修改ZXing二维码扫描为竖屏模式

修改ZXing二维码扫描为竖屏模式

  (2013-07-02 15:42:42)
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  分类: android应用
修改ZXing For Android 为竖屏模式,经过实践,可行方法如下:

1、修改AndroidManifest文件,将CaptureActivity设为portrait:
     代码为:android:configChanges="orientation|keyboardHidden"
                     android:screenOrientation="portrait"

2、把摄像头预览景调为竖向,具体如下:
   1)在CameraConfigurationManag er类里的setDesiredCameraParamete rs(Camera camera)方法里添加如下代   码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
  2)然后在CameraConfigurationManag er类里面添加setDisplayOrientation(Camera camera, int angle)方法,方法具体代码如下:

       protected void setDisplayOrientation(Camera camera, int angle) {

              Method downPolymorphic;             

                try { 
                      
                         downPolymorphic = camera.getClass().getMethod("setDisplayOrientation", new Class[] { int.class });
            
                       if (downPolymorphic != null)
                             
                              downPolymorphic.invoke(camera, new Object[] { angle });             
            
                } catch (Exception e1) {     
                       e1.printStackTrace();
                }           

}     
3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManag er类中的initFromCameraParameters (Camera camera)方法的Log.d(TAG, "Screen resolution: " + screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
       Point screenResolutionForCamer a = new Point();     
       screenResolutionForCamer a.x = screenResolution.x;     
       screenResolutionForCamer a.y = screenResolution.y;     
       // preview size is always something like 480*320, other 320*480
       if (screenResolution.x < screenResolution.y) {   
                screenResolutionForCamer a.x = screenResolution.y;   
                screenResolutionForCamer a.y = screenResolution.x;
       }
  cameraResolution = getCameraResolution(parameters, screenResolutionForCamer a);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
   将://横屏模式
           rect.left = rect.left * cameraResolution.x / screenResolution.x;
           rect.right = rect.right * cameraResolution.x / screenResolution.x;
           rect.top = rect.top * cameraResolution.y / screenResolution.y;
           rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
替换为:
         //竖屏模式
           rect.left = rect.left * cameraResolution.y / screenResolution.x;         
           rect.right = rect.right * cameraResolution.y / screenResolution.x;         
           rect.top = rect.top * cameraResolution.x / screenResolution.y;         
           rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, int height)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
       byte[] rotatedData = new byte[data.length];
       for (int y = 0; y < height; y++) {
               for (int x = 0; x < width; x++)
               rotatedData[x * height + height - y - 1] = data[x + y * width];
       }
       int tmp = width; // Here we are swapping, that's the difference to #11
       width = height;
       height = tmp;

至此,运行程序,竖屏模式完成。

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