#include <GL/glut.h>
typedef GLfloat point2[2];
point2 v[]={{-1.0,-0.58},{1.0,-0.58},{0.0,1.15}};
int n;
void mydisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.5,0.5,0.4);
glBegin(GL_LINE);
glVertex2d(-0.5,-0.5);
glVertex2d(-0.5,0.5);
glVertex2d(0.5,0.5);
glVertex2d(0.5,-0.5);
glEnd();
glFlush();
}
void triangle(point2 a,point2 b,point2 c)
{
//glBegin(GL_TRIANGLES);
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
//glEnd();
}
void divide_triangle(point2 a,point2 b,point2 c,int m)
{
point2 v0,v1,v2;
int j;
if(m>0)
{
for (j=0;j<2;j++)
{
v0[j]=(a[j]+b[j])/2;
}
for (j=0;j<2;j++)
{
v1[j]=(a[j]+c[j])/2;
}
for (j=0;j<2;j++)
{
v2[j]=(b[j]+c[j])/2;
}
divide_triangle(a,v0,v1,m-1);
divide_triangle(c,v1,v2,m-1);
divide_triangle(b,v2,v0,m-1);
//divide_triangle(v0,v1,v2,m-1);
}
else
{
triangle(a,b,c);
}
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
divide_triangle(v[0],v[1],v[2],n);
glEnd();
glFlush();
}
void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0,2.0,-2.0,2.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(0.0,0.0,0.0);
}
int main(int argc,char* argv[])
{
n=4;
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutCreateWindow("Arthur");
glutDisplayFunc(display);
myinit();
glutMainLoop();
return 1;
}
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