The Android 3.1 platform (also backported to Android 2.3.4) introduces Android Open Accessory support, which allows external USB hardware (an Android USB accessory) to interact with an Android-powered device in a special "accessory" mode. When an Android-powered powered device is in accessory mode, the connected accessory acts as the USB host (powers the bus and enumerates devices) and the Android-powered device acts as the USB device. Android USB accessories are specifically designed to attach to Android-powered devices and adhere to a simple protocol (Android accessory protocol) that allows them to detect Android-powered devices that support accessory mode. Accessories must also provide 500mA at 5V for charging power. Many previously released Android-powered devices are only capable of acting as a USB device and cannot initiate connections with external USB devices. Android Open Accessory support overcomes this limitation and allows you to build accessories that can interact with an assortment of Android-powered devices by allowing the accessory to initiate the connection.
Note: Accessory mode is ultimately dependent on the device's hardware and not all devices will support accessory mode. Devices that support accessory mode can be filtered using a <uses-feature>
element in your corresponding application's Android manifest. For more information, see the USB Accessory Developer Guide.
The following list of distributers are currently producing Android Open Accessory compatible development boards:
We expect more hardware distributers to create a variety of kits, so please stay tuned for further developments.
The Android Open Accessory Development Kit (ADK) provides an implementation of an Android USB accessory that is based on the Arduino open source electronics prototyping platform, the accessory's hardware design files, code that implements the accessory's firmware, and the Android application that interacts with the accessory. The hardware design files and firmware code are contained in the ADK package download.
The main hardware and software components of the ADK include:
hardware/
directory.hardware/
.firmware/arduino_libs/USB_Host_Shield
directory.firmware/demokit/demokit.pde
, defines the firmware that runs on the ADK board and is written in C++. The sketch calls the Android accessory protocol library to interact with the Android-powered device. It also sends data from the ADK board and shield to the Android application and receives data from the Android application and outputs it to the ADK board and shield.firmware/arduino_libs/AndroidAccessory
directory. This library defines how to enumerate the bus, find a connected Android-powered device that supports accessory mode, and how to setup communication with the device.app/
directory.The following sections describe how to install the Arduino software on your computer, use the Arduino software to install the ADK board's firmware, and install and run the accompanying Android application for the ADK board. Before you begin, download the following items to set up your development environment:
To install the Arduino software:
Note: If you are on a Mac, install the FTDI USB Serial Driver that is included in the Arduino package, even though the installation instructions say otherwise.
app
, firmware
, and hardware
directories.On Windows:
firmware/arduino_libs/AndroidAccessory
and firmware/arduino_libs/USB_Host_Shield
directories (the complete directories, not just the files within) to the <arduino_installation_root>/libraries/
directory.<arduino_installation_root>/libraries/
directoryCapSense.cpp
and CapSense.h
from the unzipped CapSense download to the CapSense
directory.On Mac:
Arduino
directory inside your user account's Documents
directory, and within that, a libraries
directory.firmware/arduino_libs/AndroidAccessory
and firmware/arduino_libs/USB_Host_Shield
directories (the complete directories, not just the files within) to your Documents/Arduino/libraries/
directory.CapSense
directory in your Documents/Arduino/libraries/
directory.CapSense.cpp
and CapSense.h
from the unzipped CapSense download to the CapSense
directory.On Linux (Ubuntu):
firmware/arduino_libs/AndroidAccessory
and firmware/arduino_libs/USB_Host_Shield
directories (the complete directories, not just the files within) to the <arduino_installation_root>/libraries/
directory.CapSense
directory in the <arduino_installation_root>/libraries/
directory.CapSense.cpp
and CapSense.h
from the unzipped CapSense download to the CapSense
directory.sudo apt-get install avr-libc
from a shell prompt.You should now have three new directories in the Arduino libraries directory: AndroidAccessory
, USB_Host_Shield
, and CapSense
.
To install the firmware to the ADK board:
firmware/demokit/demokit.pde
.The DemoKit Android application runs on your Android-powered device and communicates with the ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data from the board such as joystick movement and temperature readings.
To install and run the application in Eclipse:
app
directory, click Open to close that dialog and then click Finish.Note: Even though the add-on is labeled as 2.3.3, the newest Google API add-on library for API level 10 adds USB Open Accessory API support for 2.3.4 devices.
You can now interact with the ADK board by moving the color LED or servo sliders (make sure the servos are connected) or by pressing the relay buttons in the application. On the ADK shield, you can press the buttons and move the joystick to see their outputs displayed in the application.
The ADK firmware consists of a few files that you should be looking at if you want to build your own accessory. The files in the firmware/arduino_libs/AndroidAccessory
directory are the most important files and have the logic to detect and connect to Android-powered devices that support accessory mode. Feel free to add debug statements (Arduino Serial.print()
statements) to the code located in the arduino_libraries_directory/AndroidAccessory
directory and firmware/demokit/demokit.pde
sketch and re-upload the sketch to the ADK board to discover more about how the firmware works.
You can view the debug statements in the Arduino Serial Monitor by clicking Tools > Serial Monitor and setting the baud to 115200. The following sections about how accessories communicate with Android-powered devices describe much of what you should be doing in your own accessory.
An Android USB accessory must adhere to Android Accessory Protocol, which defines how an accessory detects and sets up communication with an Android-powered device. In general, an accessory should carry out the following steps:
The following sections go into depth about how to implement these steps.
Your accessory should have logic to continuously check for connected Android-powered devices. When a device is connected, your accessory should determine if the device supports accessory mode.
When an Android-powered device is connected, it can be in one of three states:
During the initial connection, the accessory should check the vendor and product IDs of the connected device's USB device descriptor. The vendor ID should match Google's ID (0x18D1) and the product ID should be 0x2D00 or 0x2D01 if the device is already in accessory mode (case A). If so, the accessory can now establish communication with the device through bulk transfer endpoints with its own communication protocol. There is no need to start the device in accessory mode.
Note: 0x2D00 is reserved for Android-powered devices that support accessory mode. 0x2D01 is reserved for devices that support accessory mode as well as the ADB (Android Debug Bridge) protocol, which exposes a second interface with two bulk endpoints for ADB. You can use these endpoints for debugging the accessory application if you are simulating the accessory on a computer. In general, do not use this interface unless your accessory is implementing a passthrough to ADB on the device.
If the vendor and product ID do not match, there is no way to distinguish between states b and c, so the accessory attempts to start the device in accessory mode to figure out if the device is supported.
If the vendor and product IDs do not correspond to an Android-powered device in accessory mode, the accessory cannot discern whether the device supports accessory mode and is not in that state, or if the device does not support accessory mode at all. This is because devices that support accessory mode but aren't in it initially report the device's manufacturer vendor ID and product ID, and not the special Android Open Accessory ones. In either case, the accessory should try to start the device into accessory mode to figure out if the device supports it. The following steps explain how to do this:
requestType: USB_DIR_IN | USB_TYPE_VENDOR request: 51 value: 0 index: 0 data: protocol version number (16 bits little endian sent from the device to the accessory)
requestType: USB_DIR_OUT | USB_TYPE_VENDOR request: 52 value: 0 index: string ID data zero terminated UTF8 string sent from accessory to device
The following string IDs are supported, with a maximum size of 256 bytes for each string (must be zero terminated with \0).
manufacturer name: 0 model name: 1 description: 2 version: 3 URI: 4 serial number: 5
requestType: USB_DIR_OUT | USB_TYPE_VENDOR request: 53 value: 0 index: 0 data: none
After sending the final control request, the connected USB device should re-introduce itself on the bus in accessory mode and the accessory can re-enumerate the connected devices. The algorithm jumps back to determining the device's accessory mode support to check for the vendor and product ID. The vendor ID and product ID of the device will be different if the device successfully switched to accessory mode and will now correspond to Google's vendor and product IDs instead of the device manufacturer's IDs. The accessory can now establish communication with the device.
If at any point these steps fail, the device does not support Android accessory mode and the accessory should wait for the next device to be connected.
If an Android-powered device in accessory mode is detected, the accessory can query the device's interface and endpoint descriptors to obtain the bulk endpoints to communicate with the device. An Android-powered device that has a product ID of 0x2D00 has one interface with two bulk endpoints for input and output communication. A device with product ID of 0x2D01 has two interfaces with two bulk endpoints each for input and output communication. The first interface is for standard communication while the second interface is for ADB communication. To communicate on an interface, all you need to do is find the first bulk input and output endpoints, set the device's configuration to a value of 1 with a SET_CONFIGURATION (0x09) device request, then communicate using the endpoints.
If you have access to the ADK board and shield, the following sections describe the firmware code that you installed onto the ADK board. The firmware demonstrates a practical example of how to implement the Android Accessory protocol. Even if you do not have the ADK board and shield, reading through how the hardware detects and interacts with devices in accessory mode is still useful if you want to port the code over for your own accessories.
The important pieces of the firmware are the accessory/demokit/demokit/demokit.pde
sketch, which is the code that receives and sends data to the DemoKit application running on the Android-powered device. The code to detect and set up communication with the Android-powered device is contained in the accessory/arduino_libs/AndroidAccessory/AndroidAccessory.h
and accessory/arduino_libs/AndroidAccessory/AndroidAccessory.cpp
files. This code includes most of the logic that will help you implement your own accessory's firmware. It might be useful to have all three of these files open in a text editor as you read through these next sections.
The following sections describe the firmware code in the context of the algorithm described in Implementing the Android Accessory Protocol.
In the firmware code (demokit.pde
), the loop()
function runs repeatedly and calls AndroidAccessory::isConnected()
to check for any connected devices. If there is a connected device, it continuously updates the input and output streams going to and from the board and application. If nothing is connected, it continuously checks for a device to be connected:
... AndroidAccessory acc("Google, Inc.", "DemoKit", "DemoKit Arduino Board", "1.0", "http://www.android.com", "0000000012345678"); ... void loop() { ... if (acc.isConnected()) { //communicate with Android application } else{ //set the accessory to its default state } ... }
When a device is connected to the ADK board, it can already be in accessory mode, support accessory mode and is not in that mode, or does not support accessory mode. The AndroidAccessory::isConnected()
method checks for these cases and responds accordingly when the loop()
function calls it. This function first checks to see if the device that is connected hasn't already been handled. If not, it gets the connected device's device descriptor to figure out if the device is already in accessory mode by calling AndroidAccessory::isAccessoryDevice()
. This method checks the vendor and product ID of the device descriptor. A device in accessory mode has a vendor ID of 0x18D1 and a product ID of 0x2D00 or 0x2D01. If the device is in accessory mode, then the ADK board can establish communication with the device. If not, the board attempts to start the device in accessory mode.
bool AndroidAccessory::isConnected(void) { USB_DEVICE_DESCRIPTOR *devDesc = (USB_DEVICE_DESCRIPTOR *) descBuff; byte err; max.Task(); usb.Task(); if (!connected && usb.getUsbTaskState() >= USB_STATE_CONFIGURING && usb.getUsbTaskState() != USB_STATE_RUNNING) { Serial.print("\nDevice addressed... "); Serial.print("Requesting device descriptor."); err = usb.getDevDescr(1, 0, 0x12, (char *) devDesc); if (err) { Serial.print("\nDevice descriptor cannot be retrieved. Program Halted\n"); while(1); } if (isAccessoryDevice(devDesc)) { Serial.print("found android accessory device\n"); connected = configureAndroid(); } else { Serial.print("found possible device. switching to serial mode\n"); switchDevice(1); } } else if (usb.getUsbTaskState() == USB_DETACHED_SUBSTATE_WAIT_FOR_DEVICE) { connected = false; } return connected; }
If the device is not already in accessory mode, then the ADK board must determine whether or not it supports it by sending control request 51 to check the version of the USB accessory protocol that the device supports (see AndroidAccessory::getProtocol()
). Protocol version 1 is the only version for now, but this can be an integer greater than zero in the future. If the appropriate protocol version is returned, the board sends control request 52 (one for each string with AndroidAcessory:sendString()
) to send it's identifying information, and tries to start the device in accessory mode with control request 53. The AndroidAccessory::switchDevice()
method takes care of this:
bool AndroidAccessory::switchDevice(byte addr) { int protocol = getProtocol(addr); if (protocol == 1) { Serial.print("device supports protocol 1\n"); } else { Serial.print("could not read device protocol version\n"); return false; } sendString(addr, ACCESSORY_STRING_MANUFACTURER, manufacturer); sendString(addr, ACCESSORY_STRING_MODEL, model); sendString(addr, ACCESSORY_STRING_DESCRIPTION, description); sendString(addr, ACCESSORY_STRING_VERSION, version); sendString(addr, ACCESSORY_STRING_URI, uri); sendString(addr, ACCESSORY_STRING_SERIAL, serial); usb.ctrlReq(addr, 0, USB_SETUP_HOST_TO_DEVICE | USB_SETUP_TYPE_VENDOR | USB_SETUP_RECIPIENT_DEVICE, ACCESSORY_START, 0, 0, 0, 0, NULL); return true; }If this method returns false, the board waits until a new device is connected. If it issuccessful, the device displays itself on the USB bus as being in accessory mode when the ADK boardre-enumerates the bus. When the device is in accessory mode, the accessory then establishes communication with the device.
If a device is detected as being in accessory mode, the accessory must find the proper bulk endpoints and set up communication with the device. When the ADK board detects an Android-powered device in accessory mode, it calls the AndroidAccessory::configureAndroid()
function:
... if (isAccessoryDevice(devDesc)) { Serial.print("found android acessory device\n"); connected = configureAndroid(); } ...
which in turn calls the findEndpoints()
function:
... bool AndroidAccessory::configureAndroid(void) { byte err; EP_RECORD inEp, outEp; if (!findEndpoints(1, &inEp, &outEp)) return false; ...
The AndroidAccessory::findEndpoints()
function queries the Android-powered device's configuration descriptor and finds the bulk data endpoints in which to communicate with the USB device. To do this, it first gets the device's first four bytes of the configuration descriptor (only need descBuff[2] and descBuff[3]), which contains the information about the total length of data returned by getting the descriptor. This data is used to determine whether or not the descriptor can fit in the descriptor buffer. This descriptor also contains information about all the interfaces and endpoint descriptors. If the descriptor is of appropriate size, the method reads the entire configuration descriptor and fills the entire descriptor buffer with this device's configuration descriptor. If for some reason the descriptor is no longer attainable, an error is returned.
... bool AndroidAccessory::findEndpoints(byte addr, EP_RECORD *inEp, EP_RECORD *outEp) { int len; byte err; uint8_t *p; err = usb.getConfDescr(addr, 0, 4, 0, (char *)descBuff); if (err) { Serial.print("Can't get config descriptor length\n"); return false; } len = descBuff[2] | ((int)descBuff[3] << 8); if (len > sizeof(descBuff)) { Serial.print("config descriptor too large\n"); /* might want to truncate here */ return false; } err = usb.getConfDescr(addr, 0, len, 0, (char *)descBuff); if (err) { Serial.print("Can't get config descriptor\n"); return false; } ...
Once the descriptor is in memory, a pointer is assigned to the first position of the buffer and is used to index the buffer for reading. There are two endpoint pointers (input and output) that are passed into AndroidAccessory::findEndpoints()
and their addresses are set to 0, because the code hasn't found any suitable bulk endpoints yet. A loop reads the buffer, parsing each configuration, interface, or endpoint descriptor. For each descriptor, Position 0 always contains the size of the descriptor in bytes and position 1 always contains the descriptor type. Using these two values, the loop skips any configuration and interface descriptors and increments the buffer with the descLen
variable to get to the next descriptor.
Note: An Android-powered device in accessory mode can potentially have two interfaces, one for the default communication to the device and the other for ADB communication. The default communication interface is always indexed first, so finding the first input and output bulk endpoints will return the default communication endpoints, which is what the demokit.pde
sketch does. If you are writing your own firmware, the logic to find the appropriate endpoints for your accessory might be different.
When it finds the first input and output endpoint descriptors, it sets the endpoint pointers to those addresses. If the findEndpoints() function finds both an input and output endpoint, it returns true. It ignores any other endpoints that it finds (the endpoints for the ADB interface, if present).
... p = descBuff; inEp->epAddr = 0; outEp->epAddr = 0; while (p < (descBuff + len)){ uint8_t descLen = p[0]; uint8_t descType = p[1]; USB_ENDPOINT_DESCRIPTOR *epDesc; EP_RECORD *ep; switch (descType) { case USB_DESCRIPTOR_CONFIGURATION: Serial.print("config desc\n"); break; case USB_DESCRIPTOR_INTERFACE: Serial.print("interface desc\n"); break; case USB_DESCRIPTOR_ENDPOINT: epDesc = (USB_ENDPOINT_DESCRIPTOR *)p; if (!inEp->epAddr && (epDesc->bEndpointAddress & 0x80)) ep = inEp; else if (!outEp->epAddr) ep = outEp; else ep = NULL; if (ep) { ep->epAddr = epDesc->bEndpointAddress & 0x7f; ep->Attr = epDesc->bmAttributes; ep->MaxPktSize = epDesc->wMaxPacketSize; ep->sndToggle = bmSNDTOG0; ep->rcvToggle = bmRCVTOG0; } break; default: Serial.print("unkown desc type "); Serial.println( descType, HEX); break; } p += descLen; } if (!(inEp->epAddr && outEp->epAddr)) Serial.println("can't find accessory endpoints"); return inEp->epAddr && outEp->epAddr; } ...
Back in the configureAndroid()
function, if there were endpoints found, they are appropriately set up for communication. The device's configuration is set to 1 and the state of the device is set to "running", which signifies that the device is properly set up to communicate with your USB accessory. Setting this status prevents the device from being re-detected and re-configured in the AndroidAccessory::isConnected()
function.
bool AndroidAccessory::configureAndroid(void) { byte err; EP_RECORD inEp, outEp; if (!findEndpoints(1, &inEp, &outEp)) return false; memset(&epRecord, 0x0, sizeof(epRecord)); epRecord[inEp.epAddr] = inEp; if (outEp.epAddr != inEp.epAddr) epRecord[outEp.epAddr] = outEp; in = inEp.epAddr; out = outEp.epAddr; Serial.print("inEp: "); Serial.println(inEp.epAddr, HEX); Serial.print("outEp: "); Serial.println(outEp.epAddr, HEX); epRecord[0] = *(usb.getDevTableEntry(0,0)); usb.setDevTableEntry(1, epRecord); err = usb.setConf( 1, 0, 1 ); if (err) { Serial.print("Can't set config to 1\n"); return false; } usb.setUsbTaskState( USB_STATE_RUNNING ); return true; }
Lastly, methods to read and write to the appropriate endpoints are needed. The demokit.pde
sketch calls these methods depending on the data that is read from the Android-powered device or sent by the ADK board. For instance, moving the joystick on the ADK shield writes data that is read by the DemoKit application running on the Android-powered device. Moving sliders on the DemoKit application is read by the demokit.pde
sketch and changes the state of the accessory, such as lighting up or changing the color of the LED lights.
int AndroidAccessory::read(void *buff, int len, unsigned int nakLimit) { return usb.newInTransfer(1, in, len, (char *)buff, nakLimit); } int AndroidAccessory::write(void *buff, int len) { usb.outTransfer(1, out, len, (char *)buff); return len; }
See the firmware/demokit/demokit.pde
file for information about how the ADK board reads and writes data.