Game Physics resources

from http://www.red3d.com/cwr/games/#physics

Physics middleware

Ageia us | pc xbox360 ps3 wii 
Blade - HydroEngine uk | pc 
DTECTA nl | pc 
Havok - Physics and FX ie | pc xbox360 ps3 psp wii 
Pixelux ch | pc ps3 
Phyar Lab cn | pc 
Shark 3D de | pc xbox xbox360 ps2 linux

Bullet (opensource)

Newton  (opensource)

OpenTissue http://www.opentissue.org/OpenTissue/media.php
SOFA          http://www.sofa-framework.org/overviews

Kratos        http://kratos.cimne.upc.es/kratoswiki/index.php/Main_Page

碰撞检测库:

a GPU based collision detection        src, paper

Chipmunk Physics, (http://wiki.slembcke.net/main/published/Chipmunk), 2D的物理引擎

FastLSM,柔体物理引擎    (首页 )

Phya  , Physical Audio for Virtual Worlds, and its java port -- JPhya

Game Physics resources:

  • Books:
    • GamePhysics (2003) by DavidH. Eberly see tableof contents and source code
    • PhysicsforGame Developers (2001) by David M. Bourg (overviewand reviews)
  • Papers:
    • Practical Physics for Articulated Characters [PDF](2004) by Vangelis Kokkevis
    • Using Verlet Integration and Constraints in a Six Degree ofFreedom Rigid Body Physics Simulation [PDF](2004) by Rick Baltman
    • AdvancedCharacter Physics (2001) by ThomasJakobsen
  • Software:
    • Open source:
      • Open Dynamics Engine (ODE)and odejava
      • OPCODEOptimized Collision Detection
    • Commercial:
      • RenderWarePhysics
      • MeqonGame Dynamics SDK
      • 3Impactdynamics-capable game engine
      • CMLabs (realtime,but oriented toward engineering and academic use)
      • NovodeXRocket (free for non-commercial use)
  • Other:
    • RigidBody Dynamics by Chris Hecker
    • InteractivePhysics Simulation Resources by ThomasJakobsen
    • PhysicsResource Guide (Gamasutra, requires free registration)
    • Researchon game physics (Pseudo Interactive)
    • SmashHits (2001, Wired) by Mark Frauenfelder

你可能感兴趣的:(constraints,OpenSource,resources,引擎,books,PS3)