入门基础:Java用synth自定义皮肤

1.  新建一个工程,工程名为untitled1

2.  新建一个应用程序(File->New->Application

3.  Frame1中添加一个按钮

4.  classes\untitled1目录下添加图象文件(1_Down.gif1_Off.gif1_On.gif,分别表示按钮的三种状态)和demo.xml文件

Demo.xml中的内容是:

<synth>

  <style id="button">

      <state>

    <imagePainter method="buttonBackground" path="images/1_On.gif"

                  sourceInsets="9 10 9 12" paintCenter="true" stretch="true"/>

    <insets top="9" left="10" bottom="9" right="12"/>

    <font name="Aharoni" size="16"/>

    <color type="TEXT_FOREGROUND" value="#FFFFFF"/>

      </state>

      <state value="MOUSE_OVER">

    <imagePainter method="buttonBackground" path="images/1_Down.gif"

                  sourceInsets="9 10 9 12" paintCenter="true" stretch="true"/>

    <insets top="9" left="10" bottom="9" right="12"/>

    <color type="TEXT_FOREGROUND" value="#FFFFFF"/>

      </state>

      <state value="PRESSED">

    <imagePainter method="buttonBackground" path="images/1_Off.gif"

                  sourceInsets="10 12 8 9" paintCenter="true" stretch="true"/>

    <insets top="10" left="12" bottom="8" right="9"/>

    <color type="TEXT_FOREGROUND" value="#FFFFFF"/>

      </state>

    <property key="Button.margin" type="insets" value="0 0 0 0"/>

  </style>

  <bind style="button" type="region" key="Button"/>

</synth>

5.  Application1.java文件的头部加入以下语句:

import javax.swing.plaf.synth.SynthLookAndFeel;

6.  public void run()函数做如下的修改:

public void run() {

            try {

             

                //添加以下3个语句

          SynthLookAndFeel synth = new SynthLookAndFeel();

          synth.load(Application1.class.getResourceAsStream("demo.xml"),Application1.class);

          UIManager.setLookAndFeel(synth);

               

          /*原先的语句          

          UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

                */

        }

7.  编译运行,便可看到结果了。

    

8.  其它控件的使用方法类似。

 

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