RTT在设计时虽然采用了c语言,但使用了面向对象的思想。所有的线程、事件设备等都是继承自object,且采用链表的方式统一管理。如图所示。
对象控制块 /** * Base structure of Kernel object */ struct rt_object { char name[RT_NAME_MAX]; // 名称 rt_uint8_t type; // 内核对象类型 rt_uint8_t flag; // 内核对象标志 #ifdef RT_USING_MODULE void *module_id; // 模块ID #endif rt_list_t list; // 内核对象链表节点 }; typedef struct rt_object *rt_object_t; 在内核里,所有对象都由链表组织起来。链表定义如下: struct rt_list_node { struct rt_list_node *next; // 指向下一节点 struct rt_list_node *prev; // 指向前一节点 }; typedef struct rt_list_node rt_list_t; 所有可能派生出来的对象为: /** * The object type can be one of the follows with specific * macros enabled: * - Thread * - Semaphore * - Mutex * - Event * - MailBox * - MessageQueue * - MemHeap * - MemPool * - Device * - Timer * - Module * - Unknown * - Static */ enum rt_object_class_type { RT_Object_Class_Thread = 0, // 线程 #ifdef RT_USING_SEMAPHORE RT_Object_Class_Semaphore, // 信号量 #endif #ifdef RT_USING_MUTEX RT_Object_Class_Mutex, // 互斥锁 #endif #ifdef RT_USING_EVENT RT_Object_Class_Event, // 事件 #endif #ifdef RT_USING_MAILBOX RT_Object_Class_MailBox, // 邮箱 #endif #ifdef RT_USING_MESSAGEQUEUE RT_Object_Class_MessageQueue, // 消息队列 #endif #ifdef RT_USING_MEMHEAP RT_Object_Class_MemHeap, // 内存堆 #endif #ifdef RT_USING_MEMPOOL RT_Object_Class_MemPool, // 内存池 #endif #ifdef RT_USING_DEVICE RT_Object_Class_Device, // 设备驱动 #endif RT_Object_Class_Timer, // 时钟 #ifdef RT_USING_MODULE RT_Object_Class_Module, // 模块 #endif RT_Object_Class_Unknown, // 未知内核对象类型 RT_Object_Class_Static = 0x80 // rt-thread以此位标志是否为系统内核对象 }; 所有对象又被放置于对象容器中: /** * The information of the kernel object */ struct rt_object_information { enum rt_object_class_type type; // 内核对象类型 rt_list_t object_list; // 内核对象链表 rt_size_t object_size; // 内核对象所占的大小 }; RTT中,内核对象管理系统是用一个rt_object_information数组来实现的,如下: #define _OBJ_CONTAINER_LIST_INIT(c)\ // 内核对象容器的链表初始化,这里用一个宏来定义,链表的前一节点和后一节点在初始化时都指向本身所在地址 {&(rt_object_container[c].object_list), &(rt_object_container[c].object_list)} //内核对象管理系统,这里用rt_object_information数组来实现 struct rt_object_information rt_object_container[RT_Object_Class_Unknown] = { /* initialize object container - thread */)},//线程对象信息 {RT_Object_Class_Thread, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Thread), sizeof(struct rt_thread#ifdef RT_USING_SEMAPHORE /* initialize object container - semaphore *///信号量对象信息 {RT_Object_Class_Semaphore, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Semaphore), sizeof(struct rt_semaphore)}, #endif #ifdef RT_USING_MUTEX /* initialize object container - mutex *///互斥锁对象信息 {RT_Object_Class_Mutex, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Mutex), sizeof(struct rt_mutex)}, #endif #ifdef RT_USING_EVENT /* initialize object container - event *///事件对象信息 {RT_Object_Class_Event, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Event), sizeof(struct rt_event)}, #endif #ifdef RT_USING_MAILBOX /* initialize object container - mailbox *///邮箱对象信息 {RT_Object_Class_MailBox, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_MailBox), sizeof(struct rt_mailbox)}, #endif #ifdef RT_USING_MESSAGEQUEUE /* initialize object container - message queue *///消息队列对象信息 {RT_Object_Class_MessageQueue, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_MessageQueue), sizeof(struct rt_messagequeue)}, #endif #ifdef RT_USING_MEMHEAP /* initialize object container - memory heap *///内存堆对象信息 {RT_Object_Class_MemHeap, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_MemHeap), sizeof(struct rt_memheap)}, #endif #ifdef RT_USING_MEMPOOL /* initialize object container - memory pool *///内存池对象信息 {RT_Object_Class_MemPool, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_MemPool), sizeof(struct rt_mempool)}, #endif #ifdef RT_USING_DEVICE /* initialize object container - device *///设备驱动对象信息 {RT_Object_Class_Device, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Device), sizeof(struct rt_device)}, #endif /* initialize object container - timer *///时钟对象信息 {RT_Object_Class_Timer, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Timer), sizeof(struct rt_timer)}, #ifdef RT_USING_MODULE /* initialize object container - module *///模块对象信息 {RT_Object_Class_Module, _OBJ_CONTAINER_LIST_INIT(RT_Object_Class_Module), sizeof(struct rt_module)}, #endif }; 1. 内核对象初始化 ===== 初始化分为静态和动态,区别主要静态是编译时确定,线程栈就在堆栈上,而动态则是运行时确定,其栈在堆上。 /** * This function will initialize an object and add it to object system * management. * * @param object the specified object to be initialized. * @param type the object type. * @param name the object name. In system, the object's name must be unique. */ void rt_object_init(struct rt_object *object, // 指向已存在的对象指针 enum rt_object_class_type type, // 对象的类型 const char *name) // 对象的名字字符串 { register rt_base_t temp; struct rt_object_information *information; // 对象容器 #ifdef RT_USING_MODULE /* get module object information */ information = (rt_module_self() != RT_NULL) ? &rt_module_self()->module_object[type] : &rt_object_container[type]; #else /* get object information */ // 从对象容器数组中,获取该类对象的链表信息 information = &rt_object_container[type]; #endif /* initialize object's parameters */ /* set object type to static */ // 将对象置位静态 object->type = type | RT_Object_Class_Static; /* copy name */ // 复制名字,字符串,并且规定字符串长度 rt_strncpy(object->name, name, RT_NAME_MAX); RT_OBJECT_HOOK_CALL(rt_object_attach_hook, (object)); /* lock interrupt */ // 禁中断 temp = rt_hw_interrupt_disable(); /* insert object into information object list */ // 将新对象插入当前对象容器中的链表 rt_list_insert_after(&(information->object_list), &(object->list)); /* unlock interrupt */ // 开中断 rt_hw_interrupt_enable(temp); } 2. 线程脱离 /** * This function will detach a static object from object system, * and the memory of static object is not freed. * * @param object the specified object to be detached. */ void rt_object_detach(rt_object_t object) { register rt_base_t temp; /* object check */ RT_ASSERT(object != RT_NULL); RT_OBJECT_HOOK_CALL(rt_object_detach_hook, (object)); /* lock interrupt */ temp = rt_hw_interrupt_disable(); /* remove from old list */ // 将对象从链表中删除 // 因为这是静态的对象方法,所以并不是真正的将对象删除,只是将其移除链表 // 其所占的内存空间也不会回收 rt_list_remove(&(object->list)); /* unlock interrupt */ rt_hw_interrupt_enable(temp); } 3. 动态初始化 ===== #ifdef RT_USING_HEAP /** * This function will allocate an object from object system * * @param type the type of object * @param name the object name. In system, the object's name must be unique. * * @return object */ rt_object_t rt_object_allocate(enum rt_object_class_type type, const char *name) // 由于是动态的,只需传入类型和名字。其内存空间是在函数中动态分配的 { struct rt_object *object; register rt_base_t temp; struct rt_object_information *information; RT_DEBUG_NOT_IN_INTERRUPT; #ifdef RT_USING_MODULE /* * get module object information, * module object should be managed by kernel object container */ information = (rt_module_self() != RT_NULL && (type != RT_Object_Class_Module)) ? &rt_module_self()->module_object[type] : &rt_object_container[type]; #else /* get object information */ information = &rt_object_container[type]; #endif object = (struct rt_object *)rt_malloc(information->object_size); // 按照其所要求的空间在heap上动态分配内存空间 if (object == RT_NULL) { /* no memory can be allocated */ return RT_NULL; } // 其后的步骤就和静态类似 /* initialize object's parameters */ /* set object type */ object->type = type; /* set object flag */ object->flag = 0; #ifdef RT_USING_MODULE if (rt_module_self() != RT_NULL) { object->flag |= RT_OBJECT_FLAG_MODULE; } object->module_id = (void *)rt_module_self(); #endif /* copy name */ rt_strncpy(object->name, name, RT_NAME_MAX); RT_OBJECT_HOOK_CALL(rt_object_attach_hook, (object)); /* lock interrupt */ temp = rt_hw_interrupt_disable(); /* insert object into information object list */ rt_list_insert_after(&(information->object_list), &(object->list)); /* unlock interrupt */ rt_hw_interrupt_enable(temp); /* return object */ return object; } 4. 动态线程删除 ===== /** * This function will delete an object and release object memory. * * @param object the specified object to be deleted. */ void rt_object_delete(rt_object_t object) { register rt_base_t temp; /* object check */ RT_ASSERT(object != RT_NULL); RT_ASSERT(!(object->type & RT_Object_Class_Static)); // 断言,确保不是静态 RT_OBJECT_HOOK_CALL(rt_object_detach_hook, (object)); /* lock interrupt */ temp = rt_hw_interrupt_disable(); /* remove from old list */ // 首先从链表中删除 rt_list_remove(&(object->list)); /* unlock interrupt */ rt_hw_interrupt_enable(temp); #if defined(RT_USING_MODULE) && defined(RT_USING_SLAB) if (object->flag & RT_OBJECT_FLAG_MODULE) rt_module_free((rt_module_t)object->module_id, object); else #endif /* free the memory of object */ // 由于是动态,还需释放其所占的空间 rt_free(object); } #endif