auto pDrawNode = DrawNode::create(); this->addChild(pDrawNode,2); pDrawNode->drawCircle(Vec2(200, 200), 50, 1, 100, false, 1, 1, Color4F::BLUE); //圆形 pDrawNode->drawTriangle(Vec2(180, 170), Vec2(240, 210), Vec2(300, 170), Color4F::GREEN); //三角形(实心) pDrawNode->drawRect(Vec2(100, 100), Vec2(200, 500), Color4F::BLACK); //矩形 pDrawNode->drawLine(Vec2(300, 300), Vec2(300, 800), Color4F::GREEN); //线 pDrawNode->drawQuadBezier(Vec2(100, 270), Vec2(410, 500), Vec2(620, 270), 10,Color4F::BLUE); //贝塞尔曲线