修改ZXing二维码扫描为竖屏模式

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(原文中第4步掉了一句很关键的代码   data = rotatedData;   加在 height = tmp; 后面就可以扫到结果了    把 PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height); 中的data换成 rotatedData   也可以  一个意思
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修改ZXing For Android 为竖屏模式,经过实践,可行方法如下:


1、修改AndroidManifest文件,将CaptureActivity设为portrait:
 
  代码为:android:configChanges="orientation|keyboardHidden"
 
                  android:screenOrientation="portrait"

2、把摄像头预览景调为竖向,具体如下:
 
1)在CameraConfigurationManag er类里的setDesiredCameraParamete rs(Cameracamera)方法里添加如下代  码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
 
2)然后在CameraConfigurationManag er类里面添加setDisplayOrientation(Cameracamera, int angle)方法,方法具体代码如下:

 
    protectedvoid setDisplayOrientation(Camera camera, int angle) {

 
          MethoddownPolymorphic;             

 
            try { 
 
                 
 
                      downPolymorphic =camera.getClass().getMethod("setDisplayOrientation", new Class[] {int.class });
 
         
 
                  if (downPolymorphic != null)
 
                       
 
                        downPolymorphic.invoke(camera, new Object[] {angle});             
 
         
 
            } catch (Exception e1){     
 
                  e1.printStackTrace();
 
                     

   
3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManag
er类中的initFromCameraParameters (Cameracamera)方法的Log.d(TAG, "Screen resolution: " +screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
 
    PointscreenResolutionForCamer a = newPoint();     
 
    screenResolutionForCamer a.x =screenResolution.x;     
 
    screenResolutionForCamer a.y =screenResolution.y;     
 
    // previewsize is always something like 480*320, other 320*480
 
    if(screenResolution.x < screenResolution.y){   
 
            screenResolutionForCamer a.x =screenResolution.y;   
 
            screenResolutionForCamer a.y =screenResolution.x;
 
    }
 
cameraResolution =getCameraResolution(parameters, screenResolutionForCamer a);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
 
将://横屏模式
 
        rect.left = rect.left * cameraResolution.x /screenResolution.x;
 
        rect.right = rect.right * cameraResolution.x /screenResolution.x;
 
        rect.top = rect.top * cameraResolution.y /screenResolution.y;
 
        rect.bottom = rect.bottom * cameraResolution.y /screenResolution.y;
替换为:
 
      //竖屏模式
 
        rect.left = rect.left * cameraResolution.y /screenResolution.x;         
 
        rect.right = rect.right * cameraResolution.y /screenResolution.x;         
 
        rect.top = rect.top * cameraResolution.x /screenResolution.y;         
 
        rect.bottom = rect.bottom * cameraResolution.x /screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, intheight)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
 
    byte[]rotatedData = new byte[data.length];
 
    for (int y =0; y < height; y++) {
 
            for (int x = 0; x < width; x++)
 
            rotatedData[x * height + height - y - 1] = data[x + y *width];
 
    }
 
    int tmp =width; // Here we are swapping, that's the difference to #11
 
    width =height;
 
    height =tmp;

至此,运行程序,竖屏模式完成。

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