如何做自定义Loading加载其它swf

const FILE_PATH:String="main.swf";
const CLASS_NAME:String="MainSwf";
 
var loader:Loader;
var request:URLRequest;
 
loader = new Loader();
request=new URLRequest(FILE_PATH);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onProgress);
loader.load(request);
 
function onComplete(e:Event):void { 
    var domain:ApplicationDomain=e.target.applicationDomain as ApplicationDomain;
    var swfClass:Class=domain.getDefinition(CLASS_NAME) as Class;
    var swfInstance:Sprite = (new swfClass()) as Sprite;
    swfInstance.x=0;
    swfInstance.y=0;
 
    //卸掉舞台上现有的东西    
    var _childCount = numChildren;
    for (var i:int=_childCount-1; i>=0; i--) {       
        this.removeChildAt(i);  
    }   
 
    //加载刚下载的动画
    this.addChild(swfInstance);
}
 
function onProgress(e:ProgressEvent) {
    //trace(e);
    label1.text = "正在加载," + e.bytesLoaded + " / " + e.bytesTotal + ", " + (Math.round(  (100 * e.bytesLoaded / e.bytesTotal) / 0.01) * 0.01) + " %";
}
 
stop();

解释:as3中每个fla都可以对应一个.as文件,用于实现代码界面分离,上面代码中的CLASS_NAME即为.as文件中定义的类名

注意:如果在Main.fla中用到了系统组件(比如TileList之类),最好在Loading.fla中也拖一个出来到舞台上,然后删除,否则在loading中加载main的实例时,会出一些莫名其妙的问题!


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