首先,写个线程类,继承自QThread,该线程做的事情很简单:每两秒打印一次自己的线程id,由于我对Qt的console打印函数不太了解,这里还是使用c++的cout!
#ifndef MYTHREAD_H #define MYTHREAD_H #include <QThread> #include <iostream> using namespace std; class Mythread : public QThread { Q_OBJECT public: explicit Mythread(QObject *parent = 0); signals: public slots: protected: void run(); }; #endif // MYTHREAD_H
#include "mythread.h" Mythread::Mythread(QObject *parent) : QThread(parent) { } void Mythread::run() { while(1) { cout << "thread id: " << QThread::currentThreadId() << endl; sleep(2); } }
#include <QtCore/QCoreApplication> #include "mythread.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); cout << "main thread id:" << QThread::currentThreadId() << endl; Mythread thread; thread.start(); return a.exec(); }
这是一个Qt console进程,好了,运行一下,每隔两秒打印一次子线程id。
接下来,我们给线程设置定时器,来替换sleep
#ifndef MYTHREAD_H #define MYTHREAD_H #include <QThread> #include <QTimer> #include <iostream> using namespace std; class Mythread : public QThread { Q_OBJECT public: explicit Mythread(QObject *parent = 0); signals: public slots: void mytimedout(); protected: void run(); QTimer _timer; }; #endif // MYTHREAD_H
#include "mythread.h" Mythread::Mythread(QObject *parent) : QThread(parent) { } void Mythread::run() { connect(&_timer, SIGNAL(timeout()), this, SLOT(mytimedout())); cout << "child thread id: " << QThread::currentThreadId() << endl; _timer.start(2000); exec(); } void Mythread::mytimedout() { cout << "thread id: " << QThread::currentThreadId() << endl; }
发现并不能正常隔两秒打印一次。根据我查的资料,大概原因是:QTimer是在主线程里创建的,它发的信号只能与主线程相关的QObject来处理。详细信息还需要细看文档。
修改代码,我们在子线程里创建一个QTimer,并用它来发超时信号,子线程会阻塞在exec()这里,所以不用担心mytimer的生存期
将run改为如下:
void Mythread::run() { QTimer mytimer; connect(&mytimer, SIGNAL(timeout()), this, SLOT(mytimedout())); cout << "child thread id: " << QThread::currentThreadId() << endl; mytimer.start(2000); exec(); }
main修改如下:
#include <QtCore/QCoreApplication> #include "mythread.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); cout << "main thread id:" << QThread::currentThreadId() << endl; Mythread thread; thread.start(); thread.moveToThread(&thread); return a.exec(); }
接下来看下事件,QEvent!我们让子线程往主线程发送QEvent,主线程接受到后,打印信息表示接收到了。
要让主线程可以处理自定义事件,需要从QCoreApplication继承一个类,并改写虚函数event(QEvent *eve)
#ifndef MYAPP_H #define MYAPP_H #include <QCoreApplication> #include <mythread.h> class Myapp : public QCoreApplication { Q_OBJECT public: explicit Myapp(int argc, char* argv[], QObject *parent = 0); bool event( QEvent * e ); signals: public slots: }; #endif // MYAPP_H
#include "myapp.h" Myapp::Myapp(int argc, char* argv[], QObject *parent) : QCoreApplication(argc, argv) { } bool Myapp::event( QEvent * e ) { if(e->type() == (mytype1)){ cout << "thread id:" << QThread::currentThreadId() << "recv a event, type is:" << e->type() << endl; } return QCoreApplication::event(e); }
#ifndef MYTHREAD_H #define MYTHREAD_H #include <QThread> #include <QTimer> #include <QEvent> #include <iostream> using namespace std; enum Type{ mytype1 = QEvent::User+1, mytype2 }; // 这是我自定义的事件类型。这里有个问题,可能是qt的bug,如果我编译成功了,然后改mytype1=QEvent::User,再编译运行,就会收不到事件 class Mythread : public QThread { Q_OBJECT public: explicit Mythread(QObject *parent = 0); signals: public slots: void mytimedout(); protected: void run(); QTimer _timer; }; #endif // MYTHREAD_H
#include <QCoreApplication> #include "mythread.h" Mythread::Mythread(QObject *parent) : QThread(parent) { } void Mythread::run() { QTimer mytimer; connect(&mytimer, SIGNAL(timeout()), this, SLOT(mytimedout())); cout << "child thread id: " << QThread::currentThreadId() << endl; mytimer.start(2000); exec(); } void Mythread::mytimedout() { cout << "thread id: " << QThread::currentThreadId() << endl; QEvent *eve = new QEvent((QEvent::Type)(mytype1)); QCoreApplication::postEvent(QCoreApplication::instance(), eve); }
#include <QtCore/QCoreApplication> #include "mythread.h" #include "myapp.h" int main(int argc, char *argv[]) { Myapp a(argc, argv); cout << "reg value:" << QEvent::registerEventType(mytype1) << endl; // 这里注册一下,看该类型的事件是否被别人注册过了,避免混淆 cout << "reg value:" << QEvent::registerEventType(mytype2) << endl; cout << "main thread id:" << QThread::currentThreadId() << endl; Mythread thread; thread.start(); thread.moveToThread(&thread); return a.exec(); }
我们在Mythread::mytimedout()里new 了一个QEvnet对象,却没有去delete它,那么它会内存泄漏吗?其实不会,因为这个事件被发出去后,处理该事件的对象在处理完该事件后,会delete它,比如这里是
bool Myapp::event( QEvent * e ) { if(e->type() == (mytype1)){ cout << "thread id:" << QThread::currentThreadId() << "recv a event, type is:" << e->type() << endl; } return QCoreApplication::event(e); }return QCoreApplication::event(e); 这里是转给父类去处理,估计最终会由QObject的event函数来delete掉。
我们可以自己写个类继承自QEvent,QEvent的析构函数为虚。我们的类继承它,别人delete这个类时,除了会执行自己的析构函数以外,也会调用QEvent的析构函数。
#ifndef MYTHREAD_H #define MYTHREAD_H #include <QThread> #include <QTimer> #include <QEvent> #include <iostream> using namespace std; enum Type{ mytype1 = QEvent::User+1, mytype2 }; class Myevent:public QEvent { public: Myevent(QEvent::Type type):QEvent(type){} ~Myevent(){ cout << "thread id: " << QThread::currentThreadId() << "destroy event, type is:" << type() << endl; } }; class Mythread : public QThread { Q_OBJECT public: explicit Mythread(QObject *parent = 0); signals: public slots: void mytimedout(); protected: void run(); QTimer _timer; }; #endif // MYTHREAD_H
void Mythread::mytimedout() { cout << "thread id: " << QThread::currentThreadId() << endl; QEvent *eve = new Myevent((QEvent::Type)(mytype1)); QCoreApplication::postEvent(QCoreApplication::instance(), eve); }
最后,我们让父类接收到mytype1事件后,往子线程发一个mytype2事件。
类Mythread需要重载event方法
bool Mythread::event( QEvent * e ) { switch(e->type()) { case mytype2: cout << "child thread:" << QThread::currentThreadId() << "recv a event, type is:" << e->type() << endl; break; default: break; } return QThread::event(e); }
bool Myapp::event( QEvent * e ) { if(e->type() == (mytype1)){ cout << "thread id:" << QThread::currentThreadId() << "recv a event, type is:" << e->type() << endl; QEvent *eve = new Myevent((QEvent::Type)mytype2); postEvent(_recv, eve); } return QCoreApplication::event(e); }
void setReceive(QObject *obj){ _recv = obj; } protected: QObject *_recv;
#include <QtCore/QCoreApplication> #include "mythread.h" #include "myapp.h" int main(int argc, char *argv[]) { Myapp a(argc, argv); cout << "reg value:" << QEvent::registerEventType(mytype1) << endl; cout << "reg value:" << QEvent::registerEventType(mytype2) << endl; cout << "main thread id:" << QThread::currentThreadId() << endl; Mythread thread; a.setReceive(&thread); thread.start(); thread.moveToThread(&thread); return a.exec(); }
注意:
thread.moveToThread(&thread) // 这不是一个好的方法,这里作为例子这么用可以更快速让例子运行起来
参考:
http://www.qtcn.org/bbs/simple/?t32303.html
http://www.cnblogs.com/tankery/archive/2011/03/09/2004561.html
http://www.cnblogs.com/andreitang/archive/2011/08/03/2125815.html