原笔记3写不下了,就接着这个下吧:
package com.gamestudy.mrnom.framework.impl; import java.util.ArrayList; import java.util.List; import android.view.View; import android.view.View.OnKeyListener; import com.gamestudy.mrnom.framework.Input.KeyEvent; import com.gamestudy.mrnom.framework.impl.Pool.PoolObjectFactory; public class KeyboardHandler implements OnKeyListener { boolean[] pressedKeys = new boolean[128]; Pool<KeyEvent> keyEventPool; List<KeyEvent> keyEventsBuffer = new ArrayList<KeyEvent>(); List<KeyEvent> keyEvents = new ArrayList<KeyEvent>(); public KeyboardHandler(View view) { PoolObjectFactory<KeyEvent> factory = new PoolObjectFactory<KeyEvent>() { @Override public KeyEvent createObject() { return new KeyEvent(); } }; keyEventPool = new Pool<KeyEvent>(factory, 100); view.setOnKeyListener(this); view.setFocusableInTouchMode(true); view.requestFocus(); } @Override public boolean onKey(View v, int keyCode, android.view.KeyEvent event) { if (event.getAction() == android.view.KeyEvent.ACTION_MULTIPLE) return false; synchronized (this) { KeyEvent keyEvent = keyEventPool.newObject(); keyEvent.keyCode = keyCode; keyEvent.keyChar = (char) event.getUnicodeChar(); if (event.getAction() == android.view.KeyEvent.ACTION_DOWN) { keyEvent.type = KeyEvent.KEY_DOWN; if(keyCode > 0 && keyCode < 127) pressedKeys[keyCode] = true; } if (event.getAction() == android.view.KeyEvent.ACTION_UP) { keyEvent.type = KeyEvent.KEY_UP; if(keyCode > 0 && keyCode < 127) pressedKeys[keyCode] = false; } keyEventsBuffer.add(keyEvent); } return false; } public boolean isKeyPressed(int keyCode) { if (keyCode < 0 || keyCode > 127) return false; return pressedKeys[keyCode]; } public List<KeyEvent> getKeyEvents() { synchronized (this) { int len = keyEvents.size(); for (int i = 0; i < len; i++) keyEventPool.free(keyEvents.get(i)); keyEvents.clear(); keyEvents.addAll(keyEventsBuffer); keyEventsBuffer.clear(); return keyEvents; } } }
package com.gamestudy.mrnom.framework.impl; import java.util.List; import android.view.View.OnTouchListener; import com.gamestudy.mrnom.framework.Input.TouchEvent; public interface TouchHandler extends OnTouchListener { public boolean isTouchDown(int pointer); public int getTouchX(int pointer); public int getTouchY(int pointer); public List<TouchEvent> getTouchEvents(); }
package com.gamestudy.mrnom.framework.impl; import java.util.ArrayList; import java.util.List; import android.view.MotionEvent; import android.view.View; import com.gamestudy.mrnom.framework.Input.TouchEvent; import com.gamestudy.mrnom.framework.impl.Pool.PoolObjectFactory; public class SingleTouchHandler implements TouchHandler { boolean isTouched; int touchX; int touchY; Pool<TouchEvent> touchEventPool; List<TouchEvent> touchEvents = new ArrayList<TouchEvent>(); List<TouchEvent> touchEventsBuffer = new ArrayList<TouchEvent>(); float scaleX; float scaleY; public SingleTouchHandler(View view, float scaleX, float scaleY) { PoolObjectFactory<TouchEvent> factory = new PoolObjectFactory<TouchEvent>() { @Override public TouchEvent createObject() { return new TouchEvent(); } }; touchEventPool = new Pool<TouchEvent>(factory, 100); view.setOnTouchListener(this); this.scaleX = scaleX; this.scaleY = scaleY; } @Override public boolean onTouch(View v, MotionEvent event) { synchronized(this) { TouchEvent touchEvent = touchEventPool.newObject(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touchEvent.type = TouchEvent.TOUCH_DOWN; isTouched = true; break; case MotionEvent.ACTION_MOVE: touchEvent.type = TouchEvent.TOUCH_DRAGGED; isTouched = true; break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: touchEvent.type = TouchEvent.TOUCH_UP; isTouched = false; break; } touchEvent.x = touchX = (int)(event.getX() * scaleX); touchEvent.y = touchY = (int)(event.getY() * scaleY); touchEventsBuffer.add(touchEvent); return true; } } @Override public boolean isTouchDown(int pointer) { synchronized(this) { if(pointer == 0) return isTouched; else return false; } } @Override public int getTouchX(int pointer) { synchronized(this) { return touchX; } } @Override public int getTouchY(int pointer) { synchronized(this) { return touchY; } } @Override public List<TouchEvent> getTouchEvents() { synchronized(this) { int len = touchEvents.size(); for( int i = 0; i < len; i++ ) touchEventPool.free(touchEvents.get(i)); touchEvents.clear(); touchEvents.addAll(touchEventsBuffer); touchEventsBuffer.clear(); return touchEvents; } } }
package com.gamestudy.mrnom.framework.impl; import java.util.ArrayList; import java.util.List; import android.view.MotionEvent; import android.view.View; import com.gamestudy.mrnom.framework.Input.TouchEvent; import com.gamestudy.mrnom.framework.impl.Pool.PoolObjectFactory; public class MultiTouchHandler implements TouchHandler { boolean[] isTouched = new boolean[20]; int[] touchX = new int[20]; int[] touchY = new int[20]; Pool<TouchEvent> touchEventPool; List<TouchEvent> touchEvents = new ArrayList<TouchEvent>(); List<TouchEvent> touchEventsBuffer = new ArrayList<TouchEvent>(); float scaleX; float scaleY; public MultiTouchHandler(View view, float scaleX, float scaleY) { PoolObjectFactory<TouchEvent> factory = new PoolObjectFactory<TouchEvent>() { @Override public TouchEvent createObject() { return new TouchEvent(); } }; touchEventPool = new Pool<TouchEvent>(factory, 100); view.setOnTouchListener(this); this.scaleX = scaleX; this.scaleY = scaleY; } @Override public boolean onTouch(View v, MotionEvent event) { synchronized (this) { int action = event.getAction() & MotionEvent.ACTION_MASK; int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; int pointerId = event.getPointerId(pointerIndex); TouchEvent touchEvent; switch (action) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_DOWN; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); isTouched[pointerId] = true; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_CANCEL: touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_UP; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); isTouched[pointerId] = false; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_MOVE: int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { pointerIndex = i; pointerId = event.getPointerId(pointerIndex); touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_DRAGGED; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); touchEventsBuffer.add(touchEvent); } break; } return true; } } @Override public boolean isTouchDown(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return false; else return isTouched[pointer]; } } @Override public int getTouchX(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return 0; else return touchX[pointer]; } } @Override public int getTouchY(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return 0; else return touchY[pointer]; } } @Override public List<TouchEvent> getTouchEvents() { synchronized (this) { int len = touchEvents.size(); for (int i = 0; i < len; i++) touchEventPool.free(touchEvents.get(i)); touchEvents.clear(); touchEvents.addAll(touchEventsBuffer); touchEventsBuffer.clear(); return touchEvents; } } }
package com.gamestudy.mrnom.framework.impl; import java.util.List; import android.content.Context; import android.os.Build.VERSION; import android.view.View; import com.gamestudy.mrnom.framework.Input; public class AndroidInput implements Input { AccelerometerHandler accelHandler; KeyboardHandler keyHandler; TouchHandler touchHandler; public AndroidInput(Context context, View view, float scaleX, float scaleY) { accelHandler = new AccelerometerHandler(context); keyHandler = new KeyboardHandler(view); if(Integer.parseInt(VERSION.SDK) < 5) touchHandler = new SingleTouchHandler(view, scaleX, scaleY); else touchHandler = new MultiTouchHandler(view, scaleX, scaleY); } @Override public boolean isKeyPressed(int keyCode) { return keyHandler.isKeyPressed(keyCode); } @Override public boolean isTouchDown(int pointer) { return touchHandler.isTouchDown(pointer); } @Override public int getTouchX(int pointer) { return touchHandler.getTouchX(pointer); } @Override public int getTouchY(int pointer) { return touchHandler.getTouchY(pointer); } @Override public float getAccelX() { return accelHandler.getAccelX(); } @Override public float getAccelY() { return accelHandler.getAccelY(); } @Override public float getAccelZ() { return accelHandler.getAccelZ(); } @Override public List<TouchEvent> getTouchEvents() { return touchHandler.getTouchEvents(); } @Override public List<KeyEvent> getKeyEvents() { return keyHandler.getKeyEvents(); } }