一、test.c文件
1.在主函数中创建一个test函数;
int main()
{
test();
system("pause");
return 0;
}
2.写test函数;(test函数包括:①游戏的菜单②调用电脑走时产生的随机数③调用game函数)
void test()
{
int input = 0;
srand((unsigned int)time(NULL));//电脑走时随机数的产生
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
3.三子棋的菜单
void menu()
{
printf("********************\n");
printf("*** 1.play *****\n");
printf("*** 0.exit *****\n");
printf("********************\n");
}
4.game函数
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
IntBoard(board, ROW, COL);
DisplatBoard(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
DisplatBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplatBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
{
printf("玩家赢了\n");
}
else if(ret == '*')
{
printf("电脑赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
二、game.c文件
1.初始化棋盘(给了两种方法,未注释的较位优)
void IntBoard(char board[ROW][COL], int row, int col)
{
//int i = 0;
//int j = 0;
//for (i = 0; i < row; i++)
//{
// for (j = 0; j < col; j++)
// {
// board[i][j] = ' ';
// }
//}
memset(board, ' ', row*col);//这种直接调用meset,方法简单
}
2.打印棋盘(给了两种方法,未注释的较位优)
void DisplatBoard(char board[ROW][COL], int row, int col)
{
//int i = 0;
//for (i = 0; i < row; i++)
//{
// printf(" %c | %c | %c\n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1)
// printf("---|---|---\n");
//}
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col-1)
printf("!");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("!");
}
}
printf("\n");
}
}
3.玩家走时
void player_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家走\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &i, &j);
if ((i >= 1 && i <=row) && (j >= 1 && j <= col))
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '#';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
4.电脑走时
void computer_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("电脑走:\n");
while (1)
{
i = rand() % row ;
j = rand() % col ;
if (board[i][j] == ' ')
{
board[i][j] = '*';
break;
}
}
}
5.判断输赢
static int isfull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] ==' ')
return 0;
}
}
return 1;
}
char iswin(char board[ROW][COL], int row,int col)//判断输赢
{
int i = 0;
int j = 0;
int tmp = 0;
//游戏输赢
for (i = 0; i < row; i++)//横三行
{
tmp = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')//判断三个字符相等但不能为空格
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (j = 0; j < col; j++)//竖三行
{
tmp = 0;
for (i = 0; i<row - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)//左上到右下
{
tmp = 0;
if ((tmp == 0) && (board[i][j] == board[i + 1][j + 1]) && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
for (i = 0, j = row - 1; i < row - 1, j>0; i++, j--)//右上到左下
{
tmp = 0;
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
if (isfull(board, ROW, COL) == 1)
{
return 'Q';
}
return 'C';
}
三、game.h
#include
#include
#define ROW 5
#define COL 5
void IntBoard(char board[ROW][COL], int row, int col);
void DisplatBoard(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL], int row, int col);
附加:
1.完整test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include
#include"game.h"
void menu()
{
printf("********************\n");
printf("*** 1.play *****\n");
printf("*** 0.exit *****\n");
printf("********************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
IntBoard(board, ROW, COL);
DisplatBoard(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
DisplatBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplatBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
{
printf("玩家赢了\n");
}
else if(ret == '*')
{
printf("电脑赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));//电脑走时随机数的产生
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
2.完整game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void IntBoard(char board[ROW][COL], int row, int col)
{
//int i = 0;
//int j = 0;
//for (i = 0; i < row; i++)
//{
// for (j = 0; j < col; j++)
// {
// board[i][j] = ' ';
// }
//}
memset(board, ' ', row*col);//这种直接调用meset,方法简单
}
void DisplatBoard(char board[ROW][COL], int row, int col)
{
//int i = 0;
//for (i = 0; i < row; i++)
//{
// printf(" %c | %c | %c\n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1)
// printf("---|---|---\n");
//}
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col-1)
printf("!");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("!");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家走\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &i, &j);
if ((i >= 1 && i <=row) && (j >= 1 && j <= col))
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '#';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("电脑走:\n");
while (1)
{
i = rand() % row ;
j = rand() % col ;
if (board[i][j] == ' ')
{
board[i][j] = '*';
break;
}
}
}
static int isfull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] ==' ')
return 0;
}
}
return 1;
}
char iswin(char board[ROW][COL], int row,int col)//判断输赢
{
int i = 0;
int j = 0;
int tmp = 0;
//游戏输赢
for (i = 0; i < row; i++)//横三行
{
tmp = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')//判断三个字符相等但不能为空格
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (j = 0; j < col; j++)//竖三行
{
tmp = 0;
for (i = 0; i<row - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)//左上到右下
{
tmp = 0;
if ((tmp == 0) && (board[i][j] == board[i + 1][j + 1]) && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
for (i = 0, j = row - 1; i < row - 1, j>0; i++, j--)//右上到左下
{
tmp = 0;
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
if (isfull(board, ROW, COL) == 1)
{
return 'Q';
}
return 'C';
}
写到这里,突然想起来还可以实现玩家与电脑谁先走,emmmmm 下次再实现了。。。。。