,大家可以自行修改运行。
ok,到此我们将FoldLayout与SlidingPaneLayout进行了整合,构造了这么个个性的侧滑。
最好还剩下与Drawerlayout的整合。
5、FoldDrawerLayout
1、实现
关于DrawerLayout的使用,与上面的SlidingPaneLayout类似,写写布局文件,引入Activity就好了。我们依然使用上述的方法2,去实现一个DrawerLayout的子类。
- package com.zhy.view;
-
- import android.content.Context;
- import android.support.v4.view.GravityCompat;
- import android.support.v4.view.ViewCompat;
- import android.support.v4.widget.DrawerLayout;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.Gravity;
- import android.view.View;
- import android.view.ViewGroup;
-
- public class FoldDrawerLayout extends DrawerLayout
- {
- private static final String TAG = "DrawerFoldLayout";
-
- public FoldDrawerLayout(Context context, AttributeSet attrs)
- {
- super(context, attrs);
- }
-
- @Override
- protected void onAttachedToWindow()
- {
- super.onAttachedToWindow();
-
- final int childCount = getChildCount();
- for (int i = 0; i < childCount; i++)
- {
- final View child = getChildAt(i);
- if (isDrawerView2(child))
- {
- Log.e(TAG, "at" + i);
- FoldLayout foldlayout = new FoldLayout(
- getContext());
-
- removeView(child);
- foldlayout.addView(child);
- ViewGroup.LayoutParams layPar = child.getLayoutParams();
- addView(foldlayout, i, layPar);
- }
-
- }
- setDrawerListener(new DrawerListener()
- {
-
- @Override
- public void onDrawerStateChanged(int arg0)
- {
-
-
- }
-
- @Override
- public void onDrawerSlide(View drawerView, float slideOffset)
- {
-
- if (drawerView instanceof FoldLayout)
- {
- FoldLayout foldLayout = ((FoldLayout) drawerView);
- Log.e(TAG, "slideOffset = " + slideOffset);
- foldLayout.setFactor(slideOffset);
- }
-
- }
-
- @Override
- public void onDrawerOpened(View arg0)
- {
-
- }
-
- @Override
- public void onDrawerClosed(View arg0)
- {
-
- }
- });
-
- }
-
- boolean isDrawerView2(View child)
- {
- final int gravity = ((LayoutParams) child.getLayoutParams()).gravity;
- final int absGravity = GravityCompat.getAbsoluteGravity(gravity,
- ViewCompat.getLayoutDirection(child));
- return (absGravity & (Gravity.LEFT | Gravity.RIGHT)) != 0;
- }
-
- }
看到这,大家可能会想,然后就和SlidingPaneLayout一样,写写布局文件就好了?其实不是的,如果你这么做了,你会发现侧滑很难拉出来,因为是这样的:
DraweLayout的侧滑菜单,比如我们拉出来50%,那么正常来说显示的时侧滑布局右侧的50%,但是这个0.5如果设置给我们的factor,它会把布局缩小到50%且在左边。
导致,你拉了50%其实还是上面都看不到,因为折叠到左侧的50%去了。这里依然有两种解决方案:
1、结合属性动画,做偏移,具体可参考:Android DrawerLayout 高仿QQ5.2双向侧滑菜单
2、让我们的折叠,收缩到最终的位置可以控制,我们现在统统往最坐标收缩,如果可以设置为最右边,那么本例就没有问题了。
2、引入anchor
我们引入一个mAnchor变量,值范围[0,1],控制FoldLayout最终折叠到的位置。其实修改的代码比较少,我贴一下修改的代码:
- private void updateFold()
- {
-
-
- float anchorPoint = mAnchor * w;
- float midFold = (anchorPoint / mFlodWidth);
-
- for (int i = 0; i < mNumOfFolds; i++)
- {
-
- dst[0] = (anchorPoint > i * mFlodWidth) ? anchorPoint
- + (i - midFold) * mTranslateDisPerFlod : anchorPoint
- - (midFold - i) * mTranslateDisPerFlod;
- dst[2] = (anchorPoint > (i + 1) * mFlodWidth) ? anchorPoint
- + (i + 1 - midFold) * mTranslateDisPerFlod : anchorPoint
- - (midFold - i - 1) * mTranslateDisPerFlod; } }
-
唯一改变的就是dst[0]和dst[2]的坐标,当然了,anchor引入以后,你需要判断原始的坐标是否小于anchorPoint,如果小于需要加一些偏移量,大于则反之。
记得:
- public void setAnchor(float anchor)
- {
- this.mAnchor = anchor;
- updateFold();
- invalidate();
- }
打开上述的FoldDrawerLayout的这行代码:foldlayout.setAnchor(1);让其最后合并位置为右侧。
使用方式,现在就是写好布局文件,大家直接使用SlidingPaneLayout那个布局文件,改一个根布局类就行。
3、效果图
到此,我们完成了折叠式菜单从原理到实战的整个过程。当然了,可以完善还有优化的地方很多,大家可以自己去find and fix 。
源码:下载
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