以把一个BREW上功能移植到Symbian平台为例,看一下具体的实现方式。由于网络应用的重要地位,这里先使用BREW3.x中ISockPort建立一个TCP的连接。首先,初始化服务器的地址:
pME->m_saSockAddr.wFamily = AEE_AF_INET;
pME->m_saSockAddr.inet.port = HTONS(SERVER_PORT);
INET_PTON(pMe->saSockAddr.wFamily, SERVER_ADDR, &(pMe->saSockAddr.inet.addr));
然后创建并打开ISockPort,
ret = ISHELL_CreateInstance(pME->m_pIShell, AEECLSID_SOCKPORT, (void**)&(pME->m_pISockPort));
ret = ISOCKPORT_OpenEx(pME->m_pISockPort, AEE_AF_INET, AEE_SOCKPORT_STREAM, 0);
接下来建立TCP连接,
ret = ISOCKPORT_Connect(pME->m_pISockPort, &pME->m_saSockAddr);
if (AEEPORT_WAIT == ret){
ISOCKPORT_WriteableEx(pME->m_pISockPort,&pME->m_cbWriteCallback, MyApp_TryConnect, pME);
return;
}
建立连接成功后,就可以从服务器读写数据了
ret=ISOCKPORT_Write(pME->m_pISockPort,pME->m_caWriteBuffer + pME->m_nBytesWritten, BUFFER_SIZE - pME->m_nBytesWritten);
// retry later
if (AEEPORT_WAIT == ret){
ISOCKPORT_WriteableEx(pME->m_pISockPort, &pME->m_cbWriteCallback, CApp_TryWrite, pME);
return;
}
最后,取消回调并释放ISockPort接口。
CALLBACK_Cancel(&pME->m_cbReadCallback);
CALLBACK_Cancel(&pME->m_cbWriteCallback);
IBASE_Release((IBase*)(pME->m_pISockPort));
Symbian 是使用C++的,移植以上功能的时候,需要使用Symbian OS 中客户端服务器框架。首先从 CActive 创建自己的对象:
#include <e32base.h>
#include <in_sock.h>
#include <es_sock.h>
class CTCPConnector : public CActive
{
private:
// these are some of the classes relevant to opening a TCP connection:
TInt iState;
RSocket iSocket;
RSocketServ iSocketServer;
RHostResolver iResolver;
TInetAddr iAddress;
…
}
然后定义服务方法
void CTCPConnector::MakeOutgoingConnectionL(const TDesC& aHost, TInt aPort){
...
iState = EGetByName;
iResolver.GetByName( /* parameters required for resolving a host */);
...
}
接下来实现建立连接的方法
void CSEIConnector::ConnectSocketL(void){
...
iSocketServer.Connect();
...
iSocket.Open(iSocketServer, KAfInet, KSockStream, KProtocolInetTcp);
...
iSocket.Connect(/*parameters required connecting */);
...
iSocket.Connect(iAddress, iStatus);
iState = ESocketConnect;
...
}
最后实现RunL() 来处理事件通知:
void CTCPConnector::RunL(){
TInt error = KErrNone;
switch(iState)
{
case EGetByName:
{
ConnectSocketL();
break;
}
case ESocketConnect:
{
ProcessRequestL();
break;
}
}
}
在Symbian中的工作流程是这样的,客户端调用MakeOutgoingConnectionL(), MakeOutgoingConnectionL()首先发起 DNS 查询,如果域名被成功解析,则开始调用CTCPConnector::RunL()。在CTCPConnector::RunL()中,先要检查请求的状态,如果当前状态值是EGetByName就可以调用ConnectSocketL()了。在ConnectSocketL()中,要创建客户端和服务器的类以及相应的RSocket 和 RSocketServer。最后,调用RSocket::Connect() 来创建正在的TCP连接,无论连接成功或者失败,都将再一次运行RunL(),具体的数据读写过程以此类推。