#include <GL/glut.h> typedef GLfloat point2[2]; point2 v[]={{-1.0,-0.58},{1.0,-0.58},{0.0,1.15}}; int n; void mydisplay() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.5,0.5,0.4); glBegin(GL_LINE); glVertex2d(-0.5,-0.5); glVertex2d(-0.5,0.5); glVertex2d(0.5,0.5); glVertex2d(0.5,-0.5); glEnd(); glFlush(); } void triangle(point2 a,point2 b,point2 c) { glVertex2fv(a); glVertex2fv(b); glVertex2fv(c); } void divide_triangle(point2 a,point2 b,point2 c,int m) { point2 v0,v1,v2; int j; if(m>0) { for (j=0;j<2;j++) { v0[j]=(a[j]+b[j])/2; } for (j=0;j<2;j++) { v1[j]=(a[j]+c[j])/2; } for (j=0;j<2;j++) { v2[j]=(b[j]+c[j])/2; } divide_triangle(a,v0,v1,m-1); divide_triangle(c,v1,v2,m-1); divide_triangle(b,v2,v0,m-1); //divide_triangle(v0,v1,v2,m-1); } else { triangle(a,b,c); } } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); divide_triangle(v[0],v[1],v[2],n); glEnd(); glFlush(); } void myinit() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-2.0,2.0,-2.0,2.0); glMatrixMode(GL_MODELVIEW); glClearColor(1.0,1.0,1.0,1.0); glColor3f(0.0,0.0,0.0); } int main(int argc,char* argv[]) { n=4; glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutCreateWindow("Arthur"); glutDisplayFunc(display); myinit(); glutMainLoop(); return 1; }