android box2d小程序

Box2d是一个很出名的2d物理引擎,大家可以google之。Box2d有C++,flash和Java等版本。android可以直接使用java版本的Jbox2d,但因为Jbox2d的图形渲染是使用processing库来实现的,所以,在android中使用Jbox2d的时候,图形渲染的工作就只能自己来写了。因为网上关于box2d的资料真的非常的少,特别是关于图形绘制方面,所以,虽然程序写得不是很好,还是贴上来了,先看截图:


程序很简单:蓝色的是地面,从上面掉下两个绿球和一个红色的方块,它们之间的碰撞都由box2d引擎自己来完成。
(这程序运行起来有点卡,我 也正在解决这个问题,有朋友知道答案的也请分享一下啦!)
代码如下:

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package com.ray.test;   import org.jbox2d.collision.AABB; import org.jbox2d.collision.CircleDef; import org.jbox2d.collision.PolygonDef; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.World;   import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.os.Handler; import android.view.View; import android.view.Window; import android.view.WindowManager;   public class MyBox2d extends Activity {    private final static int RATE = 10;//屏幕到现实世界的比例 10px:1m;  private AABB worldAABB;//创建 一个管理碰撞的世界  private World world;  private float timeStep = 1/60;//模拟的的频率  private int iterations = 10;//迭代越大,模拟约精确,但性能越低  private Body body,body2,body3;  private MyView myView;  private Handler mHandler;     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         requestWindowFeature(Window.FEATURE_NO_TITLE);         getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,         WindowManager.LayoutParams. FLAG_FULLSCREEN);           worldAABB = new AABB();          //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟         worldAABB.lowerBound.set(-100.0f,-100.0f);         worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位           Vec2 gravity = new Vec2(0.0f,10.0f);         boolean doSleep = true;             world = new World(worldAABB, gravity, doSleep);//创建世界           createBox(160, 470, 160, 10, true);              createBox1(160, 150, 160, 10, false);           createCircle(160, 100, 10);         createCircle1(150, 60, 10);         timeStep = 1.0f/60.0f;         iterations = 10;           myView = new MyView(this);         setContentView(myView);         mHandler = new Handler();         mHandler.post(update);     }       private Runnable update = new Runnable() {         public void run() {              world.step(timeStep, iterations);//开始模拟              Vec2 position = body.getPosition();              Vec2 position1 = body2.getPosition();              Vec2 position2 = body3.getPosition();              myView.x=position.x*RATE;              myView.y=position.y*RATE;                myView.x1=position1.x*RATE;               myView.y1=position1.y*RATE;                myView.x2=position2.x*RATE;              myView.y2=position2.y*RATE;                 myView.update();                 mHandler.postDelayed(update, (long)timeStep*1000);         }     };       public void createBox(float x,float y,float half_width,float half_height,                      boolean isStatic){       PolygonDef shape = new PolygonDef();      if(isStatic){shape.density = 0;}      else{shape.density = 2.0f;}      shape.friction = 0.8f;      shape.restitution = 0.3f;      shape.setAsBox(half_width/RATE, half_height/RATE);        BodyDef bodyDef = new BodyDef();      bodyDef.position.set(x/RATE, y/RATE);      Body body1= world.createBody(bodyDef);      body1.createShape(shape);      body1.setMassFromShapes();     }       public void createCircle(float x,float y,float radius){      CircleDef shape = new CircleDef();      shape.density = 7;      shape.friction = 0.2f;      shape.radius = radius/RATE;        BodyDef bodyDef = new BodyDef();      bodyDef.position.set(x/RATE, y/RATE);      body2 = world.createBody(bodyDef);      body2.createShape(shape);      body2.setMassFromShapes();     }       public void createCircle1(float x,float y,float radius){      CircleDef shape = new CircleDef();      shape.density = 7;      shape.friction = 0.2f;      shape.radius = radius/RATE;        BodyDef bodyDef = new BodyDef();      bodyDef.position.set(x/RATE, y/RATE);      body3 = world.createBody(bodyDef);      body3.createShape(shape);      body3.setMassFromShapes();     }       public void createBox1(float x,float y,float half_width,float half_height,                    boolean isStatic){       PolygonDef shape = new PolygonDef();      if(isStatic){shape.density = 0;}      else{shape.density = 2.0f;}      shape.friction = 0.3f;      shape.setAsBox(half_width/RATE, half_height/RATE);        BodyDef bodyDef = new BodyDef();      bodyDef.position.set(x/RATE, y/RATE);      body= world.createBody(bodyDef);      body.createShape(shape);      body.setMassFromShapes();     }       class MyView extends View{      Canvas canvas;      public float x=160,y=150;      public float x1=160,y1=100;      public float x2=150,y2=60;   public MyView(Context context) {    super(context);   }     public void drawBox(float x,float y){    Paint mPaint = new Paint();    mPaint.setAntiAlias(true);    mPaint.setColor(Color.RED);    canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);   }     public void drawGround(){    Paint mPaint = new Paint();    mPaint.setAntiAlias(true);    mPaint.setColor(Color.BLUE);    canvas.drawRect(0, 460, 320, 480, mPaint);   }     public void drawCircle(float x1,float y1){    Paint mPaint = new Paint();    mPaint.setAntiAlias(true);    mPaint.setColor(Color.GREEN);    canvas.drawCircle(x1, y1, 10, mPaint);   }     public void update(){    postInvalidate();   }     protected void onDraw(Canvas canvas) {    super.onDraw(canvas);    this.canvas = canvas;    drawGround();    drawBox(x, y);    drawCircle(x1, y1);    drawCircle(x2, y2);   }         } }

程序运行的时候需要加载Jbox2d的库,可到以下地址下载(使用的是不带渲染部分的库jbox2d-2.0.1-library-only.jar):


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