/* * %W% %E% * * Copyright (c) 2006, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.util.concurrent; import java.util.concurrent.locks.*; import java.util.*; /** * An {@link ExecutorService} that executes each submitted task using * one of possibly several pooled threads, normally configured * using {@link Executors} factory methods. * * <p>Thread pools address two different problems: they usually * provide improved performance when executing large numbers of * asynchronous tasks, due to reduced per-task invocation overhead, * and they provide a means of bounding and managing the resources, * including threads, consumed when executing a collection of tasks. * Each <tt>ThreadPoolExecutor</tt> also maintains some basic * statistics, such as the number of completed tasks. * * <p>To be useful across a wide range of contexts, this class * provides many adjustable parameters and extensibility * hooks. However, programmers are urged to use the more convenient * {@link Executors} factory methods {@link * Executors#newCachedThreadPool} (unbounded thread pool, with * automatic thread reclamation), {@link Executors#newFixedThreadPool} * (fixed size thread pool) and {@link * Executors#newSingleThreadExecutor} (single background thread), that * preconfigure settings for the most common usage * scenarios. Otherwise, use the following guide when manually * configuring and tuning this class: * * <dl> * * <dt>Core and maximum pool sizes</dt> * * <dd>A <tt>ThreadPoolExecutor</tt> will automatically adjust the * pool size * (see {@link ThreadPoolExecutor#getPoolSize}) * according to the bounds set by corePoolSize * (see {@link ThreadPoolExecutor#getCorePoolSize}) * and * maximumPoolSize * (see {@link ThreadPoolExecutor#getMaximumPoolSize}). * When a new task is submitted in method {@link * ThreadPoolExecutor#execute}, and fewer than corePoolSize threads * are running, a new thread is created to handle the request, even if * other worker threads are idle. If there are more than * corePoolSize but less than maximumPoolSize threads running, a new * thread will be created only if the queue is full. By setting * corePoolSize and maximumPoolSize the same, you create a fixed-size * thread pool. By setting maximumPoolSize to an essentially unbounded * value such as <tt>Integer.MAX_VALUE</tt>, you allow the pool to * accommodate an arbitrary number of concurrent tasks. Most typically, * core and maximum pool sizes are set only upon construction, but they * may also be changed dynamically using {@link * ThreadPoolExecutor#setCorePoolSize} and {@link * ThreadPoolExecutor#setMaximumPoolSize}. </dd> * * <dt>On-demand construction</dt> * * <dd> By default, even core threads are initially created and * started only when new tasks arrive, but this can be overridden * dynamically using method {@link * ThreadPoolExecutor#prestartCoreThread} or * {@link ThreadPoolExecutor#prestartAllCoreThreads}. * You probably want to prestart threads if you construct the * pool with a non-empty queue. </dd> * * <dt>Creating new threads</dt> * * <dd>New threads are created using a {@link * java.util.concurrent.ThreadFactory}. If not otherwise specified, a * {@link Executors#defaultThreadFactory} is used, that creates threads to all * be in the same {@link ThreadGroup} and with the same * <tt>NORM_PRIORITY</tt> priority and non-daemon status. By supplying * a different ThreadFactory, you can alter the thread's name, thread * group, priority, daemon status, etc. If a <tt>ThreadFactory</tt> fails to create * a thread when asked by returning null from <tt>newThread</tt>, * the executor will continue, but might * not be able to execute any tasks. </dd> * * <dt>Keep-alive times</dt> * * <dd>If the pool currently has more than corePoolSize threads, * excess threads will be terminated if they have been idle for more * than the keepAliveTime (see {@link * ThreadPoolExecutor#getKeepAliveTime}). This provides a means of * reducing resource consumption when the pool is not being actively * used. If the pool becomes more active later, new threads will be * constructed. This parameter can also be changed dynamically using * method {@link ThreadPoolExecutor#setKeepAliveTime}. Using a value * of <tt>Long.MAX_VALUE</tt> {@link TimeUnit#NANOSECONDS} effectively * disables idle threads from ever terminating prior to shut down. By * default, the keep-alive policy applies only when there are more * than corePoolSizeThreads. But method {@link * ThreadPoolExecutor#allowCoreThreadTimeOut(boolean)} can be used to apply * this time-out policy to core threads as well, so long as * the keepAliveTime value is non-zero. </dd> * * <dt>Queuing</dt> * * <dd>Any {@link BlockingQueue} may be used to transfer and hold * submitted tasks. The use of this queue interacts with pool sizing: * * <ul> * * <li> If fewer than corePoolSize threads are running, the Executor * always prefers adding a new thread * rather than queuing.</li> * * <li> If corePoolSize or more threads are running, the Executor * always prefers queuing a request rather than adding a new * thread.</li> * * <li> If a request cannot be queued, a new thread is created unless * this would exceed maximumPoolSize, in which case, the task will be * rejected.</li> * * </ul> * * There are three general strategies for queuing: * <ol> * * <li> <em> Direct handoffs.</em> A good default choice for a work * queue is a {@link SynchronousQueue} that hands off tasks to threads * without otherwise holding them. Here, an attempt to queue a task * will fail if no threads are immediately available to run it, so a * new thread will be constructed. This policy avoids lockups when * handling sets of requests that might have internal dependencies. * Direct handoffs generally require unbounded maximumPoolSizes to * avoid rejection of new submitted tasks. This in turn admits the * possibility of unbounded thread growth when commands continue to * arrive on average faster than they can be processed. </li> * * <li><em> Unbounded queues.</em> Using an unbounded queue (for * example a {@link LinkedBlockingQueue} without a predefined * capacity) will cause new tasks to wait in the queue when all * corePoolSize threads are busy. Thus, no more than corePoolSize * threads will ever be created. (And the value of the maximumPoolSize * therefore doesn't have any effect.) This may be appropriate when * each task is completely independent of others, so tasks cannot * affect each others execution; for example, in a web page server. * While this style of queuing can be useful in smoothing out * transient bursts of requests, it admits the possibility of * unbounded work queue growth when commands continue to arrive on * average faster than they can be processed. </li> * * <li><em>Bounded queues.</em> A bounded queue (for example, an * {@link ArrayBlockingQueue}) helps prevent resource exhaustion when * used with finite maximumPoolSizes, but can be more difficult to * tune and control. Queue sizes and maximum pool sizes may be traded * off for each other: Using large queues and small pools minimizes * CPU usage, OS resources, and context-switching overhead, but can * lead to artificially low throughput. If tasks frequently block (for * example if they are I/O bound), a system may be able to schedule * time for more threads than you otherwise allow. Use of small queues * generally requires larger pool sizes, which keeps CPUs busier but * may encounter unacceptable scheduling overhead, which also * decreases throughput. </li> * * </ol> * * </dd> * * <dt>Rejected tasks</dt> * * <dd> New tasks submitted in method {@link * ThreadPoolExecutor#execute} will be <em>rejected</em> when the * Executor has been shut down, and also when the Executor uses finite * bounds for both maximum threads and work queue capacity, and is * saturated. In either case, the <tt>execute</tt> method invokes the * {@link RejectedExecutionHandler#rejectedExecution} method of its * {@link RejectedExecutionHandler}. Four predefined handler policies * are provided: * * <ol> * * <li> In the * default {@link ThreadPoolExecutor.AbortPolicy}, the handler throws a * runtime {@link RejectedExecutionException} upon rejection. </li> * * <li> In {@link * ThreadPoolExecutor.CallerRunsPolicy}, the thread that invokes * <tt>execute</tt> itself runs the task. This provides a simple * feedback control mechanism that will slow down the rate that new * tasks are submitted. </li> * * <li> In {@link ThreadPoolExecutor.DiscardPolicy}, * a task that cannot be executed is simply dropped. </li> * * <li>In {@link * ThreadPoolExecutor.DiscardOldestPolicy}, if the executor is not * shut down, the task at the head of the work queue is dropped, and * then execution is retried (which can fail again, causing this to be * repeated.) </li> * * </ol> * * It is possible to define and use other kinds of {@link * RejectedExecutionHandler} classes. Doing so requires some care * especially when policies are designed to work only under particular * capacity or queuing policies. </dd> * * <dt>Hook methods</dt> * * <dd>This class provides <tt>protected</tt> overridable {@link * ThreadPoolExecutor#beforeExecute} and {@link * ThreadPoolExecutor#afterExecute} methods that are called before and * after execution of each task. These can be used to manipulate the * execution environment; for example, reinitializing ThreadLocals, * gathering statistics, or adding log entries. Additionally, method * {@link ThreadPoolExecutor#terminated} can be overridden to perform * any special processing that needs to be done once the Executor has * fully terminated. * * <p>If hook or callback methods throw * exceptions, internal worker threads may in turn fail and * abruptly terminate.</dd> * * <dt>Queue maintenance</dt> * * <dd> Method {@link ThreadPoolExecutor#getQueue} allows access to * the work queue for purposes of monitoring and debugging. Use of * this method for any other purpose is strongly discouraged. Two * supplied methods, {@link ThreadPoolExecutor#remove} and {@link * ThreadPoolExecutor#purge} are available to assist in storage * reclamation when large numbers of queued tasks become * cancelled.</dd> * * <dt>Finalization</dt> * * <dd> A pool that is no longer referenced in a program <em>AND</em> * has no remaining threads will be <tt>shutdown</tt> * automatically. If you would like to ensure that unreferenced pools * are reclaimed even if users forget to call {@link * ThreadPoolExecutor#shutdown}, then you must arrange that unused * threads eventually die, by setting appropriate keep-alive times, * using a lower bound of zero core threads and/or setting {@link * ThreadPoolExecutor#allowCoreThreadTimeOut(boolean)}. </dd> </dl> * * <p> <b>Extension example</b>. Most extensions of this class * override one or more of the protected hook methods. For example, * here is a subclass that adds a simple pause/resume feature: * * <pre> * class PausableThreadPoolExecutor extends ThreadPoolExecutor { * private boolean isPaused; * private ReentrantLock pauseLock = new ReentrantLock(); * private Condition unpaused = pauseLock.newCondition(); * * public PausableThreadPoolExecutor(...) { super(...); } * * protected void beforeExecute(Thread t, Runnable r) { * super.beforeExecute(t, r); * pauseLock.lock(); * try { * while (isPaused) unpaused.await(); * } catch (InterruptedException ie) { * t.interrupt(); * } finally { * pauseLock.unlock(); * } * } * * public void pause() { * pauseLock.lock(); * try { * isPaused = true; * } finally { * pauseLock.unlock(); * } * } * * public void resume() { * pauseLock.lock(); * try { * isPaused = false; * unpaused.signalAll(); * } finally { * pauseLock.unlock(); * } * } * } * </pre> * @since 1.5 * @author Doug Lea */ public class ThreadPoolExecutor extends AbstractExecutorService { /** * Permission for checking shutdown */ private static final RuntimePermission shutdownPerm = new RuntimePermission("modifyThread"); /* * A ThreadPoolExecutor manages a largish set of control fields. * State changes in fields that affect execution control * guarantees only occur within mainLock regions. These include * fields runState, poolSize, corePoolSize, and maximumPoolSize * However, these fields are also declared volatile, so can be * read outside of locked regions. (Also, the workers Set is * accessed only under lock). * * The other fields representing user control parameters do not * affect execution invariants, so are declared volatile and * allowed to change (via user methods) asynchronously with * execution. These fields: allowCoreThreadTimeOut, keepAliveTime, * the rejected execution handler, and threadFactory, are not * updated within locks. * * The extensive use of volatiles here enables the most * performance-critical actions, such as enqueuing and dequeuing * tasks in the workQueue, to normally proceed without holding the * mainLock when they see that the state allows actions, although, * as described below, sometimes at the expense of re-checks * following these actions. */ /** * runState provides the main lifecyle control, taking on values: * * RUNNING: Accept new tasks and process queued tasks * SHUTDOWN: Don't accept new tasks, but process queued tasks * STOP: Don't accept new tasks, don't process queued tasks, * and interrupt in-progress tasks * TERMINATED: Same as STOP, plus all threads have terminated * * The numerical order among these values matters, to allow * ordered comparisons. The runState monotonically increases over * time, but need not hit each state. The transitions are: * * RUNNING -> SHUTDOWN * On invocation of shutdown(), perhaps implicitly in finalize() * (RUNNING or SHUTDOWN) -> STOP * On invocation of shutdownNow() * SHUTDOWN -> TERMINATED * When both queue and pool are empty * STOP -> TERMINATED * When pool is empty */ volatile int runState; static final int RUNNING = 0; static final int SHUTDOWN = 1; static final int STOP = 2; static final int TERMINATED = 3; /** * The queue used for holding tasks and handing off to worker * threads. Note that when using this queue, we do not require * that workQueue.poll() returning null necessarily means that * workQueue.isEmpty(), so must sometimes check both. This * accommodates special-purpose queues such as DelayQueues for * which poll() is allowed to return null even if it may later * return non-null when delays expire. */ private final BlockingQueue<Runnable> workQueue; /** * Lock held on updates to poolSize, corePoolSize, * maximumPoolSize, runState, and workers set. */ private final ReentrantLock mainLock = new ReentrantLock(); /** * Wait condition to support awaitTermination */ private final Condition termination = mainLock.newCondition(); /** * Set containing all worker threads in pool. Accessed only when * holding mainLock. */ private final HashSet<Worker> workers = new HashSet<Worker>(); /** * Timeout in nanoseconds for idle threads waiting for work. * Threads use this timeout when there are more than corePoolSize * present or if allowCoreThreadTimeOut. Otherwise they wait * forever for new work. */ private volatile long keepAliveTime; /** * If false (default) core threads stay alive even when idle. If * true, core threads use keepAliveTime to time out waiting for * work. */ private volatile boolean allowCoreThreadTimeOut; /** * Core pool size, updated only while holding mainLock, but * volatile to allow concurrent readability even during updates. */ private volatile int corePoolSize; /** * Maximum pool size, updated only while holding mainLock but * volatile to allow concurrent readability even during updates. */ private volatile int maximumPoolSize; /** * Current pool size, updated only while holding mainLock but * volatile to allow concurrent readability even during updates. */ private volatile int poolSize; /** * Handler called when saturated or shutdown in execute. */ private volatile RejectedExecutionHandler handler; /** * Factory for new threads. All threads are created using this * factory (via method addThread). All callers must be prepared * for addThread to fail by returning null, which may reflect a * system or user's policy limiting the number of threads. Even * though it is not treated as an error, failure to create threads * may result in new tasks being rejected or existing ones * remaining stuck in the queue. On the other hand, no special * precautions exist to handle OutOfMemoryErrors that might be * thrown while trying to create threads, since there is generally * no recourse from within this class. */ private volatile ThreadFactory threadFactory; /** * Tracks largest attained pool size. */ private int largestPoolSize; /** * Counter for completed tasks. Updated only on termination of * worker threads. */ private long completedTaskCount; /** * The default rejected execution handler */ private static final RejectedExecutionHandler defaultHandler = new AbortPolicy(); // Constructors /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default thread factory and rejected execution handler. * It may be more convenient to use one of the {@link Executors} factory * methods instead of this general purpose constructor. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @throws IllegalArgumentException if corePoolSize or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default rejected execution handler. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param threadFactory the factory to use when the executor * creates a new thread. * @throws IllegalArgumentException if corePoolSize or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>threadFactory</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, defaultHandler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default thread factory. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached. * @throws IllegalArgumentException if corePoolSize or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>handler</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), handler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param threadFactory the factory to use when the executor * creates a new thread. * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached. * @throws IllegalArgumentException if corePoolSize or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>threadFactory</tt> or <tt>handler</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; } /* * Support for execute(). * * Method execute() and its helper methods handle the various * cases encountered when new tasks are submitted. The main * execute() method proceeds in 3 steps: * * 1. If it appears that fewer than corePoolSize threads are * running, try to start a new thread with the given command as * its first task. The check here errs on the side of caution. * The call to addIfUnderCorePoolSize rechecks runState and pool * size under lock (they change only under lock) so prevents false * alarms that would add threads when it shouldn't, but may also * fail to add them when they should. This is compensated within * the following steps. * * 2. If a task can be successfully queued, then we are done, but * still need to compensate for missing the fact that we should * have added a thread (because existing ones died) or that * shutdown occurred since entry into this method. So we recheck * state and if necessary (in ensureQueuedTaskHandled) roll back * the enqueuing if shut down, or start a new thread if there are * none. * * 3. If we cannot queue task, then we try to add a new * thread. There's no guesswork here (addIfUnderMaximumPoolSize) * since it is performed under lock. If it fails, we know we are * shut down or saturated. * * The reason for taking this overall approach is to normally * avoid holding mainLock during this method, which would be a * serious scalability bottleneck. After warmup, almost all calls * take step 2 in a way that entails no locking. */ /** * Executes the given task sometime in the future. The task * may execute in a new thread or in an existing pooled thread. * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current <tt>RejectedExecutionHandler</tt>. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * <tt>RejectedExecutionHandler</tt>, if task cannot be accepted * for execution * @throws NullPointerException if command is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); if (poolSize >= corePoolSize || !addIfUnderCorePoolSize(command)) { if (runState == RUNNING && workQueue.offer(command)) { if (runState != RUNNING || poolSize == 0) ensureQueuedTaskHandled(command); } else if (!addIfUnderMaximumPoolSize(command)) reject(command); // is shutdown or saturated } } /** * Creates and returns a new thread running firstTask as its first * task. Call only while holding mainLock. * * @param firstTask the task the new thread should run first (or * null if none) * @return the new thread, or null if threadFactory fails to create thread */ private Thread addThread(Runnable firstTask) { Worker w = new Worker(firstTask); Thread t = threadFactory.newThread(w); if (t != null) { w.thread = t; workers.add(w); int nt = ++poolSize; if (nt > largestPoolSize) largestPoolSize = nt; } return t; } /** * Creates and starts a new thread running firstTask as its first * task, only if fewer than corePoolSize threads are running * and the pool is not shut down. * @param firstTask the task the new thread should run first (or * null if none) * @return true if successful */ private boolean addIfUnderCorePoolSize(Runnable firstTask) { Thread t = null; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (poolSize < corePoolSize && runState == RUNNING) t = addThread(firstTask); } finally { mainLock.unlock(); } if (t == null) return false; t.start(); return true; } /** * Creates and starts a new thread running firstTask as its first * task, only if fewer than maximumPoolSize threads are running * and pool is not shut down. * @param firstTask the task the new thread should run first (or * null if none) * @return true if successful */ private boolean addIfUnderMaximumPoolSize(Runnable firstTask) { Thread t = null; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (poolSize < maximumPoolSize && runState == RUNNING) t = addThread(firstTask); } finally { mainLock.unlock(); } if (t == null) return false; t.start(); return true; } /** * Rechecks state after queuing a task. Called from execute when * pool state has been observed to change after queuing a task. If * the task was queued concurrently with a call to shutdownNow, * and is still present in the queue, this task must be removed * and rejected to preserve shutdownNow guarantees. Otherwise, * this method ensures (unless addThread fails) that there is at * least one live thread to handle this task * @param command the task */ private void ensureQueuedTaskHandled(Runnable command) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); boolean reject = false; Thread t = null; try { int state = runState; if (state != RUNNING && workQueue.remove(command)) reject = true; else if (state < STOP && poolSize < Math.max(corePoolSize, 1) && !workQueue.isEmpty()) t = addThread(null); } finally { mainLock.unlock(); } if (reject) reject(command); else if (t != null) t.start(); } /** * Invokes the rejected execution handler for the given command. */ void reject(Runnable command) { handler.rejectedExecution(command, this); } /** * Worker threads. * * Worker threads can start out life either with an initial first * task, or without one. Normally, they are started with a first * task. This enables execute(), etc to bypass queuing when there * are fewer than corePoolSize threads (in which case we always * start one), or when the queue is full.(in which case we must * bypass queue.) Initially idle threads are created either by * users (prestartCoreThread and setCorePoolSize) or when methods * ensureQueuedTaskHandled and tryTerminate notice that the queue * is not empty but there are no active threads to handle them. * * After completing a task, workers try to get another one, * via method getTask. If they cannot (i.e., getTask returns * null), they exit, calling workerDone to update pool state. * * When starting to run a task, unless the pool is stopped, each * worker thread ensures that it is not interrupted, and uses * runLock to prevent the pool from interrupting it in the midst * of execution. This shields user tasks from any interrupts that * may otherwise be needed during shutdown (see method * interruptIdleWorkers), unless the pool is stopping (via * shutdownNow) in which case interrupts are let through to affect * both tasks and workers. However, this shielding does not * necessarily protect the workers from lagging interrupts from * other user threads directed towards tasks that have already * been completed. Thus, a worker thread may be interrupted * needlessly (for example in getTask), in which case it rechecks * pool state to see if it should exit. */ private final class Worker implements Runnable { /** * The runLock is acquired and released surrounding each task * execution. It mainly protects against interrupts that are * intended to cancel the worker thread from instead * interrupting the task being run. */ private final ReentrantLock runLock = new ReentrantLock(); /** * Initial task to run before entering run loop. Possibly null. */ private Runnable firstTask; /** * Per thread completed task counter; accumulated * into completedTaskCount upon termination. */ volatile long completedTasks; /** * Thread this worker is running in. Acts as a final field, * but cannot be set until thread is created. */ Thread thread; Worker(Runnable firstTask) { this.firstTask = firstTask; } boolean isActive() { return runLock.isLocked(); } /** * Interrupts thread if not running a task. */ void interruptIfIdle() { final ReentrantLock runLock = this.runLock; if (runLock.tryLock()) { try { if (thread != Thread.currentThread()) thread.interrupt(); } finally { runLock.unlock(); } } } /** * Interrupts thread even if running a task. */ void interruptNow() { thread.interrupt(); } /** * Runs a single task between before/after methods. */ private void runTask(Runnable task) { final ReentrantLock runLock = this.runLock; runLock.lock(); try { /* * Ensure that unless pool is stopping, this thread * does not have its interrupt set. This requires a * double-check of state in case the interrupt was * cleared concurrently with a shutdownNow -- if so, * the interrupt is re-enabled. */ if (runState < STOP && Thread.interrupted() && runState >= STOP) thread.interrupt(); /* * Track execution state to ensure that afterExecute * is called only if task completed or threw * exception. Otherwise, the caught runtime exception * will have been thrown by afterExecute itself, in * which case we don't want to call it again. */ boolean ran = false; beforeExecute(thread, task); try { task.run(); ran = true; afterExecute(task, null); ++completedTasks; } catch (RuntimeException ex) { if (!ran) afterExecute(task, ex); throw ex; } } finally { runLock.unlock(); } } /** * Main run loop */ public void run() { try { Runnable task = firstTask; firstTask = null; while (task != null || (task = getTask()) != null) { runTask(task); task = null; } } finally { workerDone(this); } } } /* Utilities for worker thread control */ /** * Gets the next task for a worker thread to run. The general * approach is similar to execute() in that worker threads trying * to get a task to run do so on the basis of prevailing state * accessed outside of locks. This may cause them to choose the * "wrong" action, such as trying to exit because no tasks * appear to be available, or entering a take when the pool is in * the process of being shut down. These potential problems are * countered by (1) rechecking pool state (in workerCanExit) * before giving up, and (2) interrupting other workers upon * shutdown, so they can recheck state. All other user-based state * changes (to allowCoreThreadTimeOut etc) are OK even when * performed asynchronously wrt getTask. * * @return the task */ Runnable getTask() { for (;;) { try { int state = runState; if (state > SHUTDOWN) return null; Runnable r; if (state == SHUTDOWN) // Help drain queue r = workQueue.poll(); else if (poolSize > corePoolSize || allowCoreThreadTimeOut) r = workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS); else r = workQueue.take(); if (r != null) return r; if (workerCanExit()) { if (runState >= SHUTDOWN) // Wake up others interruptIdleWorkers(); return null; } // Else retry } catch (InterruptedException ie) { // On interruption, re-check runState } } } /** * Check whether a worker thread that fails to get a task can * exit. We allow a worker thread to die if the pool is stopping, * or the queue is empty, or there is at least one thread to * handle possibly non-empty queue, even if core timeouts are * allowed. */ private boolean workerCanExit() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); boolean canExit; try { canExit = runState >= STOP || workQueue.isEmpty() || (allowCoreThreadTimeOut && poolSize > Math.max(1, corePoolSize)); } finally { mainLock.unlock(); } return canExit; } /** * Wakes up all threads that might be waiting for tasks so they * can check for termination. Note: this method is also called by * ScheduledThreadPoolExecutor. */ void interruptIdleWorkers() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { for (Worker w : workers) w.interruptIfIdle(); } finally { mainLock.unlock(); } } /** * Performs bookkeeping for an exiting worker thread. * @param w the worker */ void workerDone(Worker w) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { completedTaskCount += w.completedTasks; workers.remove(w); if (--poolSize == 0) tryTerminate(); } finally { mainLock.unlock(); } } /* Termination support. */ /** * Transitions to TERMINATED state if either (SHUTDOWN and pool * and queue empty) or (STOP and pool empty), otherwise unless * stopped, ensuring that there is at least one live thread to * handle queued tasks. * * This method is called from the three places in which * termination can occur: in workerDone on exit of the last thread * after pool has been shut down, or directly within calls to * shutdown or shutdownNow, if there are no live threads. */ private void tryTerminate() { if (poolSize == 0) { int state = runState; if (state < STOP && !workQueue.isEmpty()) { state = RUNNING; // disable termination check below Thread t = addThread(null); if (t != null) t.start(); } if (state == STOP || state == SHUTDOWN) { runState = TERMINATED; termination.signalAll(); terminated(); } } } /** * Initiates an orderly shutdown in which previously submitted * tasks are executed, but no new tasks will be * accepted. Invocation has no additional effect if already shut * down. * @throws SecurityException if a security manager exists and * shutting down this ExecutorService may manipulate threads that * the caller is not permitted to modify because it does not hold * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>, * or the security manager's <tt>checkAccess</tt> method denies access. */ public void shutdown() { /* * Conceptually, shutdown is just a matter of changing the * runState to SHUTDOWN, and then interrupting any worker * threads that might be blocked in getTask() to wake them up * so they can exit. Then, if there happen not to be any * threads or tasks, we can directly terminate pool via * tryTerminate. Else, the last worker to leave the building * turns off the lights (in workerDone). * * But this is made more delicate because we must cooperate * with the security manager (if present), which may implement * policies that make more sense for operations on Threads * than they do for ThreadPools. This requires 3 steps: * * 1. Making sure caller has permission to shut down threads * in general (see shutdownPerm). * * 2. If (1) passes, making sure the caller is allowed to * modify each of our threads. This might not be true even if * first check passed, if the SecurityManager treats some * threads specially. If this check passes, then we can try * to set runState. * * 3. If both (1) and (2) pass, dealing with inconsistent * security managers that allow checkAccess but then throw a * SecurityException when interrupt() is invoked. In this * third case, because we have already set runState, we can * only try to back out from the shutdown as cleanly as * possible. Some workers may have been killed but we remain * in non-shutdown state (which may entail tryTerminate from * workerDone starting a new worker to maintain liveness.) */ SecurityManager security = System.getSecurityManager(); if (security != null) security.checkPermission(shutdownPerm); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (security != null) { // Check if caller can modify our threads for (Worker w : workers) security.checkAccess(w.thread); } int state = runState; if (state < SHUTDOWN) runState = SHUTDOWN; try { for (Worker w : workers) { w.interruptIfIdle(); } } catch (SecurityException se) { // Try to back out runState = state; // tryTerminate() here would be a no-op throw se; } tryTerminate(); // Terminate now if pool and queue empty } finally { mainLock.unlock(); } } /** * Attempts to stop all actively executing tasks, halts the * processing of waiting tasks, and returns a list of the tasks * that were awaiting execution. These tasks are drained (removed) * from the task queue upon return from this method. * * <p>There are no guarantees beyond best-effort attempts to stop * processing actively executing tasks. This implementation * cancels tasks via {@link Thread#interrupt}, so any task that * fails to respond to interrupts may never terminate. * * @return list of tasks that never commenced execution * @throws SecurityException if a security manager exists and * shutting down this ExecutorService may manipulate threads that * the caller is not permitted to modify because it does not hold * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>, * or the security manager's <tt>checkAccess</tt> method denies access. */ public List<Runnable> shutdownNow() { /* * shutdownNow differs from shutdown only in that * 1. runState is set to STOP, * 2. all worker threads are interrupted, not just the idle ones, and * 3. the queue is drained and returned. */ SecurityManager security = System.getSecurityManager(); if (security != null) security.checkPermission(shutdownPerm); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (security != null) { // Check if caller can modify our threads for (Worker w : workers) security.checkAccess(w.thread); } int state = runState; if (state < STOP) runState = STOP; try { for (Worker w : workers) { w.interruptNow(); } } catch (SecurityException se) { // Try to back out runState = state; // tryTerminate() here would be a no-op throw se; } List<Runnable> tasks = drainQueue(); tryTerminate(); // Terminate now if pool and queue empty return tasks; } finally { mainLock.unlock(); } } /** * Drains the task queue into a new list. Used by shutdownNow. * Call only while holding main lock. */ private List<Runnable> drainQueue() { List<Runnable> taskList = new ArrayList<Runnable>(); workQueue.drainTo(taskList); /* * If the queue is a DelayQueue or any other kind of queue * for which poll or drainTo may fail to remove some elements, * we need to manually traverse and remove remaining tasks. * To guarantee atomicity wrt other threads using this queue, * we need to create a new iterator for each element removed. */ while (!workQueue.isEmpty()) { Iterator<Runnable> it = workQueue.iterator(); try { if (it.hasNext()) { Runnable r = it.next(); if (workQueue.remove(r)) taskList.add(r); } } catch (ConcurrentModificationException ignore) { } } return taskList; } public boolean isShutdown() { return runState != RUNNING; } /** * Returns true if shutdownNow has been invoked but this executor * has not completely terminated. */ boolean isStopped() { return runState == STOP; } /** * Returns true if this executor is in the process of terminating * after <tt>shutdown</tt> or <tt>shutdownNow</tt> but has not * completely terminated. This method may be useful for * debugging. A return of <tt>true</tt> reported a sufficient * period after shutdown may indicate that submitted tasks have * ignored or suppressed interruption, causing this executor not * to properly terminate. * @return true if terminating but not yet terminated */ public boolean isTerminating() { int state = runState; return state == SHUTDOWN || state == STOP; } public boolean isTerminated() { return runState == TERMINATED; } public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException { long nanos = unit.toNanos(timeout); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { for (;;) { if (runState == TERMINATED) return true; if (nanos <= 0) return false; nanos = termination.awaitNanos(nanos); } } finally { mainLock.unlock(); } } /** * Invokes <tt>shutdown</tt> when this executor is no longer * referenced. */ protected void finalize() { shutdown(); } /* Getting and setting tunable parameters */ /** * Sets the thread factory used to create new threads. * * @param threadFactory the new thread factory * @throws NullPointerException if threadFactory is null * @see #getThreadFactory */ public void setThreadFactory(ThreadFactory threadFactory) { if (threadFactory == null) throw new NullPointerException(); this.threadFactory = threadFactory; } /** * Returns the thread factory used to create new threads. * * @return the current thread factory * @see #setThreadFactory */ public ThreadFactory getThreadFactory() { return threadFactory; } /** * Sets a new handler for unexecutable tasks. * * @param handler the new handler * @throws NullPointerException if handler is null * @see #getRejectedExecutionHandler */ public void setRejectedExecutionHandler(RejectedExecutionHandler handler) { if (handler == null) throw new NullPointerException(); this.handler = handler; } /** * Returns the current handler for unexecutable tasks. * * @return the current handler * @see #setRejectedExecutionHandler */ public RejectedExecutionHandler getRejectedExecutionHandler() { return handler; } /** * Sets the core number of threads. This overrides any value set * in the constructor. If the new value is smaller than the * current value, excess existing threads will be terminated when * they next become idle. If larger, new threads will, if needed, * be started to execute any queued tasks. * * @param corePoolSize the new core size * @throws IllegalArgumentException if <tt>corePoolSize</tt> * less than zero * @see #getCorePoolSize */ public void setCorePoolSize(int corePoolSize) { if (corePoolSize < 0) throw new IllegalArgumentException(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int extra = this.corePoolSize - corePoolSize; this.corePoolSize = corePoolSize; if (extra < 0) { int n = workQueue.size(); // don't add more threads than tasks while (extra++ < 0 && n-- > 0 && poolSize < corePoolSize) { Thread t = addThread(null); if (t != null) t.start(); else break; } } else if (extra > 0 && poolSize > corePoolSize) { try { Iterator<Worker> it = workers.iterator(); while (it.hasNext() && extra-- > 0 && poolSize > corePoolSize && workQueue.remainingCapacity() == 0) it.next().interruptIfIdle(); } catch (SecurityException ignore) { // Not an error; it is OK if the threads stay live } } } finally { mainLock.unlock(); } } /** * Returns the core number of threads. * * @return the core number of threads * @see #setCorePoolSize */ public int getCorePoolSize() { return corePoolSize; } /** * Starts a core thread, causing it to idly wait for work. This * overrides the default policy of starting core threads only when * new tasks are executed. This method will return <tt>false</tt> * if all core threads have already been started. * @return true if a thread was started */ public boolean prestartCoreThread() { return addIfUnderCorePoolSize(null); } /** * Starts all core threads, causing them to idly wait for work. This * overrides the default policy of starting core threads only when * new tasks are executed. * @return the number of threads started */ public int prestartAllCoreThreads() { int n = 0; while (addIfUnderCorePoolSize(null)) ++n; return n; } /** * Returns true if this pool allows core threads to time out and * terminate if no tasks arrive within the keepAlive time, being * replaced if needed when new tasks arrive. When true, the same * keep-alive policy applying to non-core threads applies also to * core threads. When false (the default), core threads are never * terminated due to lack of incoming tasks. * @return <tt>true</tt> if core threads are allowed to time out, * else <tt>false</tt> * * @since 1.6 */ public boolean allowsCoreThreadTimeOut() { return allowCoreThreadTimeOut; } /** * Sets the policy governing whether core threads may time out and * terminate if no tasks arrive within the keep-alive time, being * replaced if needed when new tasks arrive. When false, core * threads are never terminated due to lack of incoming * tasks. When true, the same keep-alive policy applying to * non-core threads applies also to core threads. To avoid * continual thread replacement, the keep-alive time must be * greater than zero when setting <tt>true</tt>. This method * should in general be called before the pool is actively used. * @param value <tt>true</tt> if should time out, else <tt>false</tt> * @throws IllegalArgumentException if value is <tt>true</tt> * and the current keep-alive time is not greater than zero. * * @since 1.6 */ public void allowCoreThreadTimeOut(boolean value) { if (value && keepAliveTime <= 0) throw new IllegalArgumentException("Core threads must have nonzero keep alive times"); allowCoreThreadTimeOut = value; } /** * Sets the maximum allowed number of threads. This overrides any * value set in the constructor. If the new value is smaller than * the current value, excess existing threads will be * terminated when they next become idle. * * @param maximumPoolSize the new maximum * @throws IllegalArgumentException if the new maximum is * less than or equal to zero, or * less than the {@linkplain #getCorePoolSize core pool size} * @see #getMaximumPoolSize */ public void setMaximumPoolSize(int maximumPoolSize) { if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize) throw new IllegalArgumentException(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int extra = this.maximumPoolSize - maximumPoolSize; this.maximumPoolSize = maximumPoolSize; if (extra > 0 && poolSize > maximumPoolSize) { try { Iterator<Worker> it = workers.iterator(); while (it.hasNext() && extra > 0 && poolSize > maximumPoolSize) { it.next().interruptIfIdle(); --extra; } } catch (SecurityException ignore) { // Not an error; it is OK if the threads stay live } } } finally { mainLock.unlock(); } } /** * Returns the maximum allowed number of threads. * * @return the maximum allowed number of threads * @see #setMaximumPoolSize */ public int getMaximumPoolSize() { return maximumPoolSize; } /** * Sets the time limit for which threads may remain idle before * being terminated. If there are more than the core number of * threads currently in the pool, after waiting this amount of * time without processing a task, excess threads will be * terminated. This overrides any value set in the constructor. * @param time the time to wait. A time value of zero will cause * excess threads to terminate immediately after executing tasks. * @param unit the time unit of the time argument * @throws IllegalArgumentException if time less than zero or * if time is zero and allowsCoreThreadTimeOut * @see #getKeepAliveTime */ public void setKeepAliveTime(long time, TimeUnit unit) { if (time < 0) throw new IllegalArgumentException(); if (time == 0 && allowsCoreThreadTimeOut()) throw new IllegalArgumentException("Core threads must have nonzero keep alive times"); this.keepAliveTime = unit.toNanos(time); } /** * Returns the thread keep-alive time, which is the amount of time * that threads in excess of the core pool size may remain * idle before being terminated. * * @param unit the desired time unit of the result * @return the time limit * @see #setKeepAliveTime */ public long getKeepAliveTime(TimeUnit unit) { return unit.convert(keepAliveTime, TimeUnit.NANOSECONDS); } /* User-level queue utilities */ /** * Returns the task queue used by this executor. Access to the * task queue is intended primarily for debugging and monitoring. * This queue may be in active use. Retrieving the task queue * does not prevent queued tasks from executing. * * @return the task queue */ public BlockingQueue<Runnable> getQueue() { return workQueue; } /** * Removes this task from the executor's internal queue if it is * present, thus causing it not to be run if it has not already * started. * * <p> This method may be useful as one part of a cancellation * scheme. It may fail to remove tasks that have been converted * into other forms before being placed on the internal queue. For * example, a task entered using <tt>submit</tt> might be * converted into a form that maintains <tt>Future</tt> status. * However, in such cases, method {@link ThreadPoolExecutor#purge} * may be used to remove those Futures that have been cancelled. * * @param task the task to remove * @return true if the task was removed */ public boolean remove(Runnable task) { return getQueue().remove(task); } /** * Tries to remove from the work queue all {@link Future} * tasks that have been cancelled. This method can be useful as a * storage reclamation operation, that has no other impact on * functionality. Cancelled tasks are never executed, but may * accumulate in work queues until worker threads can actively * remove them. Invoking this method instead tries to remove them now. * However, this method may fail to remove tasks in * the presence of interference by other threads. */ public void purge() { // Fail if we encounter interference during traversal try { Iterator<Runnable> it = getQueue().iterator(); while (it.hasNext()) { Runnable r = it.next(); if (r instanceof Future<?>) { Future<?> c = (Future<?>)r; if (c.isCancelled()) it.remove(); } } } catch (ConcurrentModificationException ex) { return; } } /* Statistics */ /** * Returns the current number of threads in the pool. * * @return the number of threads */ public int getPoolSize() { return poolSize; } /** * Returns the approximate number of threads that are actively * executing tasks. * * @return the number of threads */ public int getActiveCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int n = 0; for (Worker w : workers) { if (w.isActive()) ++n; } return n; } finally { mainLock.unlock(); } } /** * Returns the largest number of threads that have ever * simultaneously been in the pool. * * @return the number of threads */ public int getLargestPoolSize() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { return largestPoolSize; } finally { mainLock.unlock(); } } /** * Returns the approximate total number of tasks that have ever been * scheduled for execution. Because the states of tasks and * threads may change dynamically during computation, the returned * value is only an approximation. * * @return the number of tasks */ public long getTaskCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { long n = completedTaskCount; for (Worker w : workers) { n += w.completedTasks; if (w.isActive()) ++n; } return n + workQueue.size(); } finally { mainLock.unlock(); } } /** * Returns the approximate total number of tasks that have * completed execution. Because the states of tasks and threads * may change dynamically during computation, the returned value * is only an approximation, but one that does not ever decrease * across successive calls. * * @return the number of tasks */ public long getCompletedTaskCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { long n = completedTaskCount; for (Worker w : workers) n += w.completedTasks; return n; } finally { mainLock.unlock(); } } /* Extension hooks */ /** * Method invoked prior to executing the given Runnable in the * given thread. This method is invoked by thread <tt>t</tt> that * will execute task <tt>r</tt>, and may be used to re-initialize * ThreadLocals, or to perform logging. * * <p>This implementation does nothing, but may be customized in * subclasses. Note: To properly nest multiple overridings, subclasses * should generally invoke <tt>super.beforeExecute</tt> at the end of * this method. * * @param t the thread that will run task r. * @param r the task that will be executed. */ protected void beforeExecute(Thread t, Runnable r) { } /** * Method invoked upon completion of execution of the given Runnable. * This method is invoked by the thread that executed the task. If * non-null, the Throwable is the uncaught <tt>RuntimeException</tt> * or <tt>Error</tt> that caused execution to terminate abruptly. * * <p><b>Note:</b> When actions are enclosed in tasks (such as * {@link FutureTask}) either explicitly or via methods such as * <tt>submit</tt>, these task objects catch and maintain * computational exceptions, and so they do not cause abrupt * termination, and the internal exceptions are <em>not</em> * passed to this method. * * <p>This implementation does nothing, but may be customized in * subclasses. Note: To properly nest multiple overridings, subclasses * should generally invoke <tt>super.afterExecute</tt> at the * beginning of this method. * * @param r the runnable that has completed. * @param t the exception that caused termination, or null if * execution completed normally. */ protected void afterExecute(Runnable r, Throwable t) { } /** * Method invoked when the Executor has terminated. Default * implementation does nothing. Note: To properly nest multiple * overridings, subclasses should generally invoke * <tt>super.terminated</tt> within this method. */ protected void terminated() { } /* Predefined RejectedExecutionHandlers */ /** * A handler for rejected tasks that runs the rejected task * directly in the calling thread of the <tt>execute</tt> method, * unless the executor has been shut down, in which case the task * is discarded. */ public static class CallerRunsPolicy implements RejectedExecutionHandler { /** * Creates a <tt>CallerRunsPolicy</tt>. */ public CallerRunsPolicy() { } /** * Executes task r in the caller's thread, unless the executor * has been shut down, in which case the task is discarded. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { if (!e.isShutdown()) { r.run(); } } } /** * A handler for rejected tasks that throws a * <tt>RejectedExecutionException</tt>. */ public static class AbortPolicy implements RejectedExecutionHandler { /** * Creates an <tt>AbortPolicy</tt>. */ public AbortPolicy() { } /** * Always throws RejectedExecutionException. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task * @throws RejectedExecutionException always. */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { throw new RejectedExecutionException(); } } /** * A handler for rejected tasks that silently discards the * rejected task. */ public static class DiscardPolicy implements RejectedExecutionHandler { /** * Creates a <tt>DiscardPolicy</tt>. */ public DiscardPolicy() { } /** * Does nothing, which has the effect of discarding task r. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { } } /** * A handler for rejected tasks that discards the oldest unhandled * request and then retries <tt>execute</tt>, unless the executor * is shut down, in which case the task is discarded. */ public static class DiscardOldestPolicy implements RejectedExecutionHandler { /** * Creates a <tt>DiscardOldestPolicy</tt> for the given executor. */ public DiscardOldestPolicy() { } /** * Obtains and ignores the next task that the executor * would otherwise execute, if one is immediately available, * and then retries execution of task r, unless the executor * is shut down, in which case task r is instead discarded. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { if (!e.isShutdown()) { e.getQueue().poll(); e.execute(r); } } } }