Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes!

 在ngui下加了个meshCollider,导致报这个错,由于目前还不需要用到Rigidbody,所以将ngui的UIPanel里自动加Rigidbody去掉,在将场景里UIRoot下的Rigidbody去掉,就可以了

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