use SDL; use SDLx::App; use SDLx::Sprite; use SDL::Event; use SDL::Events; my $app=SDLx::App->new(w=>400,h=>400,d=>32,t=>"sky"); #画大地 $app->draw_rect([0,0,400,400],[0,100,0,255]); #随机生成大地的麻点 for (my $i = 1; $i < 500; $i++){ $app->[int(rand(400))][200+int(rand(200))]=[10,10,10,255]; } #画夜空 my $sky=SDLx::Sprite->new(width=>400,height=>200); $sky->surface->draw_rect([0,0,400,200],[0,0,0,255]); #画树 my $tree=SDLx::Surface->new(width=>400,height=>150); for (my $i = 1; $i < 30; $i++){ $x=int(20+rand(375)); $y=int(15+rand(100)); $tree->draw_circle_filled([$x,$y],15,[0,150,0,255]); $tree->draw_rect([$x,$y+15,2,15],[0,0,15,255]); } #画月亮 $sky->surface->draw_circle_filled([150,50],25,[255,255,0,255]); #画星星 for (my $i = 1; $i < 50; $i++) { my $x=int(rand(400)); my $y=int(rand(200)); if (not ($x>125 and $x<175 and $y >25 and $y<75)) { $sky->surface->draw_circle_filled([$x,$y],2,[0,0,200,255]); } } $sky->draw_xy($app); $tree->blit($app,[0,0,400,150],[0,200,400,150]); $app->update(); my $event=SDL::Event->new(); my $quit=0; while (!$quit){ SDL::Events::pump_events(); while (SDL::Events::poll_event($event)) { $quit=1 if $event->type==SDL_KEYDOWN; } }
上面和下面的代码都完成退出窗口,上面的窗口,读取一个键盘信号就退出,下面的代码读到退出信号就退出
use SDL; use SDLx::App; use SDL::Event; my $app=SDLx::App->new(w=>400,h=>400,d=>32,t=>"sky"); $app->add_event_handler(\&quit_handle); $app->run(); sub quit_handle { my $event=shift; my $controller=shift; $controller->stop if $event->type==SDL_QUIT; }
use SDL; use SDLx::App; use SDL::Event; my $app=SDLx::App->new(w=>400,h=>400,d=>32,t=>"sky",exit_on_quit=>1); $app->run();