AndroidICS4.0的文件夹和2.3的文件夹区别比较大,主要区别有:
一、android2.3的文件夹大小是固定的,4.0的文件夹大小是按照里面的元素大小决定的。
二、android2.3的文件夹图标是固定的文件夹的形式展示的,而4.0是从文件中取前3个的缩略图垂直展示在屏幕上的。估计谷歌怕侵犯苹果文件夹的知识产权,所以没有做成和苹果一样的效果。
三、android2.3的文件中可以放多于16的应用程序的快捷方式,而4.0最多只能放16个快捷方式。
四、android2.3的文件夹中的图标不可以交换位置,而4.0的文件夹中的图标可以相互交换位置。
转载请标明出处:http://blog.csdn.net/love_xsq/article/details/51376334
对比图如下:
android2.3的文件夹 android4.0的文件夹
下面来看看4.0的代码怎么实现文件夹的:
Step 1:如果系统一开始有fold,一启动launcher的时候,在Launcher.Java类中bindFolders回调方法中:
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- public void bindFolders(HashMap<Long, FolderInfo> folders) {
- setLoadOnResume();
- sFolders.clear();
- sFolders.putAll(folders);
- }
绑定所有fold的对象交给sFolders,去处理。
private static HashMap<Long, FolderInfo> sFolders = new HashMap<Long, FolderInfo>();
Step 2:如果是把一个图标拖放到另一图标上面,也形成folder。具体流程如下:
1、首先在workspace中的onDrop()方法中会判断是否会形成一个fold。代码如下:
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- public void onDrop(DragObject d) {
-
- ... ...
-
-
-
- if (!mInScrollArea && createUserFolderIfNecessary(cell, container,
- dropTargetLayout, mTargetCell, false, d.dragView, null)) {
- return;
- }
-
- ... ...
- }
2、在Workspace.java类的createUserFolderIfNecessary()方法中来增加fold,具体代码如下:
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- boolean createUserFolderIfNecessary(View newView, long container, CellLayout target,
- int[] targetCell, boolean external, DragView dragView, Runnable postAnimationRunnable) {
-
- 。。。 。。。
- FolderIcon fi =
- mLauncher.addFolder(target, container, screen, targetCell[0], targetCell[1]);
- destInfo.cellX = -1;
- destInfo.cellY = -1;
- sourceInfo.cellX = -1;
- sourceInfo.cellY = -1;
-
- 。。。 。。。
- }
通过mLauncher.addFolder来传递folder的信息,包含一些位置信息绑定哪个屏幕的。
3、在Launcher.java类的addFolder()这个方法是真正形成folder的,以及在launcher的数据库中插入一条信息,代码如下:
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- FolderIcon addFolder(CellLayout layout, long container, final int screen, int cellX,
- int cellY) {
- final FolderInfo folderInfo = new FolderInfo();
- folderInfo.title = getText(R.string.folder_name);
-
-
- LauncherModel.addItemToDatabase(Launcher.this, folderInfo, container, screen, cellX, cellY,
- false);
- sFolders.put(folderInfo.id, folderInfo);
-
-
- FolderIcon newFolder =
- FolderIcon.fromXml(R.layout.folder_icon, this, layout, folderInfo, mIconCache);
- mWorkspace.addInScreen(newFolder, container, screen, cellX, cellY, 1, 1,
- isWorkspaceLocked());
- return newFolder;
- }
FolderIcon.fromXml()这个方法是从xml中形成folder,addInScreen(),把相应的信息插入数据库。
4、在FolderIcon.java中fromXml()方法中的代码如下:
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- static FolderIcon fromXml(int resId, Launcher launcher, ViewGroup group,
- FolderInfo folderInfo, IconCache iconCache) {
-
- if (INITIAL_ITEM_ANIMATION_DURATION >= DROP_IN_ANIMATION_DURATION) {
- throw new IllegalStateException("DROP_IN_ANIMATION_DURATION must be greater than " +
- "INITIAL_ITEM_ANIMATION_DURATION, as sequencing of adding first two items " +
- "is dependent on this");
- }
-
- FolderIcon icon = (FolderIcon) LayoutInflater.from(launcher).inflate(resId, group, false);
-
- icon.mFolderName = (BubbleTextView) icon.findViewById(R.id.folder_icon_name);
- icon.mFolderName.setText(folderInfo.title);
- icon.mPreviewBackground = (ImageView) icon.findViewById(R.id.preview_background);
-
- icon.setTag(folderInfo);
- icon.setOnClickListener(launcher);
- icon.mInfo = folderInfo;
- icon.mLauncher = launcher;
- icon.setContentDescription(String.format(launcher.getString(R.string.folder_name_format),
- folderInfo.title));
- Folder folder = Folder.fromXml(launcher);
- folder.setDragController(launcher.getDragController());
- folder.setFolderIcon(icon);
- folder.bind(folderInfo);
- icon.mFolder = folder;
-
- icon.mFolderRingAnimator = new FolderRingAnimator(launcher, icon);
- folderInfo.addListener(icon);
-
- return icon;
- }
Folder folder = Folder.fromXml(launcher);是真正产生了一个folder对象。代码如下:
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-
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-
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-
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- static Folder fromXml(Context context) {
- return (Folder) LayoutInflater.from(context).inflate(R.layout.user_folder, null);
- }
并且给folder设置拖拽的控制器,绑定folderInfo设置folderInfo.addListener(icon)图标改变的监听。
这个接口 interface FolderListener定义了一个方法---->如下:
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- interface FolderListener {
- public void onAdd(ShortcutInfo item);
- public void onRemove(ShortcutInfo item);
- public void onTitleChanged(CharSequence title);
- public void onItemsChanged();
- }
在folder.bind(folderInfo);方法中的操作如下:
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- void bind(FolderInfo info) {
- mInfo = info;
- ArrayList<ShortcutInfo> children = info.contents;
- ArrayList<ShortcutInfo> overflow = new ArrayList<ShortcutInfo>();
- setupContentForNumItems(children.size());
- int count = 0;
- for (int i = 0; i < children.size(); i++) {
- ShortcutInfo child = (ShortcutInfo) children.get(i);
- if (!createAndAddShortcut(child)) {
- overflow.add(child);
- } else {
- count++;
- }
- }
-
-
- setupContentForNumItems(count);
-
-
-
-
- for (ShortcutInfo item: overflow) {
- mInfo.remove(item);
- LauncherModel.deleteItemFromDatabase(mLauncher, item);
- }
-
- mItemsInvalidated = true;
- updateTextViewFocus();
- mInfo.addListener(this);
-
- if (!sDefaultFolderName.contentEquals(mInfo.title)) {
- mFolderName.setText(mInfo.title);
- } else {
- mFolderName.setText("");
- }
- }
主要的操作是:给拖拽进来的快捷方式安排位置,判断Folder是否已经放满,设置监听,设置folder的Name;
5、folder桌面的缩略图怎么形成的,是在第2步Workspace.java的createUserFolderIfNecessary()方法中
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- boolean animate = dragView != null;
- if (animate) {
- fi.performCreateAnimation(destInfo, v, sourceInfo, dragView, folderLocation, scale,
- postAnimationRunnable);
- } else {
- fi.addItem(destInfo);
- fi.addItem(sourceInfo);
- }
fi.performCreateAnimation()这个方法是给folder添加个动画。
6、在FolderIcon.java中的performCreateAnimation()方法中:
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- public void performCreateAnimation(final ShortcutInfo destInfo, final View destView,
- final ShortcutInfo srcInfo, final View srcView, Rect dstRect,
- float scaleRelativeToDragLayer, Runnable postAnimationRunnable) {
-
- Drawable animateDrawable = ((TextView) destView).getCompoundDrawables()[1];
- computePreviewDrawingParams(animateDrawable.getIntrinsicWidth(), destView.getMeasuredWidth());
-
-
- onDrop(srcInfo, srcView, dstRect, scaleRelativeToDragLayer, 1, postAnimationRunnable);
-
-
-
- animateFirstItem(animateDrawable, INITIAL_ITEM_ANIMATION_DURATION);
-
- postDelayed(new Runnable() {
- public void run() {
- addItem(destInfo);
- }
- }, INITIAL_ITEM_ANIMATION_DURATION);
- }
computePreviewDrawingParams()这个方法是计算绘制folder图标的方法;
7、在FolderIcon.java类中的computePreviewItemDrawingParams()方法中:
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- private PreviewItemDrawingParams computePreviewItemDrawingParams(int index,
- PreviewItemDrawingParams params) {
- index = NUM_ITEMS_IN_PREVIEW - index - 1;
- float r = (index * 1.0f) / (NUM_ITEMS_IN_PREVIEW - 1);
- float scale = (1 - PERSPECTIVE_SCALE_FACTOR * (1 - r));
-
- float offset = (1 - r) * mMaxPerspectiveShift;
- float scaledSize = scale * mBaselineIconSize;
- float scaleOffsetCorrection = (1 - scale) * mBaselineIconSize;
-
-
-
- float transY = mAvailableSpaceInPreview - (offset + scaledSize + scaleOffsetCorrection);
- float transX = offset + scaleOffsetCorrection;
- float totalScale = mBaselineIconScale * scale;
- final int overlayAlpha = (int) (80 * (1 - r));
-
- if (params == null) {
- params = new PreviewItemDrawingParams(transX, transY, totalScale, overlayAlpha);
- } else {
- params.transX = transX;
- params.transY = transY;
- params.scale = totalScale;
- params.overlayAlpha = overlayAlpha;
- }
- return params;
- }
主要工作是:计算图标的排列,每一个相对上一个有点偏移的距离;效果图如下:
以上基本是把Step 2流程大致过了一遍。
Step 3:folder类中的长按事件的传递,以及Fold中长按交换位置的流程过一下:
1、先来说给Folder设置长按监听的地方,因为Folder.java类是继承了View.OnClickListener,
View.OnLongClickListener事件,所以,长按事件就交给自己的onLongClick()事件来处理。
2、所以Folder中的长按事件,被自己的public boolean onLongClick(View v) {}时间捕获,代码如下:
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- public boolean onLongClick(View v) {
-
- ... ...
- mLauncher.getWorkspace().onDragStartedWithItem(v);
- mLauncher.getWorkspace().beginDragShared(v, this);
- mIconDrawable = ((TextView) v).getCompoundDrawables()[1];
-
- mCurrentDragInfo = item;
- mEmptyCell[0] = item.cellX;
- mEmptyCell[1] = item.cellY;
- mCurrentDragView = v;
-
- mContent.removeView(mCurrentDragView);
- mInfo.remove(mCurrentDragInfo);
- mDragInProgress = true;
- mItemAddedBackToSelfViaIcon = false;
-
- ... ...
- }
同样拖拽事件是交给Workspace来处理,最后也是统一交给DragController.java类处理和分发相应的事件。这个过程在
Android-->Launcher拖拽事件详解【androidICS4.0--Launcher系列二】中做了详细的介绍,这里就不做赘述了。
3、主要看Folder.java类中的onDragOver()这个方法,当在文件夹中拖拽到另一个快捷方式的上面的时候,发生交换,
来看代码如下:
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- public void onDragOver(DragObject d) {
- float[] r = getDragViewVisualCenter(d.x, d.y, d.xOffset, d.yOffset, d.dragView, null);
- mTargetCell = mContent.findNearestArea((int) r[0], (int) r[1], 1, 1, mTargetCell);
- if (mTargetCell[0] != mPreviousTargetCell[0] || mTargetCell[1] != mPreviousTargetCell[1]) {
- mReorderAlarm.cancelAlarm();
- mReorderAlarm.setOnAlarmListener(mReorderAlarmListener);
- mReorderAlarm.setAlarm(150);
- mPreviousTargetCell[0] = mTargetCell[0];
- mPreviousTargetCell[1] = mTargetCell[1];
- }
- }
这个方法主要做的操作是:判断拖拽的是哪个对象mContent.findNearestArea((int) r[0], (int) r[1], 1, 1, mTargetCell);判断在
哪个目标的附近,然后判断和是否是正在拖拽的对象的坐标,设置mReorderAlarmListener来进行交换,设置150毫秒用来处理动画的。
4、在ReorderAlarmListener内部类的代码如下:
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- OnAlarmListener mReorderAlarmListener = new OnAlarmListener() {
- public void onAlarm(Alarm alarm) {
- realTimeReorder(mEmptyCell, mTargetCell);
- }
- };
5、在realTimeReorder()方法中传递这个快捷方式在屏幕x轴,y轴上的为止,进行交换,代码如下:
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- private void realTimeReorder(int[] empty, int[] target) {
- boolean wrap;
- int startX;
- int endX;
- int startY;
- int delay = 0;
- float delayAmount = 30;
- if (readingOrderGreaterThan(target, empty)) {
- wrap = empty[0] >= mContent.getCountX() - 1;
- startY = wrap ? empty[1] + 1 : empty[1];
- for (int y = startY; y <= target[1]; y++) {
- startX = y == empty[1] ? empty[0] + 1 : 0;
- endX = y < target[1] ? mContent.getCountX() - 1 : target[0];
- for (int x = startX; x <= endX; x++) {
- View v = mContent.getChildAt(x,y);
- if (mContent.animateChildToPosition(v, empty[0], empty[1],
- REORDER_ANIMATION_DURATION, delay)) {
- empty[0] = x;
- empty[1] = y;
- delay += delayAmount;
- delayAmount *= 0.9;
- }
- }
- }
- } else {
- wrap = empty[0] == 0;
- startY = wrap ? empty[1] - 1 : empty[1];
- for (int y = startY; y >= target[1]; y--) {
- startX = y == empty[1] ? empty[0] - 1 : mContent.getCountX() - 1;
- endX = y > target[1] ? 0 : target[0];
- for (int x = startX; x >= endX; x--) {
- View v = mContent.getChildAt(x,y);
- if (mContent.animateChildToPosition(v, empty[0], empty[1],
- REORDER_ANIMATION_DURATION, delay)) {
- empty[0] = x;
- empty[1] = y;
- delay += delayAmount;
- delayAmount *= 0.9;
- }
- }
- }
- }
- }
readingOrderGreaterThan()这个方法的作用是判断是从上往下拖动,还是从下往上拖动,这两种情况的交换方式不一样。循环也就不一样。交换的过程中通过animateChildToPosition();这个方法设置了一个动画。
6、在放下的时候会触发Folder.java的onDrop()方法,
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- public void onDrop(DragObject d) {
- ShortcutInfo item;
-
- 。。。 。。。
- f (d.dragView.hasDrawn()) {
- mLauncher.getDragLayer().animateViewIntoPosition(d.dragView, mCurrentDragView);
- } else {
- mCurrentDragView.setVisibility(VISIBLE);
- }
-
- mInfo.add(item); 。。。 。。。
作用是设置放下的view可见,把当前的这个快捷方式添加到mInfo中。
7、当执行完onDrop()方法后会走onDropCompleted()方法:
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- public void onDropCompleted(View target, DragObject d, boolean success) {
- ... ...
-
-
- updateItemLocationsInDatabase();
- ... ...
- }
这个方法的作用是更新item的位置信息在数据库中。
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- private void updateItemLocationsInDatabase() {
- ArrayList<View> list = getItemsInReadingOrder();
- for (int i = 0; i < list.size(); i++) {
- View v = list.get(i);
- ItemInfo info = (ItemInfo) v.getTag();
- LauncherModel.moveItemInDatabase(mLauncher, info, mInfo.id, 0,
- info.cellX, info.cellY);
- }
- }
好了,folder的大致流程就是这些,更详细的请参考launcher源代码。