build/envsetup.sh 脚本分析 -- lunch函数

lunch函数 提供了一个菜单让开发人员选择需要编译的目标产品(target product)和变体(variant),并做一些检查,设置环境变量, 并打印出主要的环境变量

直接运行lunch(必须先运行 build/envsetup.sh,让lunch函数驻留到环境变量中)

ning@ning-desktop:~/donut-compare/mydroid$ lunch

You're building on Linux

generic-eng simulator aosp_emulator_us-eng aosp_emulator_eu-eng aosp_dream_us-userdebug aosp_dream_eu-userdebug aosp_dream_us-eng aosp_dream_eu-eng aosp_sapphire_us-userdebug aosp_sapphire_eu-userdebug aosp_sapphire_us-eng aosp_sapphire_eu-eng
Lunch menu... pick a combo:
     1. generic-eng
     2. simulator
     3. aosp_emulator_us-eng
     4. aosp_emulator_eu-eng
     5. aosp_dream_us-userdebug
     6. aosp_dream_eu-userdebug
     7. aosp_dream_us-eng
     8. aosp_dream_eu-eng
     9. aosp_sapphire_us-userdebug
     10. aosp_sapphire_eu-userdebug
     11. aosp_sapphire_us-eng
     12. aosp_sapphire_eu-eng

Which would you like? [generic-eng] 7

============================================
PLATFORM_VERSION_CODENAME=REL
PLATFORM_VERSION=1.6
TARGET_PRODUCT= aosp_dream_us
TARGET_BUILD_VARIANT= eng
TARGET_SIMULATOR=false
TARGET_BUILD_TYPE=release
TARGET_ARCH=arm
HOST_ARCH=x86
HOST_OS=linux
HOST_BUILD_TYPE=release
BUILD_ID=Donut
============================================

用户也可以直接输入参数,不使用菜单

ning@ning-desktop:~/donut-compare/mydroid$ lunch aosp_dream_us-eng

============================================
PLATFORM_VERSION_CODENAME=REL
PLATFORM_VERSION=1.6
TARGET_PRODUCT=aosp_dream_us
TARGET_BUILD_VARIANT=eng
TARGET_SIMULATOR=false
TARGET_BUILD_TYPE=release
TARGET_ARCH=arm
HOST_ARCH=x86
HOST_OS=linux
HOST_BUILD_TYPE=release
BUILD_ID=Donut
============================================

下面是lunch函数源代码,用蓝色添加了一下注释,便于阅读:


function lunch()
{
    local answer

    if [ "$1" ] ; then
       # lunch后面直接带参数
        answer=$1
    else
       # lunch后面不带参数,则打印处所有的target product和variant菜单提供用户选择
        print_lunch_menu   //可以查看这个函数在 build/envsetup.sh
        echo -n "Which would you like? [generic-eng] "
        read answer
    fi

    local selection=

    if [ -z "$answer" ]
    then
           # 如果用户在菜单中没有选择,直接回车,则为系统缺省的generic-eng
        selection=generic-eng
    elif [ "$answer" = "simulator" ]
    then
        # 如果是模拟器
        selection=simulator
    elif (echo -n $answer | grep -q -e "^[0-9][0-9]*$")
    then
        # 如果answer是选择菜单的数字,则获取该数字对应的字符串
        if [ $answer -le ${#LUNCH_MENU_CHOICES[@]} ]
        then
            selection=${LUNCH_MENU_CHOICES[$(($answer-$_arrayoffset))]}
        fi
        # 如果 answer字符串匹配 *-*模式(*的开头不能为-)
    elif (echo -n $answer | grep -q -e "^[^\-][^\-]*-[^\-][^\-]*$")
    then
        selection=$answer
    fi

    if [ -z "$selection" ]
    then
        echo
        echo "Invalid lunch combo: $answer"
        return 1
    fi

    # special case the simulator
    if [ "$selection" = "simulator" ]
    then
        # 模拟器模式
        export TARGET_PRODUCT=sim
        export TARGET_BUILD_VARIANT=eng
        export TARGET_SIMULATOR=true
        export TARGET_BUILD_TYPE=debug
    else

        # 将 product-variant模式中的product分离出来
        local product=$(echo -n $selection | sed -e "s/-.*$//")

        # 检查之, 调用关系 check_product()->get_build_var()-> build/core/config.mk 比较罗嗦,不展开了
        check_product $product
        if [ $? -ne 0 ]
        then
            echo
            echo "** Don't have a product spec for: '$product'"
            echo "** Do you have the right repo manifest?"
            product=
        fi

        # 将 product-variant模式中的variant分离出来
        local variant=$(echo -n $selection | sed -e "s/^[^\-]*-//")

        # 检查之,看看是否在 (user userdebug eng) 范围内
        check_variant $variant
        if [ $? -ne 0 ]
        then
            echo
            echo "** Invalid variant: '$variant'"
            echo "** Must be one of ${VARIANT_CHOICES[@]}"
            variant=
        fi

        if [ -z "$product" -o -z "$variant" ]
        then
            echo
            return 1
        fi

        export TARGET_PRODUCT=$product
        export TARGET_BUILD_VARIANT=$variant
        export TARGET_SIMULATOR=false
        export TARGET_BUILD_TYPE=release
    fi # !simulator

    echo

    # 设置到环境变量 ,比较多,不再一一列出,最简单的方法 set >env.txt 可获得
    set_stuff_for_environment
    # 打印一些主要的变量, 调用关系 printconfig()->get_build_var()->build/core/config.mk-> build/core/envsetup.mk 比较罗嗦,不展开了
    printconfig
}

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