边播边下有三套左右实现思路,本文使用AVPlayer + AVURLAsset实现。
实现边下边播,其实就是手动实现AVPlayer的上列播放过程。
OK,边播边下的原理知道了,我们可以正式写代码了~建议先从文末链接处把Demo下载下来,对着Demo咱们慢慢道来~
共需要三个类:
先从小弟说起
如上文所说,小弟是负责做脏活累活的。 负责和服务器连接、向服务器请求数据、把请求回来的数据写到本地缓存文件、把写完的缓存文件移到持久化目录去
private func _initialTmpFile() { do { try NSFileManager.defaultManager().createDirectoryAtPath(StreamAudioConfig.audioDicPath, withIntermediateDirectories: true, attributes: nil) } catch { print("creat dic false -- error:\(error)") } if NSFileManager.defaultManager().fileExistsAtPath(StreamAudioConfig.tempPath) { try! NSFileManager.defaultManager().removeItemAtPath(StreamAudioConfig.tempPath) } NSFileManager.defaultManager().createFileAtPath(StreamAudioConfig.tempPath, contents: nil, attributes: nil) }
/** 连接服务器,请求数据(或拼range请求部分数据)(此方法中会将协议头修改为http) - parameter offset: 请求位置 */ public func set(URL url: NSURL, offset: Int) { func initialTmpFile() { try! NSFileManager.defaultManager().removeItemAtPath(StreamAudioConfig.tempPath) NSFileManager.defaultManager().createFileAtPath(StreamAudioConfig.tempPath, contents: nil, attributes: nil) } _updateFilePath(url) self.url = url self.offset = offset // 如果建立第二次请求,则需初始化缓冲文件 if taskArr.count >= 1 { initialTmpFile() } // 初始化已下载文件长度 downLoadingOffset = 0 // 把stream://xxx的头换成http://的头 let actualURLComponents = NSURLComponents(URL: url, resolvingAgainstBaseURL: false) actualURLComponents?.scheme = "http" guard let URL = actualURLComponents?.URL else {return} let request = NSMutableURLRequest(URL: URL, cachePolicy: NSURLRequestCachePolicy.ReloadIgnoringCacheData, timeoutInterval: 20.0) // 若非从头下载,且视频长度已知且大于零,则下载offset到videoLength的范围(拼request参数) if offset > 0 && videoLength > 0 { request.addValue("bytes=\(offset)-\(videoLength - 1)", forHTTPHeaderField: "Range") } connection?.cancel() connection = NSURLConnection(request: request, delegate: self, startImmediately: false) connection?.setDelegateQueue(NSOperationQueue.mainQueue()) connection?.start() }
public func connection(connection: NSURLConnection, didReceiveResponse response: NSURLResponse) { isFinishLoad = false guard response is NSHTTPURLResponse else {return} // 解析头部数据 let httpResponse = response as! NSHTTPURLResponse let dic = httpResponse.allHeaderFields let content = dic["Content-Range"] as? String let array = content?.componentsSeparatedByString("/") let length = array?.last // 拿到真实长度 var videoLength = 0 if Int(length ?? "0") == 0 { videoLength = Int(httpResponse.expectedContentLength) } else { videoLength = Int(length!)! } self.videoLength = videoLength //TODO: 此处需要修改为真实数据格式 - 从字典中取 self.mimeType = "video/mp4" // 回调 recieveVideoInfoHandler?(task: self, videoLength: videoLength, mimeType: mimeType!) // 连接加入到任务数组中 taskArr.append(connection) // 初始化文件传输句柄 fileHandle = NSFileHandle.init(forWritingAtPath: StreamAudioConfig.tempPath) }
public func connection(connection: NSURLConnection, didReceiveData data: NSData) { // 寻址到文件末尾 self.fileHandle?.seekToEndOfFile() self.fileHandle?.writeData(data) self.downLoadingOffset += data.length self.receiveVideoDataHandler?(task: self) // print("线程 - \(NSThread.currentThread())") // 注意,这里用子线程有问题 let queue = dispatch_queue_create("com.azen.taskConnect", DISPATCH_QUEUE_SERIAL) dispatch_async(queue) { // // 寻址到文件末尾 // self.fileHandle?.seekToEndOfFile() // self.fileHandle?.writeData(data) // self.downLoadingOffset += data.length // self.receiveVideoDataHandler?(task: self) // let thread = NSThread.currentThread() // print("线程 - \(thread)") }
public func connectionDidFinishLoading(connection: NSURLConnection) { func tmpPersistence() { isFinishLoad = true let fileName = url?.lastPathComponent // let movePath = audioDicPath.stringByAppendingPathComponent(fileName ?? "undefine.mp4") let movePath = StreamAudioConfig.audioDicPath + "/\(fileName ?? "undefine.mp4")" _ = try? NSFileManager.defaultManager().removeItemAtPath(movePath) var isSuccessful = true do { try NSFileManager.defaultManager().copyItemAtPath(StreamAudioConfig.tempPath, toPath: movePath) } catch { isSuccessful = false print("tmp文件持久化失败") } if isSuccessful { print("持久化文件成功!路径 - \(movePath)") } } if taskArr.count < 2 { tmpPersistence() } receiveVideoFinishHanlder?(task: self) }
其他方法包括断线重连以及公开一个cancel方法cancel掉和服务器的连接
秘书要干的最主要的事情就是响应播放器老大的号令,所有方法都是围绕着播放器老大来的。秘书需要遵循AVAssetResourceLoaderDelegate协议才能被录用。
这个方法其实是播放器在说:小秘呀,我想要这段音频文件。你能现在给我还是等等给我啊?
一定要返回:true,告诉播放器,我等等给你。
然后,立马找本地缓存文件里有木有这段数据,有把数据拿给播放器,如果木有,则派秘书的小弟向服务器要。
具体实现代码有点多,这里就不全部贴出来了。可以去看看文末的Demo记得赏颗星哟~
/** 播放器问:是否应该等这requestResource加载完再说? 这里会出现很多个loadingRequest请求, 需要为每一次请求作出处理 - parameter resourceLoader: 资源管理器 - parameter loadingRequest: 每一小块数据的请求 - returns: <#return value description#> */ public func resourceLoader(resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool { // 添加请求到队列 pendingRequset.append(loadingRequest) // 处理请求 _dealWithLoadingRequest(loadingRequest) print("----\(loadingRequest)") return true }
/** 播放器关闭了下载请求 播放器关闭一个旧请求,都会发起一到多个新请求,除非已经播放完毕了 - parameter resourceLoader: 资源管理器 - parameter loadingRequest: 待关请求 */ public func resourceLoader(resourceLoader: AVAssetResourceLoader, didCancelLoadingRequest loadingRequest: AVAssetResourceLoadingRequest) { guard let index = pendingRequset.indexOf(loadingRequest) else {return} pendingRequset.removeAtIndex(index) }
负责调度所有播放器的,负责App中的一切涉及音频播放的事件
唔。。犯个小懒。。代码直接贴上来咯~要赶不上楼下的538路公交啦~~谢谢大家体谅哦~
public class MusicPlayerManager: NSObject { // public var status public var currentURL: NSURL? { get { guard let currentIndex = currentIndex, musicURLList = musicURLList where currentIndex < musicURLList.count else {return nil} return musicURLList[currentIndex] } } /**播放状态,用于需要获取播放器状态的地方KVO*/ public var status: ManagerStatus = .Non /**播放进度*/ public var progress: CGFloat { get { if playDuration > 0 { let progress = playTime / playDuration return progress } else { return 0 } } } /**已播放时长*/ public var playTime: CGFloat = 0 /**总时长*/ public var playDuration: CGFloat = CGFloat.max /**缓冲时长*/ public var tmpTime: CGFloat = 0 public var playEndConsul: (()->())? /**强引用控制器,防止被销毁*/ public var currentController: UIViewController? // private status private var currentIndex: Int? private var currentItem: AVPlayerItem? { get { if let currentURL = currentURL { let item = getPlayerItem(withURL: currentURL) return item } else { return nil } } } private var musicURLList: [NSURL]? // basic element public var player: AVPlayer? private var playerStatusObserver: NSObject? private var resourceLoader: RequestLoader = RequestLoader() private var currentAsset: AVURLAsset? private var progressCallBack: ((tmpProgress: Float?, playProgress: Float?)->())? public class var sharedInstance: MusicPlayerManager { struct Singleton { static let instance = MusicPlayerManager() } // 后台播放 let session = AVAudioSession.sharedInstance() do { try session.setActive(true) } catch { print(error) } do { try session.setCategory(AVAudioSessionCategoryPlayback) } catch { print(error) } return Singleton.instance } public enum ManagerStatus { case Non, LoadSongInfo, ReadyToPlay, Play, Pause, Stop } } // MARK: - basic public funcs extension MusicPlayerManager { /** 开始播放 */ public func play(musicURL: NSURL?) { guard let musicURL = musicURL else {return} if let index = getIndexOfMusic(music: musicURL) { // 歌曲在队列中,则按顺序播放 currentIndex = index } else { putMusicToArray(music: musicURL) currentIndex = 0 } playMusicWithCurrentIndex() } public func play(musicURL: NSURL?, callBack: ((tmpProgress: Float?, playProgress: Float?)->())?) { play(musicURL) progressCallBack = callBack } public func next() { currentIndex = getNextIndex() playMusicWithCurrentIndex() } public func previous() { currentIndex = getPreviousIndex() playMusicWithCurrentIndex() } /** 继续 */ public func goOn() { player?.rate = 1 } /** 暂停 - 可继续 */ public func pause() { player?.rate = 0 } /** 停止 - 无法继续 */ public func stop() { endPlay() } } // MARK: - private funcs extension MusicPlayerManager { private func putMusicToArray(music URL: NSURL) { if musicURLList == nil { musicURLList = [URL] } else { musicURLList!.insert(URL, atIndex: 0) } } private func getIndexOfMusic(music URL: NSURL) -> Int? { let index = musicURLList?.indexOf(URL) return index } private func getNextIndex() -> Int? { if let musicURLList = musicURLList where musicURLList.count > 0 { if let currentIndex = currentIndex where currentIndex + 1 < musicURLList.count { return currentIndex + 1 } else { return 0 } } else { return nil } } private func getPreviousIndex() -> Int? { if let currentIndex = currentIndex { if currentIndex - 1 >= 0 { return currentIndex - 1 } else { return musicURLList?.count ?? 1 - 1 } } else { return nil } } /** 从头播放音乐列表 */ private func replayMusicList() { guard let musicURLList = musicURLList where musicURLList.count > 0 else {return} currentIndex = 0 playMusicWithCurrentIndex() } /** 播放当前音乐 */ private func playMusicWithCurrentIndex() { guard let currentURL = currentURL else {return} // 结束上一首 endPlay() player = AVPlayer(playerItem: getPlayerItem(withURL: currentURL)) observePlayingItem() } /** 本地不存在,返回nil,否则返回本地URL */ private func