红色三角形在下,绿色三角形在上
比如玻璃,假设玻璃是绿色的,那么我们还可以看到下面的一层.即将两种颜色混合了
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
如下效果
绿色三角形可以看到红色部分.
这里称底下的红色三角形的颜色为目标颜色(下层),绿色为源颜色(上层)
调用glEnable(GL_BLEND)开始混合功能,glDisable(GL_BLEND)关闭混合功能
之后使用glBlendFunc 函数,选择混合选项
好比画家将两种颜色混合了,但并非是透明的
这个选项用glBlendFunc函数来完成
glBlendFunc(GL_ONE, GL_ONE);
完整的示例,来自红宝石书
#include <GL/glut.h> #include <stdlib.h> static int leftFirst = GL_TRUE; /* Initialize alpha blending function. */ static void init(void) { glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glBlendFunc(GL_ONE, GL_ONE); glShadeModel (GL_FLAT); glClearColor (0.0, 0.0, 0.0, 0.0); } static void drawLeftTriangle(void) { /* draw yellow triangle on LHS of screen */ glBegin (GL_TRIANGLES); glColor4f(1.0, 0.0, 0.0, 0.55); glVertex3f(0.1, 0.9, 0.0); glVertex3f(0.1, 0.1, 0.0); glVertex3f(0.7, 0.5, 0.0); glEnd(); } static void drawRightTriangle(void) { /* draw cyan triangle on RHS of screen */ glBegin (GL_TRIANGLES); glColor4f(0.0, 1.0, 0.0, 0.55); glVertex3f(0.9, 0.9, 0.0); glVertex3f(0.3, 0.5, 0.0); glVertex3f(0.9, 0.1, 0.0); glEnd(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); if (leftFirst) { drawLeftTriangle(); drawRightTriangle(); } else { drawRightTriangle(); drawLeftTriangle(); } glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w); else gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 't': case 'T': leftFirst = !leftFirst; glutPostRedisplay(); break; case 27: /* Escape key */ exit(0); break; default: break; } } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (200, 200); glutCreateWindow (argv[0]); init(); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; }