工厂模式

1. 需求one

   A开BWM车:

   类:

class BWMCar
{
public:
    QString start()
    {
        return "start BWMCar\n";
    }

    QString stop()
    {
        return "stop BWMCar\n";
    }
};

   使用:

    BWMCar *bwmCar = new BWMCar;
    bwmCar->start();
    bwmCar->stop();

2. 需求变更:A开BOBO车

  普通方法:增加BOBOCar类;

  类型:上/高层使用者变化较小,开BWM或BOBO,但都是车;而底层改动较大;

  此类方法缺点:上层使用者需要更改的代码太多,如果更少?


class AbstractCar
{
public:
    virtual QString start() = 0;
    virtual QString stop() = 0;
};

class BWMCar : public AbstractCar
{
public:
    QString start()
    {
        return "start BWMCar\n";
    }

    QString stop()
    {
        return "stop BWMCar\n";
    }
};

class BoboCar : public AbstractCar
{
public:
    QString start()
    {
        return "start BoboCar\n";
    }

    QString stop()
    {
        return "stop BoboCar\n";
    }
};

class AbstractFactory
{
public:
    virtual AbstractCar * createCar() = 0;
};

class BWMFactory : public AbstractFactory
{
public:
    AbstractCar * createCar()
    {
        return new BWMCar;
    }
};

class BoboFactory : public AbstractFactory
{
public:
    AbstractCar * createCar()
    {
        return new BoboCar;
    }
};


使用:

AbstractCar *bwmCar = (new BWMFactory)->createCar();//若更改BOBO,则new BWMFactory -》 new BoboFactory 即可
bwmCar->start();
bwmCar->stop();

UML:

工厂模式_第1张图片

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