gcc -o msg stdsoap2.c soapC.c soapClient.c client.c stdsoap2.c
更多使用例子,可以查看gsoap附带的sample目录。
编码转换的例子,保证使用utf8传输
int GBKtoUTF8(char *fromstr,size_t fromlen,char *tostr,size_t tolen)
{
int r;
iconv_t cd;
if ((cd = iconv_open("GBK","UTF-8")) == (iconv_t)-1) {
fprintf(stderr, "iconv_open from UTF to GBK error: %s\n", strerror(errno));
return -1;
}
r = iconv(cd,&fromstr,&fromlen,&tostr,&tolen);
if (r < 0) {
fprintf(stderr, "iconv from UTF to GBK error: %s\n", strerror(errno));
iconv_close(cd);
return -2;
}
iconv_close(cd);
return 0;
}
#include <windows.h>
#include <vector>
#include <string>
using namespace std;
//utf8 转 Unicode
std::wstring Utf82Unicode(const std::string& utf8string)
{
int widesize = ::MultiByteToWideChar(CP_UTF8, 0, utf8string.c_str(), -1, NULL, 0);
if (widesize == ERROR_NO_UNICODE_TRANSLATION)
{
throw std::exception("Invalid UTF-8 sequence.");
}
if (widesize == 0)
{
throw std::exception("Error in conversion.");
}
std::vector<wchar_t> resultstring(widesize);
int convresult = ::MultiByteToWideChar(CP_UTF8, 0, utf8string.c_str(), -1, &resultstring[0], widesize);
if (convresult != widesize)
{
throw std::exception("La falla!");
}
return std::wstring(&resultstring[0]);
}
//unicode 转为 ascii
string WideByte2Acsi(wstring& wstrcode)
{
int asciisize = ::WideCharToMultiByte(CP_OEMCP, 0, wstrcode.c_str(), -1, NULL, 0, NULL, NULL);
if (asciisize == ERROR_NO_UNICODE_TRANSLATION)
{
throw std::exception("Invalid UTF-8 sequence.");
}
if (asciisize == 0)
{
throw std::exception("Error in conversion.");
}
std::vector<char> resultstring(asciisize);
int convresult =::WideCharToMultiByte(CP_OEMCP, 0, wstrcode.c_str(), -1, &resultstring[0], asciisize, NULL, NULL);
if (convresult != asciisize)
{
throw std::exception("La falla!");
}
return std::string(&resultstring[0]);
}
//utf-8 转 ascii
string UTF_82ASCII(string& strUtf8Code)
{
string strRet("");
//先把 utf8 转为 unicode
wstring wstr = Utf82Unicode(strUtf8Code);
//最后把 unicode 转为 ascii
strRet = WideByte2Acsi(wstr);
return strRet;
}
///////////////////////////////////////////////////////////////////////
//ascii 转 Unicode
wstring Acsi2WideByte(string& strascii)
{
int widesize = MultiByteToWideChar (CP_ACP, 0, (char*)strascii.c_str(), -1, NULL, 0);
if (widesize == ERROR_NO_UNICODE_TRANSLATION)
{
throw std::exception("Invalid UTF-8 sequence.");
}
if (widesize == 0)
{
throw std::exception("Error in conversion.");
}
std::vector<wchar_t> resultstring(widesize);
int convresult = MultiByteToWideChar (CP_ACP, 0, (char*)strascii.c_str(), -1, &resultstring[0], widesize);
if (convresult != widesize)
{
throw std::exception("La falla!");
}
return std::wstring(&resultstring[0]);
}
//Unicode 转 Utf8
std::string Unicode2Utf8(const std::wstring& widestring)
{
int utf8size = ::WideCharToMultiByte(CP_UTF8, 0, widestring.c_str(), -1, NULL, 0, NULL, NULL);
if (utf8size == 0)
{
throw std::exception("Error in conversion.");
}
std::vector<char> resultstring(utf8size);
int convresult = ::WideCharToMultiByte(CP_UTF8, 0, widestring.c_str(), -1, &resultstring[0], utf8size, NULL, NULL);
if (convresult != utf8size)
{
throw std::exception("La falla!");
}
return std::string(&resultstring[0]);
}
//ascii 转 Utf8
string ASCII2UTF_8(string& strAsciiCode)
{
string strRet("");
//先把 ascii 转为 unicode
wstring wstr = Acsi2WideByte(strAsciiCode);
//最后把 unicode 转为 utf8
strRet = Unicode2Utf8(wstr);
return strRet;
}
在编程过程中需要对字符串进行不同的转换,特别是Gb2312和Utf-8直接的转换。在几个开源的魔兽私服中,很多都是老外开发的,而暴雪为了能够兼容世界上的各个字符集也使用了UTF-8。在中国使用VS(VS2005以上版本)开发基本都是使用Gb2312的Unicode字符集,所以当在编程过程中就需要进行字符转换,这样才能兼容游戏,否则就是乱码。而在控制台显示字符串时,真好相反需要将UTF-8的字符串转换成Gb2312才能正常显示。
为了解决这个问题,本人将其代码贴出来;其实很多地方都可以使用到字符串的编码转换,代码如下:
//UTF-8到GB2312的转换
char* U2G(const char* utf8)
{
int len = MultiByteToWideChar(CP_UTF8, 0, utf8, -1, NULL, 0);
wchar_t* wstr = new wchar_t[len+1];
memset(wstr, 0, len+1);
MultiByteToWideChar(CP_UTF8, 0, utf8, -1, wstr, len);
len = WideCharToMultiByte(CP_ACP, 0, wstr, -1, NULL, 0, NULL, NULL);
char* str = new char[len+1];
memset(str, 0, len+1);
WideCharToMultiByte(CP_ACP, 0, wstr, -1, str, len, NULL, NULL);
if(wstr) delete[] wstr;
return str;
}
//GB2312到UTF-8的转换
char* G2U(const char* gb2312)
{
int len = MultiByteToWideChar(CP_ACP, 0, gb2312, -1, NULL, 0);
wchar_t* wstr = new wchar_t[len+1];
memset(wstr, 0, len+1);
MultiByteToWideChar(CP_ACP, 0, gb2312, -1, wstr, len);
len = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, NULL, 0, NULL, NULL);
char* str = new char[len+1];
memset(str, 0, len+1);
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, str, len, NULL, NULL);
if(wstr) delete[] wstr;
return str;
}