一步一步走向自定义控件

上个月搭配了自己的开发环境。
有了自己的环境=有了环境想搞事情。
然后这个月就想搞搞事情了。
自定义控件确实很强大,看到灵机上的OppositeLayout不禁深深钦佩。
其实一直想自定义控件,但是到底怎么自定义的呢,需要怎么样去学呢?我也不怎么晓得。
我比较笨–>我的想法是一步一步慢慢探索,摸着石头过河。–>会用别人定义的–>看懂别人的代码–>模仿着来写–>写自己的


大神博客


    • 自定义dialog
      • BaseDialog
      • ChildrenDialog
        • 关键代码
      • Animation
        • 核心代码
      • Dialog
    • 自定义TextView
    • 自定义Button
      • StateButton
    • 神一样的控件自定义FrameLayout
    • 自定义View
    • 总结


自定义dialog

这个自定义dialog的灵感来自于加载动画–>
正常来说我们可以先写一个BaseDialog

BaseDialog

/**
 * Project: ${file_name}
* Create Date: 2017/3/18
* Author: Tongson
* Description: Tongson's Dialog的爸爸
*/
public abstract class TongsonBaseDialog extends Dialog { private Context mContext; public TongsonBaseDialog(Context context) { super(context, R.style.TongsonBaseDialogStyle); mContext = context; initEnterExitAnim(); } public TongsonBaseDialog(Context context, int theme) { super(context, theme); mContext = context; initEnterExitAnim(); } /** * 进场动画 */ public void initEnterExitAnim() { Window dialogWindow = getWindow(); dialogWindow.setGravity(Gravity.CENTER); // 此处可以设置dialog显示的位置为居中 dialogWindow.setWindowAnimations(R.style.dialogWindowAnim);// 添加动画效果 int widthPixels; int heightPixels; WindowManager.LayoutParams layoutParams = dialogWindow.getAttributes(); DisplayMetrics dm = getContext().getResources().getDisplayMetrics(); widthPixels = dm.widthPixels; heightPixels = dm.heightPixels; layoutParams.height = heightPixels; layoutParams.width = widthPixels; dialogWindow.setAttributes(layoutParams); } }

BaseDialog:身为一个dialog的爸爸应该怎么去写?我的话开始的时候写得不多,感觉不需要写太多–>先写孩纸,然后把孩纸的共同点交给爸爸。爸爸是有很多共同点的存在,而孩纸是青出于蓝而胜于蓝的存在。

R.style.dialogWindowAnim:这个就是动画效果。先讲完dialog的,动画等等再说。

ChildrenDialog

然后我们来看看这个孩纸的dialog怎么去写呢?
在项目里,我们有各种各样的dialog
而且根据需求会写各种各样的dialog,那我们就写呗

列举一下项目中我们都有用到的dialog

  • LoadingDialog
  • GetPhotoDialog
  • TipsDialog
  • PayDialog
  • PermissionDialog
  • ExitDialog
  • DownloadDialog

等等

关键代码

        setContentView(R.layout.dialog_layout);

然后自己想干嘛干嘛。哈。哈。

Animation

感觉是很重要的,Dialog飞来飞去的炫酷感会使用户飞。

怎么加入自己想要的动画呢?

这个开始我也不大会,然后就找别人的代码啊。

https://github.com/gepriniusce/NiftyDialogEffects
https://github.com/gepriniusce/NiftyNotification

核心代码

        this.setOnShowListener(new OnShowListener() {
            @Override
            public void onShow(DialogInterface dialogInterface) {

                mLinearLayoutView.setVisibility(View.VISIBLE);
                if (type == null) {
                    type = Effectstype.Slidetop;
                }
                start(type);


            }
        });
    private void start(Effectstype type) {
        BaseEffects animator = type.getAnimator();
        if (mDuration != -1) {
            animator.setDuration(Math.abs(mDuration));
        }
        animator.start(mRelativeLayoutView);
    }

其实原理很简单,dialog有一个OnShowListener,然后再start动画!

Dialog

其实自定义Dialog的话,还是要多看看Dialog这个类的代码,我们重写一下方法就行了是不是好简单!?


自定义TextView

对于自定义的TextView感觉比较有用的是setTypeface(加载自己的字体库)

直接看代码吧–>

/**
 * Project: ${file_name}
* Create Date: 2017/4/4
* Author: Tongson
* Description: 自定义字体库TextView
*/
public class TongsonTextView extends TextView { public static Typeface myTypeface; public TongsonTextView(Context context) { super(context); setTTFstyle(); } public TongsonTextView(Context context, AttributeSet attrs) { super(context, attrs); setTTFstyle(); } public TongsonTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); setTTFstyle(); } private void setTTFstyle() { Typeface typeface= getTtf(); if (null != typeface) { setTypeface(typeface); } } /** * 加载字体库 *

* 此处应该在Application中 * * @param context */ public static void loadTtf(Context context) { Typeface fontFace = null; try { fontFace = Typeface.createFromAsset(context.getAssets(), "fonts/msyhl.ttc"); } catch (RuntimeException e) { e.printStackTrace(); } if (fontFace != null) { myTypeface = fontFace; } } /** * 获取字体 * * @return */ private Typeface getTtf() { return myTypeface; } }

核心代码

setTypeface(typeface);

自定义Button

Button的话个人比较喜欢StateButton
https://github.com/niniloveyou/StateButton

先看懂大神代码吧–>

values中的attrs –>自定义属性


<resources>
    declare-styleable>
        <declare-styleable name="StateButton">
        <attr name="xxx" format="xxx|reference"/>
    declare-styleable>
resources>

获取attrs属性
利用这些属性与GradientDrawable对控件的属性做设置
真的写得不错的代码,觉得很值得我学习

StateButton

public class StateButton extends AppCompatButton {

    //text color
    private int mNormalTextColor = 0;
    private int mPressedTextColor = 0;
    private int mUnableTextColor = 0;
    ColorStateList mTextColorStateList;

    //animation duration
    private int mDuration = 0;

    //radius
    private float mRadius = 0;
    private boolean mRound;

    //stroke
    private float mStrokeDashWidth = 0;
    private float mStrokeDashGap = 0;
    private int mNormalStrokeWidth = 0;
    private int mPressedStrokeWidth = 0;
    private int mUnableStrokeWidth = 0;
    private int mNormalStrokeColor = 0;
    private int mPressedStrokeColor = 0;
    private int mUnableStrokeColor = 0;

    //background color
    private int mNormalBackgroundColor = 0;
    private int mPressedBackgroundColor = 0;
    private int mUnableBackgroundColor = 0;

    private GradientDrawable mNormalBackground;
    private GradientDrawable mPressedBackground;
    private GradientDrawable mUnableBackground;

    private int[][] states;

    StateListDrawable mStateBackground;

    public StateButton(Context context) {
        this(context, null);
    }

    public StateButton(Context context, AttributeSet attrs) {
        this(context, attrs, android.support.v7.appcompat.R.attr.buttonStyle);
    }

    public StateButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setup(attrs);
    }

    private void setup(AttributeSet attrs) {

        states = new int[4][];

        Drawable drawable = getBackground();
        if(drawable != null && drawable instanceof StateListDrawable){
            mStateBackground = (StateListDrawable) drawable;
        }else{
            mStateBackground = new StateListDrawable();
        }

        mNormalBackground = new GradientDrawable();
        mPressedBackground = new GradientDrawable();
        mUnableBackground = new GradientDrawable();

        //pressed, focused, normal, unable
        states[0] = new int[] { android.R.attr.state_enabled, android.R.attr.state_pressed };
        states[1] = new int[] { android.R.attr.state_enabled, android.R.attr.state_focused };
        states[3] = new int[] { -android.R.attr.state_enabled};
        states[2] = new int[] { android.R.attr.state_enabled };

        TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.StateButton);

        //get original text color as default
        //set text color
        mTextColorStateList = getTextColors();
        int mDefaultNormalTextColor = mTextColorStateList.getColorForState(states[2], getCurrentTextColor());
        int mDefaultPressedTextColor = mTextColorStateList.getColorForState(states[0], getCurrentTextColor());
        int mDefaultUnableTextColor = mTextColorStateList.getColorForState(states[3], getCurrentTextColor());
        mNormalTextColor = a.getColor(R.styleable.StateButton_normalTextColor, mDefaultNormalTextColor);
        mPressedTextColor = a.getColor(R.styleable.StateButton_pressedTextColor, mDefaultPressedTextColor);
        mUnableTextColor = a.getColor(R.styleable.StateButton_unableTextColor, mDefaultUnableTextColor);
        setTextColor();

        //set animation duration
        mDuration = a.getInteger(R.styleable.StateButton_animationDuration, mDuration);
        mStateBackground.setEnterFadeDuration(mDuration);
        mStateBackground.setExitFadeDuration(mDuration);

        //set background color
        mNormalBackgroundColor = a.getColor(R.styleable.StateButton_normalBackgroundColor, 0);
        mPressedBackgroundColor = a.getColor(R.styleable.StateButton_pressedBackgroundColor, 0);
        mUnableBackgroundColor = a.getColor(R.styleable.StateButton_unableBackgroundColor, 0);
        mNormalBackground.setColor(mNormalBackgroundColor);
        mPressedBackground.setColor(mPressedBackgroundColor);
        mUnableBackground.setColor(mUnableBackgroundColor);

        //set radius
        mRadius = a.getDimensionPixelSize(R.styleable.StateButton_radius, 0);
        mRound = a.getBoolean(R.styleable.StateButton_round, false);
        mNormalBackground.setCornerRadius(mRadius);
        mPressedBackground.setCornerRadius(mRadius);
        mUnableBackground.setCornerRadius(mRadius);

        //set stroke
        mStrokeDashWidth = a.getDimensionPixelSize(R.styleable.StateButton_strokeDashWidth, 0);
        mStrokeDashGap = a.getDimensionPixelSize(R.styleable.StateButton_strokeDashWidth, 0);
        mNormalStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_normalStrokeWidth, 0);
        mPressedStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_pressedStrokeWidth, 0);
        mUnableStrokeWidth = a.getDimensionPixelSize(R.styleable.StateButton_unableStrokeWidth, 0);
        mNormalStrokeColor = a.getColor(R.styleable.StateButton_normalStrokeColor, 0);
        mPressedStrokeColor = a.getColor(R.styleable.StateButton_pressedStrokeColor, 0);
        mUnableStrokeColor = a.getColor(R.styleable.StateButton_unableStrokeColor, 0);
        setStroke();

        //set background
        mStateBackground.addState(states[0], mPressedBackground);
        mStateBackground.addState(states[1], mPressedBackground);
        mStateBackground.addState(states[3], mUnableBackground);
        mStateBackground.addState(states[2], mNormalBackground);
        setBackgroundDrawable(mStateBackground);
        a.recycle();
    }


    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        setRound(mRound);
    }

    /****************** stroke color *********************/

    public void setNormalStrokeColor(@ColorInt int normalStrokeColor) {
        this.mNormalStrokeColor = normalStrokeColor;
        setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
    }

    public void setPressedStrokeColor(@ColorInt int pressedStrokeColor) {
        this.mPressedStrokeColor = pressedStrokeColor;
        setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
    }

    public void setUnableStrokeColor(@ColorInt int unableStrokeColor) {
        this.mUnableStrokeColor = unableStrokeColor;
        setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
    }

    public void setStateStrokeColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
        mNormalStrokeColor = normal;
        mPressedStrokeColor = pressed;
        mUnableStrokeColor = unable;
        setStroke();
    }

    /****************** stroke width *********************/

    public void setNormalStrokeWidth(int normalStrokeWidth) {
        this.mNormalStrokeWidth = normalStrokeWidth;
        setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
    }

    public void setPressedStrokeWidth(int pressedStrokeWidth) {
        this.mPressedStrokeWidth = pressedStrokeWidth;
        setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
    }

    public void setUnableStrokeWidth(int unableStrokeWidth) {
        this.mUnableStrokeWidth = unableStrokeWidth;
        setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
    }

    public void setStateStrokeWidth(int normal, int pressed, int unable){
        mNormalStrokeWidth = normal;
        mPressedStrokeWidth = pressed;
        mUnableStrokeWidth= unable;
        setStroke();
    }

    public void setStrokeDash(float strokeDashWidth, float strokeDashGap) {
        this.mStrokeDashWidth = strokeDashWidth;
        this.mStrokeDashGap = strokeDashWidth;
        setStroke();
    }

    private void setStroke(){
        setStroke(mNormalBackground, mNormalStrokeColor, mNormalStrokeWidth);
        setStroke(mPressedBackground, mPressedStrokeColor, mPressedStrokeWidth);
        setStroke(mUnableBackground, mUnableStrokeColor, mUnableStrokeWidth);
    }

    private void setStroke(GradientDrawable mBackground, int mStrokeColor, int mStrokeWidth) {
        mBackground.setStroke(mStrokeWidth, mStrokeColor, mStrokeDashWidth, mStrokeDashGap);
    }

    /********************   radius  *******************************/

    public void setRadius(@FloatRange(from = 0) float radius) {
        this.mRadius = radius;
        mNormalBackground.setCornerRadius(mRadius);
        mPressedBackground.setCornerRadius(mRadius);
        mUnableBackground.setCornerRadius(mRadius);
    }

    public void setRound(boolean round){
        this.mRound = round;
        int height = getMeasuredHeight();
        if(mRound){
            setRadius(height / 2f);
        }
    }

    public void setRadius(float[] radii){
        mNormalBackground.setCornerRadii(radii);
        mPressedBackground.setCornerRadii(radii);
        mUnableBackground.setCornerRadii(radii);
    }

    /********************  background color  **********************/

    public void setStateBackgroundColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
        mPressedBackgroundColor = normal;
        mNormalBackgroundColor = pressed;
        mUnableBackgroundColor = unable;
        mNormalBackground.setColor(mNormalBackgroundColor);
        mPressedBackground.setColor(mPressedBackgroundColor);
        mUnableBackground.setColor(mUnableBackgroundColor);
    }

    public void setNormalBackgroundColor(@ColorInt int normalBackgroundColor) {
        this.mNormalBackgroundColor = normalBackgroundColor;
        mNormalBackground.setColor(mNormalBackgroundColor);
    }

    public void setPressedBackgroundColor(@ColorInt int pressedBackgroundColor) {
        this.mPressedBackgroundColor = pressedBackgroundColor;
        mPressedBackground.setColor(mPressedBackgroundColor);
    }

    public void setUnableBackgroundColor(@ColorInt int unableBackgroundColor) {
        this.mUnableBackgroundColor = unableBackgroundColor;
        mUnableBackground.setColor(mUnableBackgroundColor);
    }

    /*******************alpha animation duration********************/
    public void setAnimationDuration(@IntRange(from = 0)int duration){
        this.mDuration = duration;
        mStateBackground.setEnterFadeDuration(mDuration);
    }

    /***************  text color   ***********************/

    private void setTextColor() {
        int[] colors = new int[] {mPressedTextColor, mPressedTextColor, mNormalTextColor, mUnableTextColor};
        mTextColorStateList = new ColorStateList(states, colors);
        setTextColor(mTextColorStateList);
    }

    public void setStateTextColor(@ColorInt int normal, @ColorInt int pressed, @ColorInt int unable){
        this.mNormalTextColor = normal;
        this.mPressedTextColor = pressed;
        this.mUnableTextColor = unable;
        setTextColor();
    }

    public void setNormalTextColor(@ColorInt int normalTextColor) {
        this.mNormalTextColor = normalTextColor;
        setTextColor();

    }

    public void setPressedTextColor(@ColorInt int pressedTextColor) {
        this.mPressedTextColor = pressedTextColor;
        setTextColor();
    }

    public void setUnableTextColor(@ColorInt int unableTextColor) {
        this.mUnableTextColor = unableTextColor;
        setTextColor();
    }
}

神一样的控件自定义FrameLayout

这个就是公司的OppositeLayout
好强大,也是看懂代码先,然后一步一步学习,代码看多了,敲多了就会自己写了嘛。

代码不晓得贴不贴不出来好[捂脸]。


以上的算是自定义控件的一个入门吧。

自定义View

回过头来,我们可以再看看大神的博客

大神博客

更详细的入门教程。

总结

如果想真正弄明白怎样自定义View,绘制各种View,还是要先把基础搞好,参考优秀代码,多敲大神demo,学着写,自己写。

先睡觉,以后再补充

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