Android Volley框架使用流程(源码方面)

以前在android上网络通信都是使用的Xutils 因为用它可以顺道处理了图片和网络这两个方面,后来发觉Xutils里面使用的是HttpClient  而Google在6.0的版本上已经把HttpClient废除了,所以开始寻找新的网络框架,okhttp也用过,但是它是在作用在UI线程,使用起来还需要用handler 所以就先用着Volley框架了。  这里我先分析下Volley框架的简单网络请求的源码。

使用Volley请求网络数据的简单过程:

RequestQueue queue = Volley.newRequestQueue(this);  //实例化一个请求队列  Google推荐写一个单例类  获取唯一一个队列  
 StringRequest request = new StringRequest(Request.Method.POST, url1, new Response.Listener<String>() {
            @Override
            public void onResponse(String response) {
                Toast.makeText(MainActivity.this, "success"+response, Toast.LENGTH_SHORT).show();
            }
        }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                Toast.makeText(MainActivity.this, "失败了"+error.getMessage(), Toast.LENGTH_SHORT).show();
            }
        }){
            @Override
            protected Map<String, String> getParams() throws AuthFailureError { //重写这个函数提交参数  也可以重写一个Request实现这个方法
                Map<String,String> params = new HashMap<>();
                params.put(aaa+"name","1233555");  //参数
                return params;
            }
        };
        queue.add(request);
请求的处理在newRequestQueue的时候就开始执行了  只不过那时候请求队列中还没有请求  所以阻塞了 当 add的方法执行时  才开始真正请求网络  

所以我们先来看  queue.add(request)  方法  

    public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this); 
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);   //在当前队列中加入
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");  //设置标志

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) { //根据是否需要缓存 如果不需要缓存  就直接加入网络任务队列中 然后返回 如果需要缓存 那么在下面代码中加入缓存队列 默认是需要缓存的  
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) { //判断当前正在被处理并可以缓存的请求中是否包含该请求的key  如果包含说明已经有一个相同的请求  那么就加入到其中
                // There is already a request in flight. Queue up.
                Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request<?>>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else { //如果不包含 加入一个空的请求到  暂存队列中  然后加入到缓存队列中  
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);  
                mCacheQueue.add(request);
            }
            return request;
        }
    }
分析add方法  首先加入到mCurrentRequests集合中  这个集合存放所有这个队列所处理的请求  然后判断这个请求是否需要缓存,如果不需要缓存,那么直接加入mNetworkQueue队列中等待处理即可,如果需要那么最终加入到mCacheQueue队列中,因为RequestQueue在处理请求时总会先处理缓存的任务,在处理缓存时如果第一次处理没有缓存还是会加入mNetworkQueue队列中处理,如果有缓存那么就直接获取缓存了,之后判断当前的请求中是否有相同的请求,如果有的话那么就把这个请求加入到暂存集合中,如果没有那么就加入一个空的到请求到暂存队列中,用来以后判断是否有和这个请求相同的请求,然后加入缓存队列中即可。  

然后我们来看RequstQueue的创建过程

public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); //创建一个文件用于缓存

        String userAgent = "volley/0";   //用户代理初始化  
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode; //用户代理为app包名+版本号
        } catch (NameNotFoundException e) {
        }

        if (stack == null) { //如果没传入HttpStack 那么采用下述默认的   这里可以自行重写扩展HttpStack  体现了该框架的高扩展性   
            if (Build.VERSION.SDK_INT >= 9) { //如果sdk版本高于2.3  采用HurlStack 内部是httpUrlConnection实现  
                stack = new HurlStack();
            } else { //如果版本低于2.3  采用httpClientStack  
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        Network network = new BasicNetwork(stack);  //创建一个网络工作 仅仅作用于请求网络  

        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); //实例化一个请求队列 传入参数
        queue.start();

        return queue;
    }
</pre><pre code_snippet_id="1680121" snippet_file_name="blog_20160512_5_2241745" name="code" class="java">public RequestQueue(Cache cache, Network network, int threadPoolSize) {  //构造函数  会创建默认的ExecutorDelivery 用于回调
        this(cache, network, threadPoolSize,
                new ExecutorDelivery(new Handler(Looper.getMainLooper())));
    }
RequestQueue的创建过程也比较简单   根据sdk版本号判断使用HttpURLConnection还是HttpClient  因为在2.3之前 httpUrlConnection有一个重大的bug  所以使用HttpClient代替,而httpUrlConnection体积小  支持gzip压缩和缓存,并且速度相对httpClient快 并逐渐优化 所以选择httpUrlConnection   之后根据创建的NetWork 创建RequestQueue队列 然后开启即可  

之后我们查看  queue的start方法  

public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); //创建一个缓存调度器  是一个线程  start后执行run方法
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) { //默认会有4个NetworkDispatcher 为了提高效率  执行netWorkQueue里的request
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }
这个方法 先执行缓存调度器线程然后执行4个网络工作调度器线程,因为在缓存调度器中 会判断是否缓存过,如果缓存过并且没过期,就直接复用缓存的,不把任务加入netWordQueue中 所以下面的NetWork调度器线程就会取不到请求而阻塞,不会执行,而如果没有缓存,缓存调度器线程中就会把请求加入NetWork队列中,下面的netWork调度器就会取到该请求并执行了   

我们仔细看一下CacheDispatcher线程的源码:

run方法的代码比较长 我们分开来看  先看第一部分:

  @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);  //设置线程的优先级   值为10

        // Make a blocking call to initialize the cache.
        mCache.initialize(); //初始化一下缓存  

        while (true) {
            try {
                // Get a request from the cache triage queue, blocking until
                // at least one is available.
                final Request<?> request = mCacheQueue.take();   //从缓存队列取出一个请求  如果没有则会阻塞 
                request.addMarker("cache-queue-take");   //添加一个标记

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {   
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey()); //从缓存中读取缓存  
                if (entry == null) {  //如果没读取到缓存  
                    request.addMarker("cache-miss");  //添加缓存miss标记   
                    // Cache miss; send off to the network dispatcher. 
                    mNetworkQueue.put(request);  //换区缓存失败  添加到netWork中等待请求
                    continue;
                }

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) {  //判断缓存是否过期了  如果过期了  那么就添加到netWork中等待请求  
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }
第二部分 :

// We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");  //执行到了这里说明缓存没有过期  并且可以使用  
                Response<?> response = request.parseNetworkResponse(  //把读取到的缓存内容解析成Response对象  
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");  //添加标记

                if (!entry.refreshNeeded()) {  //如果缓存不需要刷新  直接调用 mDelivery.postResponse方法   在其中会回调request的listener接口
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                } else { //如果需要刷新   把请求加入mNetworkQueue中  等待请求
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    mDelivery.postResponse(request, response, new Runnable() {   
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(request);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }

            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
        }
    }

上面代码的具体过程也很简单  首先从缓存请求队列取出一个请求,在缓存中看看有没有该请求的缓存,如果没有 那么 请求放入NetWork调度器中  等待调用  如果有 也分几种情况  如果获取到的是空,放入NetWOrk   如果过期 放入 NetWork  如果不需要刷新  就直接从缓存获取响应信息并解析  然后用mDelivery回调接口即可   如果需要刷新 放入NetWOrd队列等待调用。。。


我们再来看看NetworkDispatcher 线程的代码就可以了 类似于CacheDispatcher的代码:

 @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);  //设置优先级  10
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();  //获取请求执行开始时间
            Request<?> request;
            try {
                // Take a request from the queue.
                request = mQueue.take();  //从队列获取一个请求  没有则阻塞  
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {   
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request); 

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);  //真正执行请求的函数   并返回响应
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) { 
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);  //解析响应  
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {  //如果需要缓存  那么把响应的信息存入缓存中  
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);  //之后回调一些方法  
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);  //回调错误接口  
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);   //回调错误接口
            }
        }
    }

NetworkDispatcher 线程的执行过程  先从 networkDispatch中获取一个请求  然后判断 是否取消了  如果没有 那么就执行NetWOrk的performRequest方法  执行http请求,这个函数内部才是真正的请求数据  ,请求后 根据设置的shouldCache标志 判断是否放入缓存中  之后回调一些接口方法 即可  这样就完成了一个请求  

最后我们看一看NetWork类mNetwork.performRequest(request)方法是如何提交请求的吧   代码比较长 但是不难:

 @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();  //记录开始时间 
        while (true) {
            HttpResponse httpResponse = null;  
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();  //初始化响应头为空  
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();  //请求头 
                addCacheHeaders(headers, request.getCacheEntry());  //根据缓存添加请求头 
                httpResponse = mHttpStack.performRequest(request, headers);  //调用HttpStack的方法请求网络 
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());  //获取响应头  
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {   //如果为304 读取的缓存  

                    Entry entry = request.getCacheEntry();  //查看以前是否缓存过  
                    if (entry == null) {  //如果以前缓存的为空 那么  说明上次缓存的请求也为空  直接返回response
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders); //如果不空 那么就添加头 然后返回 数据了 
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {  //不是304的情况  
                  responseContents = entityToBytes(httpResponse.getEntity());  //获取响应的内容  下面返回响应即可  
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(networkResponse);
                }
            }
        }
    }
然后看 HttpStack的 请求代码:

 @Override
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        String url = request.getUrl();
        HashMap<String, String> map = new HashMap<String, String>();
        map.putAll(request.getHeaders());  //添加请求头   
        map.putAll(additionalHeaders);
        if (mUrlRewriter != null) {
            String rewritten = mUrlRewriter.rewriteUrl(url);
            if (rewritten == null) {
                throw new IOException("URL blocked by rewriter: " + url);
            }
            url = rewritten;
        }
        URL parsedUrl = new URL(url);
        HttpURLConnection connection = openConnection(parsedUrl, request);  //打开连接  
        for (String headerName : map.keySet()) { //设置头  
            connection.addRequestProperty(headerName, map.get(headerName));
        }
        setConnectionParametersForRequest(connection, request);  //在这个函数里添加请求的参数 和一些基本的信息配置 
        // Initialize HttpResponse with data from the HttpURLConnection.
        ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
        int responseCode = connection.getResponseCode();  //下面就是些获取响应信息后的处理了  
        if (responseCode == -1) {
            // -1 is returned by getResponseCode() if the response code could not be retrieved.
            // Signal to the caller that something was wrong with the connection.
            throw new IOException("Could not retrieve response code from HttpUrlConnection.");
        }
        StatusLine responseStatus = new BasicStatusLine(protocolVersion,
                connection.getResponseCode(), connection.getResponseMessage());
        BasicHttpResponse response = new BasicHttpResponse(responseStatus);
        response.setEntity(entityFromConnection(connection));
        for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
            if (header.getKey() != null) {
                Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
                response.addHeader(h);
            }
        }
        return response;
    }

这个函数中主要是HttpUrlConnection的使用 添加头在 connection.addRequestProperty方法中  添加参数需要获取流 然后写入参数  下面这个函数中有介绍 假设是post方式:

 case Method.POST:
                connection.setRequestMethod("POST");
                addBodyIfExists(connection, request);
                break;

 private static void addBodyIfExists(HttpURLConnection connection, Request<?> request)
            throws IOException, AuthFailureError {
        byte[] body = request.getBody();
        if (body != null) {
            connection.setDoOutput(true);
            connection.addRequestProperty(HEADER_CONTENT_TYPE, request.getBodyContentType());
            DataOutputStream out = new DataOutputStream(connection.getOutputStream());
            out.write(body);
            out.close();
        }
    }

将body写入到流中 就可以  参数的封装在 body中   

public byte[] getBody() throws AuthFailureError {
        Map<String, String> params = getParams();
        if (params != null && params.size() > 0) {
            return encodeParameters(params, getParamsEncoding());
        }
        return null;
    }
getParams方法 是Request需要重写的一个方法  返回值就是参数的Map集合  

private byte[] encodeParameters(Map<String, String> params, String paramsEncoding) {
        StringBuilder encodedParams = new StringBuilder();
        try {
            for (Map.Entry<String, String> entry : params.entrySet()) {
                encodedParams.append(URLEncoder.encode(entry.getKey(), paramsEncoding));
                encodedParams.append('=');
                encodedParams.append(URLEncoder.encode(entry.getValue(), paramsEncoding));
                encodedParams.append('&');
            }
            return encodedParams.toString().getBytes(paramsEncoding);
        } catch (UnsupportedEncodingException uee) {
            throw new RuntimeException("Encoding not supported: " + paramsEncoding, uee);
        }
    }
这个函数就是按照一定规则拼接字符串参数即可  然后 就可以提交参数了   


最后介绍下这个框架主要的几个类、成员及他们作用:

RequestQueue    用来处理请求的队列,请求都放在这个类中  调用start方法 开始处理请求  


mCache   请求的缓存,当提交了一个请求 并且此请求需要缓存时,会放入这个缓存中  


mNetwork  单纯用于提交网络请求的接口  只有一个提交请求的方法  需要传入一个HttpStack来完成请求的提交


mDelivery  用于请求响应后的 接口回调等功能  


mDispatchers  NetWork调度器线程数组  包含4个对象处理请求  目的是为了提高效率   当没有缓存可以获取或者已经过期  需要刷新时  会调用这个线程的run方法  如果没有 则阻塞


mCacheDispatcher  缓存调度器线程   处理已经缓存了的请求   如果没有缓存 则将请求放入 NetWorkQueue 等待调用  












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