加载图片

package
{
import flash.display.*;
import flash.events.Event;
import flash.net.URLRequest;
public class Test extends Sprite
{
    private var loader:Loader;
    private var bitMapData:BitmapData;
   
    public function Test ()
    {
        this.loader = new Loader();
        this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.complete);
        this.loader.load(new URLRequest("img.jpg"));
    }
   
    private function complete (event:Event):void
    {
        var loaderInfo:LoaderInfo = event.target as LoaderInfo;
        
        this.bitMapData = new BitmapData(loaderInfo.width, loaderInfo.height);
        
        this.bitMapData.draw(loaderInfo.content);
    }
}
}

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