Lesson 9 View port

Viewport
Lesson 9 View port_第1张图片

有时候你只是想 呈现部分屏幕,小地图之类的东西,使用 viewport(视窗)控制来呈现在屏幕上

//窗口左上角 Top left corner view port
SDL_Rect topLeftViewport;
 topLeftViewport.x = 0;
 topLeftViewport.y = 0;
 topLeftViewport.w = SCREEN_WIDTH/2;
 topLeftViewport.h = SCREEN_HEIGHT/2;
 SDL_RenderSetViewport(gRenderer, &topLeftViewport);

 //Render texture to screen
 SDL_RenderCopy(gRenderer,gTexture,nullptr,nullptr);
当我们清空屏幕以后,现在就可以进行绘制了,在窗口上的三个区域绘制完整的图像

Lesson 9 View port_第2张图片

首先我们要在左上角显示,使用SDL_RenderSetViewPort来创建一个高度/宽度只有屏幕一半的矩形。在完成渲染之后,调用内部定义的视窗,他使用窗口的坐标系创建。窗口底部设置的的y 值仍然是480 pixel,即使从上往下有 240 个像素

//Top left corner view port
SDL_Rect topRightViewport;
topRightViewport.x = SCREEN_WIDTH/2;
topRightViewport.y = 0;
topRightViewport.w = SCREEN_WIDTH/2;
topRightViewport.h = SCREEN_HEIGHT/2;
SDL_RenderSetViewport(gRenderer, &topRightViewport);
           
//Render texture to screen
SDL_RenderCopy(gRenderer,gTexture,nullptr,nullptr);
这里我们定义右上角区域和画,和以前差不多,只是现在x坐标是屏幕的一半
//Top left corner view port
SDL_Rect bottomViewport;
bottomViewport.x = 0;
bottomViewport.y = SCREEN_HEIGHT/2;
bottomViewport.w = SCREEN_WIDTH;
bottomViewport.h = SCREEN_HEIGHT/2;
SDL_RenderSetViewport(gRenderer, &bottomViewport);
            
//Render texture to screen
SDL_RenderCopy(gRenderer,gTexture,nullptr,nullptr);

//update  screen更新屏幕
SDL_RenderPresent(gRenderer); 
最后,我们呈现在屏幕底部的一半显示,图像的显示会被压扁
程序的完整代码和媒体文件下载地址(这个二维码是我博客的地址,修改图片后缀为 .rar就可以解压,因为我不知道csdn在哪上传文件):右键另存为



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