import zhou.ne.he.four.FourRend;
import zhou.ne.he.one.OneRend;
import zhou.ne.he.thri.ThriRend;
import zhou.ne.he.two.TwoRend;
import android.app.Activity;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
public class Run extends Activity {
private GLSurfaceView gl_view = null;
private GLSurfaceView.Renderer gl_rend = null;
private float mPreviousX;
private float mPreviousY;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gl_view = new GLSurfaceView(this);
//gl_rend = new FourRend(this.getApplicationContext());
//gl_rend = new OneRend();
gl_rend = new TwoRend();
// gl_rend = new ThriRend(this.getApplicationContext());
gl_view.setRenderer(gl_rend);
setContentView(gl_view);
}
public boolean onKeyUp(int keyCode, KeyEvent event) {
((ThriRend) gl_rend).onKeyUp(keyCode, event);
return false;
}
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
if (event.getAction() == event.ACTION_MOVE) {
((ThriRend) gl_rend).rato += (x - mPreviousX) * 0.5f;
}
mPreviousX = x;
mPreviousY = y;
return super.onTouchEvent(event);
}
protected void onResume() {
super.onResume();
gl_view.onResume();
}
protected void onPause() {
super.onPause();
gl_view.onPause();
}
}
public class TwoRend implements Renderer {
private float oneF = 1.0f;
private float rato = 0;
private FloatBuffer triggerBuffer1 = FloatBuffer.wrap(new float[] { 0,
oneF, 0, -oneF, -oneF, oneF, oneF, -oneF, oneF, 0, oneF, 0, oneF,
-oneF, oneF, oneF, -oneF, -oneF, 0, oneF, 0, oneF, -oneF, -oneF,
-oneF, -oneF, oneF, });
private FloatBuffer triggerBuffer2 = FloatBuffer.wrap(new float[] {
// top
oneF, oneF, -oneF, -oneF, oneF, -oneF, oneF,
oneF,
oneF,
-oneF,
oneF,
oneF,
// bottom
oneF, -oneF, oneF, -oneF, -oneF, oneF, oneF, -oneF,
-oneF,
-oneF,
-oneF,
-oneF,
// front
oneF, oneF, oneF, -oneF, oneF, oneF, oneF, -oneF, oneF,
-oneF,
-oneF,
oneF,
// behind
oneF, -oneF, -oneF, -oneF, -oneF, -oneF, oneF, oneF, -oneF, -oneF,
oneF,
-oneF,
// left
-oneF, oneF, oneF, -oneF, oneF, -oneF, -oneF, -oneF, oneF, -oneF,
-oneF, -oneF,
// right
oneF, oneF, -oneF, oneF, oneF, oneF, oneF, -oneF, -oneF, oneF,
-oneF, oneF, });
private FloatBuffer color2 = FloatBuffer.wrap(new float[] { oneF, oneF, 0,
oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0, oneF, -oneF, -oneF, 0,
oneF, oneF, oneF, 0, oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0,
oneF, -oneF, -oneF, 0, oneF, -oneF, -oneF, 0, oneF, oneF, oneF, 0,
oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0, oneF, -oneF, -oneF, 0,
oneF, oneF, oneF, 0, oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0,
oneF, -oneF, -oneF, 0, oneF, -oneF, -oneF, 0, oneF, oneF, oneF, 0,
oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0, oneF, -oneF, -oneF, 0,
oneF, oneF, oneF, 0, oneF, -oneF, oneF, 0, oneF });
private FloatBuffer color = FloatBuffer.wrap(new float[] { oneF, oneF, 0,
oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0, oneF, -oneF, -oneF, 0,
oneF, oneF, oneF, 0, oneF, -oneF, oneF, 0, oneF, oneF, -oneF, 0,
oneF, -oneF, -oneF, 0, oneF, -oneF, -oneF, 0, oneF });
public void onDrawFrame(GL10 gl) {
gl.glClear(gl.GL_DEPTH_BUFFER_BIT | gl.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -4.0f);
gl.glRotatef(rato, 1.0f, 0.0f, 0f);
gl.glRotatef(rato, 0f, 1.0f, 0f);
gl.glRotatef(rato, 0f, 0.0f, 1.0f);
gl.glBindTexture(gl.GL_TEXTURE_2D, 0);
// gl.glEnableClientState(gl.GL_COLOR_ARRAY);
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, gl.GL_FLOAT, 0, triggerBuffer2);
// gl.glColorPointer(4, gl.GL_FLOAT, 0, color);
gl.glColor4f(1, 1, 0, 0.5f);
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 24);
// gl.glDisableClientState(gl.GL_COLOR_ARRAY);
gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
rato += 1.6f;
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
if (height == 0) {
height = 1;
}
float ratio = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
gl.glFrustumf(-ratio, ratio, -1, 1, 1.0f, 10.0f);
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
}
protected final void regTexture(GL10 gl, int resId, int key) {
gl.glBindTexture(GL10.GL_TEXTURE_2D, key);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
GL10.GL_LINEAR);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glDisable(gl.GL_DITHER);
gl.glShadeModel(gl.GL_SMOOTH);
gl.glClearColor(0, 0, 0, 0);
gl.glClearDepthf(1.0f);
gl.glEnable(gl.GL_DEPTH_TEST);
gl.glEnable(gl.GL_TEXTURE_2D);
gl.glDepthFunc(gl.GL_LEQUAL);
gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST);
}
}