FMS 4.5 + Flex mobile 之 Hello World

实例详细步骤:

 

1. 安装FMS 4.5,启动FMS 服务,安装目录applications下创建文件夹HelloFms

比如:D:\Program Files\Adobe\Flash Media Server 4.5\applications\HelloFms

 

2.HelloFms目录下创建main.asc,编写FMS服务器端脚本,保存成utf-8编码

main.asc脚本如下:

 

// 有客户连接
application.onConnect = function(client) {	
	// 接受连接
	application.acceptConnection(client);
	// 输出一个信息,这个信息可以在fms的admin工具里看到
	trace("HelloFMS接受连接");
}

//客户断开时
application.onDisconnect = function(client) {
	trace( "客户已断开");
}

//客户发布流时
application.onPublish = function(client, myStream) {
	trace(myStream.name + "开始发布" + application.name);
}

//取消发布时
application.onUnpublish = function( client, myStream ) {
	trace(myStream.name + " 停止发布"  );
}

Client.prototype.serverHelloMsg = function(helloStr){
	trace(helloStr);
	return "Hello, " + helloStr + "!";
}
  


3.启动FlashBuilder 4.6,创建Flex手机工程,工程名称HelloFms,目标平台Google Android,注意CAMERA和RECORD_AUDIO权限配置

HelloFms-app.xml如下:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.1">

<!-- Adobe AIR Application Descriptor File Template.

	Specifies parameters for identifying, installing, and launching AIR applications.

	xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.1
			The last segment of the namespace specifies the version 
			of the AIR runtime required for this application to run.
			
	minimumPatchLevel - The minimum patch level of the AIR runtime required to run 
			the application. Optional.
-->

	<!-- A universally unique application identifier. Must be unique across all AIR applications.
	Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
	<id>HelloFms</id>

	<!-- Used as the filename for the application. Required. -->
	<filename>HelloFms</filename>

	<!-- The name that is displayed in the AIR application installer. 
	May have multiple values for each language. See samples or xsd schema file. Optional. -->
	<name>HelloFms</name>
	
	<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. 
	Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
	An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->
	<versionNumber>0.0.0</versionNumber>
		         
	<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
	<!-- <versionLabel></versionLabel> -->

	<!-- Description, displayed in the AIR application installer.
	May have multiple values for each language. See samples or xsd schema file. Optional. -->
	<!-- <description></description> -->

	<!-- Copyright information. Optional -->
	<!-- <copyright></copyright> -->

	<!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
	<!-- <publisherID></publisherID> -->

	<!-- Settings for the application's initial window. Required. -->
	<initialWindow>
		<!-- The main SWF or HTML file of the application. Required. -->
		<!-- Note: In Flash Builder, the SWF reference is set automatically. -->
		<content>[此值将由 Flash Builder 在输出 app.xml 中覆盖]</content>
		
		<!-- The title of the main window. Optional. -->
		<!-- <title></title> -->

		<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
		<!-- <systemChrome></systemChrome> -->

		<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
		<!-- <transparent></transparent> -->

		<!-- Whether the window is initially visible. Optional. Default false. -->
		<!-- <visible></visible> -->

		<!-- Whether the user can minimize the window. Optional. Default true. -->
		<!-- <minimizable></minimizable> -->

		<!-- Whether the user can maximize the window. Optional. Default true. -->
		<!-- <maximizable></maximizable> -->

		<!-- Whether the user can resize the window. Optional. Default true. -->
		<!-- <resizable></resizable> -->

		<!-- The window's initial width in pixels. Optional. -->
		<!-- <width></width> -->

		<!-- The window's initial height in pixels. Optional. -->
		<!-- <height></height> -->

		<!-- The window's initial x position. Optional. -->
		<!-- <x></x> -->

		<!-- The window's initial y position. Optional. -->
		<!-- <y></y> -->

		<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
		<!-- <minSize></minSize> -->

		<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
		<!-- <maxSize></maxSize> -->

        <!-- The initial aspect ratio of the app when launched (either "portrait" or "landscape"). Optional. Mobile only. Default is the natural orientation of the device -->

        <!-- <aspectRatio></aspectRatio> -->

        <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->

        <!-- <autoOrients></autoOrients> -->

        <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->

        <!-- <fullScreen></fullScreen> -->

        <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->

        <!-- <renderMode></renderMode> -->

		<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
		<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
	<autoOrients>true</autoOrients>
        <fullScreen>false</fullScreen>
        <visible>true</visible>
        <softKeyboardBehavior>none</softKeyboardBehavior>
    </initialWindow>

	<!-- We recommend omitting the supportedProfiles element, -->
	<!-- which in turn permits your application to be deployed to all -->
	<!-- devices supported by AIR. If you wish to restrict deployment -->
	<!-- (i.e., to only mobile devices) then add this element and list -->
	<!-- only the profiles which your application does support. -->
	<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->

	<!-- The subpath of the standard default installation location to use. Optional. -->
	<!-- <installFolder></installFolder> -->

	<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
	<!-- <programMenuFolder></programMenuFolder> -->

	<!-- The icon the system uses for the application. For at least one resolution,
	specify the path to a PNG file included in the AIR package. Optional. -->
	<!-- <icon>
		<image16x16></image16x16>
		<image32x32></image32x32>
		<image36x36></image36x36>
		<image48x48></image48x48>
		<image57x57></image57x57>
		<image72x72></image72x72>
		<image114x114></image114x114>
		<image128x128></image128x128>
	</icon> -->

	<!-- Whether the application handles the update when a user double-clicks an update version
	of the AIR file (true), or the default AIR application installer handles the update (false).
	Optional. Default false. -->
	<!-- <customUpdateUI></customUpdateUI> -->
	
	<!-- Whether the application can be launched when the user clicks a link in a web browser.
	Optional. Default false. -->
	<!-- <allowBrowserInvocation></allowBrowserInvocation> -->

	<!-- Listing of file types for which the application can register. Optional. -->
	<!-- <fileTypes> -->

		<!-- Defines one file type. Optional. -->
		<!-- <fileType> -->

			<!-- The name that the system displays for the registered file type. Required. -->
			<!-- <name></name> -->

			<!-- The extension to register. Required. -->
			<!-- <extension></extension> -->
			
			<!-- The description of the file type. Optional. -->
			<!-- <description></description> -->
			
			<!-- The MIME content type. -->
			<!-- <contentType></contentType> -->
			
			<!-- The icon to display for the file type. Optional. -->
			<!-- <icon>
				<image16x16></image16x16>
				<image32x32></image32x32>
				<image48x48></image48x48>
				<image128x128></image128x128>
			</icon> -->
			
		<!-- </fileType> -->
	<!-- </fileTypes> -->

    <!-- iOS specific capabilities -->
	<!-- <iPhone> -->
		<!-- A list of plist key/value pairs to be added to the application Info.plist -->
		<!-- <InfoAdditions>
            <![CDATA[
                <key>UIDeviceFamily</key>
                <array>
                    <string>1</string>
                    <string>2</string>
                </array>
                <key>UIStatusBarStyle</key>
                <string>UIStatusBarStyleBlackOpaque</string>
                <key>UIRequiresPersistentWiFi</key>
                <string>YES</string>
            ]]>
        </InfoAdditions> -->
        <!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
		<!-- <Entitlements>
            <![CDATA[
                <key>keychain-access-groups</key>
                <array>
                    <string></string>
                    <string></string>
                </array>
            ]]>
        </Entitlements> -->
	<!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
	<!-- <requestedDisplayResolution></requestedDisplayResolution> -->
	<!-- </iPhone> -->

	<!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
    <!--<android> -->
    <!--	<manifestAdditions>
		<![CDATA[
			<manifest android:installLocation="auto">
				<uses-permission android:name="android.permission.INTERNET"/>
				<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
				<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
				<uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
				<application android:enabled="true">
					<activity android:excludeFromRecents="false">
						<intent-filter>
							<action android:name="android.intent.action.MAIN"/>
							<category android:name="android.intent.category.LAUNCHER"/>
						</intent-filter>
					</activity>
				</application>
            </manifest>
		]]>
        </manifestAdditions> -->
	    <!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->
        <!-- <colorDepth></colorDepth> -->
    <!-- </android> -->
	<!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->

<android>
        <colorDepth>16bit</colorDepth>
        <manifestAdditions><![CDATA[
			<manifest android:installLocation="auto">
			    <!--See the Adobe AIR documentation for more information about setting Google Android permissions-->
			    <!--删除 android.permission.INTERNET 权限将导致无法调试设备上的应用程序-->
			    <uses-permission android:name="android.permission.INTERNET"/>
			    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
			    <!--<uses-permission android:name="android.permission.READ_PHONE_STATE"/>-->
			    <!--<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>-->
			    <!--应同时切换 DISABLE_KEYGUARD 和 WAKE_LOCK 权限,才能访问 AIR
		的 SystemIdleMode API-->
			    <uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>
			    <uses-permission android:name="android.permission.WAKE_LOCK"/>
			    <uses-permission android:name="android.permission.CAMERA"/>
			    <uses-permission android:name="android.permission.RECORD_AUDIO"/>
			    <!--应同时切换 ACCESS_NETWORK_STATE 和 ACCESS_WIFI_STATE 权限,才能使用 AIR
		的 NetworkInfo API-->
			    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
			    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
			</manifest>
			
		]]></manifestAdditions>
    </android>
    <iPhone>
        <InfoAdditions><![CDATA[
			<key>UIDeviceFamily</key>
			<array>
				<string>1</string>
				<string>2</string>
			</array>
		]]></InfoAdditions>
        <requestedDisplayResolution>high</requestedDisplayResolution>
    </iPhone>
</application>


4.HelloFmsView.mxml 源代码如下:

<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009" 
		xmlns:s="library://ns.adobe.com/flex/spark" 
		actionBarVisible="false"
		creationComplete="creationCompleteHandler(event)">
	<fx:Declarations>
		<!-- 将非可视元素(例如服务、值对象)放在此处 -->
	</fx:Declarations>
	<fx:Script>
		<![CDATA[
			import mx.events.FlexEvent;
			
			private var cam:Camera = Camera.getCamera(); //获取视频源设备
			private var mic:Microphone = Microphone.getMicrophone();//获取声源设备
			private var video:Video=new Video(320,240);
			private var nc:NetConnection=new NetConnection();
			private var nsOut:NetStream; //用于发布流
			private var nsIn:NetStream;  //用于接收流
			
			private function initConn (e:NetStatusEvent):void
			{
				trace(e.info.code);
				
				switch (e.info.code) {
					
					case "NetConnection.Connect.Closed" :						
						break;
					
					case "NetConnection.Connect.Failed" :						
						break;
					
					case "NetConnection.Connect.Success" :
						var h264Settings:H264VideoStreamSettings  = new H264VideoStreamSettings();
						h264Settings.setProfileLevel(H264Profile.MAIN, H264Level.LEVEL_5_1);
						h264Settings.setMode(320, 240, 15);
						h264Settings.setQuality(0, 85);
						
						nsOut=new NetStream(nc);
						nsOut.attachAudio (mic);
						nsOut.attachCamera (cam);
						nsOut.videoStreamSettings = h264Settings;
						nsOut.publish("hello","live");//发布流。其中iLive为流的名称,监听者通过该名称来播放此流。live意为实时发布。
						
						nsIn=new NetStream(nc);
						nsIn.play("hello");//播放节目名称
						video.attachNetStream(nsIn);//视频组件加载输入流
						this.stage.addChild(video);//将视频组件加载到舞台上显示。
						
						var resp:Responder = new Responder(onSuccess,onFailed);						
						nc.call("serverHelloMsg", resp, "Hello FMS!");//调用服务端的serverHelloMsg的方法
						
						break;
					
					case "NetConnection.Connect.Rejected" :						
						break;
					
					case "NetConnection.Connect.InvalidApp":
						break; 

					case "NetConnection.Connect.AppShutDown":
						break;  

					default :
						break;
					
				}				
			}
			
			private function onSuccess(result:Object):void {				
				trace("服务端返回内容:" + result.toString());
			}
			
			private function onFailed(result:Object):void {
				trace(result.description);
				trace(result.code);
			}

			
			protected function creationCompleteHandler(event:FlexEvent):void
			{
				// TODO Auto-generated method stub
				nc.addEventListener (NetStatusEvent.NET_STATUS,initConn);
				nc.addEventListener(AsyncErrorEvent.ASYNC_ERROR,onAsyncErrorHandler);  
				nc.connect("rtmp://127.0.0.1/HelloFms");
				nc.client = this;
			}
			
			private function onAsyncErrorHandler(evt:AsyncErrorEvent):void{}  
			
			private function onBWDone(rs:Object):void
			{}
			
		]]>
	</fx:Script>
</s:View>

 

5.配置成模拟器运行,如果电脑正常连接摄像头,则Android手机模拟器上可以看到摄像头抓取的图像。本人测试通过。

控制台运行结果:

[SWF] HelloFms.swf - 解压缩后为 2,772,803 个字节
NetConnection.Connect.Success
服务端返回内容:Hello, Hello FMS!!
[卸装 SWF] HelloFms.swf

 

6.注意不要将FMS的live例子中的main.far文件拷贝到HelloFms目录内,否则会报错:NetConnection.Call.Failed,描述信息是Method not found (serverHelloMsg).

    如果还是仍然报错,试试重启FMS服务来解决这个问题。

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