1. 新建一个工程,工程名为untitled1
2. 新建一个应用程序(File->New->Application)
3. 在Frame1中添加一个按钮
4. 在classes\untitled1目录下添加图象文件(1_Down.gif、1_Off.gif、1_On.gif,分别表示按钮的三种状态)和demo.xml文件
Demo.xml中的内容是:
<synth>
<style id="button">
<state>
<imagePainter method="buttonBackground" path="images/1_On.gif"
sourceInsets="9 10 9 12" paintCenter="true" stretch="true"/>
<insets top="9" left="10" bottom="9" right="12"/>
<font name="Aharoni" size="16"/>
<color type="TEXT_FOREGROUND" value="#FFFFFF"/>
</state>
<state value="MOUSE_OVER">
<imagePainter method="buttonBackground" path="images/1_Down.gif"
sourceInsets="9 10 9 12" paintCenter="true" stretch="true"/>
<insets top="9" left="10" bottom="9" right="12"/>
<color type="TEXT_FOREGROUND" value="#FFFFFF"/>
</state>
<state value="PRESSED">
<imagePainter method="buttonBackground" path="images/1_Off.gif"
sourceInsets="10 12 8 9" paintCenter="true" stretch="true"/>
<insets top="10" left="12" bottom="8" right="9"/>
<color type="TEXT_FOREGROUND" value="#FFFFFF"/>
</state>
<property key="Button.margin" type="insets" value="0 0 0 0"/>
</style>
<bind style="button" type="region" key="Button"/>
</synth>
5. 在Application1.java文件的头部加入以下语句:
import javax.swing.plaf.synth.SynthLookAndFeel;
6. 对public void run()函数做如下的修改:
public void run() {
try {
//添加以下3个语句
SynthLookAndFeel synth = new SynthLookAndFeel();
synth.load(Application1.class.getResourceAsStream("demo.xml"),Application1.class);
UIManager.setLookAndFeel(synth);
/*原先的语句
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
*/
}
7. 编译运行,便可看到结果了。
8. 其它控件的使用方法类似。