Unity3d 截图保存

private var fileName : String = "screenShot";
function writeFile()
{
    var tex : Texture2D= new Texture2D(Screen.width,Screen.height,TextureFormat.RGB24, false);
    tex.ReadPixels(Rect(0,0,Screen.width,Screen.height),0,0);
    tex.Apply();
    var bytes : byte[]=tex.EncodeToPNG();
    Destroy(tex);
    var thisName : String = fileName+".png";
     var cachedAssetBundle =Application.dataPath+"/Resources/"+thisName;
    var cache = new System.IO.FileStream(cachedAssetBundle, System.IO.FileMode.Create);
    cache.Write(bytes,0,bytes.Length);
    cache.Close();
    Debug.Log("Cache saved: "+cachedAssetBundle);
    
}

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