2.x
//第二个参数表示显示区域的x,y,width,height
frame0=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*0,0,237.5, 191));
frame1=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*1,0,237.5, 191));
frame2=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*2,0,237.5, 191));
frame3=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*3,0,237.5, 191));
Array *animFrames=Array::create();
animFrames->addObject(frame0);
animFrames->addObject(frame1);
animFrames->addObject(frame2);
animFrames->addObject(frame3);
//根据4幅帧生成CCAnimation对象
Animation *animation = Animation::createWithSpriteFrames(animFrames);
//根据动画模板创建动画
animation->setDelayPerUnit(0.2f);
//animFrames->release();
Animate *animate=Animate::create(animation);
Vector frameVec;
SpriteFrame* frame = NULL;
//用纹理创建4幅帧动画
SpriteFrame *frame0,*frame1,*frame2,*frame3;
//第二个参数表示显示区域的x,y,width,height
frame0=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*0,0,237.5, 191));
frame1=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*1,0,237.5, 191));
frame2=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*2,0,237.5, 191));
frame3=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*3,0,237.5, 191));
frameVec.pushBack(frame0);
frameVec.pushBack(frame1);
frameVec.pushBack(frame2);
frameVec.pushBack(frame3);
//根据4幅帧生成CCAnimation对象
Animation *animation = Animation::createWithSpriteFrames(frameVec);
//根据动画模板创建动画
animation->setDelayPerUnit(0.2f);
//animFrames->release();
Animate *animate=Animate::create(animation);
return animate;