lua 播放帧动画

先要用TP进行把数据压,生成帧动画大图

代码如下:

cc.SpriteFrameCache:getInstance():addSpriteFrames(("yin.plist"))    

播放动画

function GameClientEngineM:palyWinerAnimation(iWinerID)
    -- body
    --创建帧动画
    local animate = cc.Animation:create()
    for i = 1, 4 do
        local frameName = "yin"..i..".png"
        animate:addSpriteFrame(cc.SpriteFrameCache:getInstance():getSpriteFrame(frameName))
    end
    animate:setDelayPerUnit(0.3) --时间间隔
    animate:setRestoreOriginalFrame(true) --是否播放完后回到第一针
    animate:setLoops(3)  --循环册书
    local action = cc.Animate:create(animate)
    local test = cc.Sprite:createWithSpriteFrameName("yin1.png")
    test:runAction(cc.Sequence:create(action, cc.CallFunc:create(function()
        -- body
        if test ~= nil then
            --todo
            test:removeFromParent()
            test = nil
        end
    end)))
    test:setPosition(self:_Player_BG[iWinerID]:getPosition())
    test:addTo(self._gameLayer)
    --    
end


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