参考文档:
http://www.iteye.com/topic/479217
MenuMidlet类:是主类;Menu类:Menu的绘制;MenuScreen类:Menu事件处理。
1. 菜单绘制
(1)菜单有两种状态:激活状态和非激活状态。
在激活状态下,显示菜单项,并且可以接受用户的上下选择事件;在非激活状态下,隐藏菜单项,不接受用户的上下选择事件。
(2)菜单的绘制包括激活状态下的菜单绘制和非激活状态下的菜单绘制
非激活状态下的菜单绘制包括:左菜单(options)和右菜单(exit)绘制;激活状态下的菜单绘制包括:左菜单(options)和右菜单(cancel)绘制,左菜单项(新建,设定,记录,帮助,关于)绘制。
2.菜单事件处理
Canvas提供了keyPressed(int key)来响应用户的按键;Canvas中的gameAction是将手机键盘映射成为游戏动作的机制。
3.代码
public class Menu { private String leftOption; private String rightOption; private String cancelOption = "Cancel"; private String[] menuOptions; private int padding = 5; // 颜色设置 private static final int defaultFontColor = 0x000000; // 默认字体颜色 private static final int selectedFontColor = 0xfff000; // 选中后字体颜色 private static final int bgColor = 0xCCCCCC;// 菜单背景色 private static final int highLight = 0x0000ff;// 选中的菜单高亮显示颜色 public Menu(String leftOption, String rightOption, String[] menuOptions) { this.leftOption = leftOption; this.rightOption = rightOption; this.menuOptions = menuOptions; } // end constructor public void drawInactiveMenu(GameCanvas canvas, Graphics g) { // create inactive menu font Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD, Font.SIZE_MEDIUM); int fontHeight = font.getHeight(); // clear inactive menu background int width = canvas.getWidth(); int height = canvas.getHeight(); g.setColor(bgColor); // grey color g.fillRect(0, height - fontHeight - 2 * padding, width, height); // draw left and right menu options g.setFont(font); g.setColor(defaultFontColor); // black g.drawString(leftOption, padding, height - padding, Graphics.LEFT | Graphics.BOTTOM); g.drawString(rightOption, width - padding, height - padding, Graphics.RIGHT | Graphics.BOTTOM); canvas.flushGraphics(); } // end drawInactiveMenu public void drawActiveMenu(GameCanvas canvas, Graphics g, int selectedOptionIndex) { Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD, Font.SIZE_MEDIUM); int fontHeight = font.getHeight(); int width = canvas.getWidth(); int height = canvas.getHeight(); g.setColor(bgColor); g.fillRect(0, height - fontHeight - 2 * padding, width, height); // draw default menu bar options g.setFont(font); g.setColor(0x000000); // black g.drawString(leftOption, padding, height - padding, Graphics.LEFT | Graphics.BOTTOM); // draw "Cancel" option g.drawString(cancelOption, width - padding, height - padding, Graphics.RIGHT | Graphics.BOTTOM); canvas.flushGraphics(); // draw menu options if (menuOptions != null) { // 确定菜单的最大宽度、最大高度 int menuMaxWidth = 0; int menuMaxHeight = 0; int currentWidth = 0; for (int i = 0; i < menuOptions.length; i++) { currentWidth = font.stringWidth(menuOptions[i]); if (currentWidth > menuMaxWidth) { menuMaxWidth = currentWidth; } menuMaxHeight += fontHeight + padding; } menuMaxWidth += 6 * padding; g.setColor(bgColor); g.fillRect(0, // x height - fontHeight - 2 * padding - menuMaxHeight, // y menuMaxWidth, menuMaxHeight); g.setFont(font); int menuOptionX = padding; int menuOptionY = height - fontHeight - 2 * padding - menuMaxHeight + padding; for (int i = 0; i <= menuOptions.length; i++) { g.setColor(highLight); int lineOptionY = height - fontHeight - 2 * padding - menuMaxHeight + i * (fontHeight + padding); g.drawLine(0, lineOptionY, menuMaxWidth - 1, lineOptionY); } for (int i = 0; i < menuOptions.length; i++) { if (i != selectedOptionIndex) { // draw unselected menu option g.setColor(defaultFontColor); // black g.drawString(menuOptions[i], menuOptionX, menuOptionY, Graphics.LEFT | Graphics.TOP); } else { // draw selected menu option g.setColor(highLight); int highOptionY = height - fontHeight - 2 * padding - menuMaxHeight + i * (fontHeight + padding); g.fillRect(0, highOptionY, menuMaxWidth, fontHeight + padding); g.setColor(selectedFontColor); g.drawString(menuOptions[i], menuOptionX, menuOptionY, Graphics.LEFT | Graphics.TOP); } menuOptionY += padding + fontHeight; } canvas.flushGraphics(); } } }
public class MenuScreen extends GameCanvas { static int width; // screen width static int height; // screen height private int LEFT_SOFTKEY_CODE = -6; private int RIGHT_SOFTKEY_CODE = -7; // Menu Item Labels static final String[] menuOptions = { "新建", "设置", "记录", "帮助", "关于" }; static int menuIdx;// 记录是在第几个菜单处按下的确定键。 private int currentlySelectedIndex = 0; private boolean menuIsActive = false; private String leftOption; private String rightOption; private Graphics g; private Menu menu; // Constructor public MenuScreen(MenuMidlet midlet) { super(false); // Get Width and Height of Canvas width = getWidth(); height = getHeight(); setFullScreenMode(true); menuIdx = 0; g = getGraphics(); leftOption = "Options"; rightOption = "Exit"; menu = new Menu(leftOption, rightOption, menuOptions); start(); midlet.display.setCurrent(this); } public void start() { clearScreen(); menu.drawInactiveMenu(this, g); } public void clearScreen() { g.setColor(0xffffff); // white g.fillRect(0, 0, width, height); flushGraphics(); } protected void keyPressed(int keyCode) { if (menuIsActive) { if (keyCode == RIGHT_SOFTKEY_CODE) { // draw inactive menu again clearScreen(); menu.drawInactiveMenu(this, g); menuIsActive = false; } keyCode = getGameAction(keyCode); if (keyCode == UP) { currentlySelectedIndex--; if (currentlySelectedIndex < 0) { currentlySelectedIndex = 0; // stay within limits } menu.drawActiveMenu(this, g, currentlySelectedIndex); } else if (keyCode == DOWN) { currentlySelectedIndex++; if (currentlySelectedIndex >= menuOptions.length) { currentlySelectedIndex = menuOptions.length - 1; } menu.drawActiveMenu(this, g, currentlySelectedIndex); } else if (keyCode == FIRE) { clearScreen(); g.setColor(0x000000); g.drawString("[" + menuOptions[currentlySelectedIndex] + "] was selected", 10, 15, Graphics.LEFT | Graphics.TOP); menu.drawInactiveMenu(this, g); menuIsActive = false; } } else { if (keyCode == LEFT_SOFTKEY_CODE) { // "Options" pressed menu.drawActiveMenu(this, g, currentlySelectedIndex); menuIsActive = true; } else if (keyCode == RIGHT_SOFTKEY_CODE) { } } } }
public class MenuMidlet extends MIDlet { private MenuScreen menuScreen; Display display; public MenuMidlet() { display= Display.getDisplay(this); menuScreen = new MenuScreen(this); } protected void destroyApp(boolean arg0) throws MIDletStateChangeException { } protected void pauseApp() { } protected void startApp() throws MIDletStateChangeException { } }
4.http://www.iteye.com/topic/31909
http://www.iteye.com/topic/35427
本博文未完,误发布了。把自己过去半年来自己写的customized ui总结上来。