1. 关于Touch
http://www.cocos2d-iphone.org/wiki/doku.php/tips:touchdelegates
两种touch模式:standard touch delegate 和 targeted touch delegate, 各自的协议分别如下:
@protocol CCStandardTouchDelegate <NSObject> @optional - (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)ccTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end
@protocol CCTargetedTouchDelegate <NSObject> - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event; @optional // touch updates: - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event; - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event; - (void)ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event; @end
1. 后者的touchbegan需要返回一个BOOL;
2. 后者是单点触摸模式,而前者支持多点触摸。
3. 开启方式不同
前者启动方式为:
self.isTouchEnabled = YES;后者启动方式为:
-(void) registerWithTouchDispatcher { [[[CCDirector sharedDirector] touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; }
当用户想在非CCLayer的类(或子类)中使用这两个接口时,有两件事情需要做:
1. 该类实现 CCTargetedTouchDelegate 或CCStandardTouchDelegate接口;
2. 在进入该类的(onEnter)的时候注册这些接口,在退出该类的时候(onExit)的时候注销这些接口。
//FOR StandardDelegate - (void)onEnter { [[[CCDirector sharedDirector] touchDispatcher] addStandardDelegate:self priority:0]; [super onEnter]; } //for targeted delegate - (void)onEnter { [[[CCDirector sharedDirector] touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; }
- (void)onExit { [[[CCDirector sharedDirector] touchDispatcher] removeDelegate:self]; [super onExit]; }
2. CCBezierBy 和 CCBezierTo
http://blog.csdn.net/we000636/article/details/8616355