Java贪吃蛇游戏完善版

很认真的写的一个java版的贪吃蛇游戏,图形界面,支持菜单操作,键盘监听,可加速,减速,统计得分,设定运动速度,设定游戏背景颜色等!应该没有Bug了,因为全被我修改没了。

下面是项目各包及类的层次关系:

Java贪吃蛇游戏完善版_第1张图片

游戏的主要运行界面截图如下:

Java贪吃蛇游戏完善版_第2张图片

Java贪吃蛇游戏完善版_第3张图片

下面是部分代码,详细源码见此链接:贪吃蛇源码下载

Snake类:

package com.huowolf.entities; 
 
import java.awt.Color; 
import java.awt.Graphics; 
import java.awt.Point; 
import java.util.HashSet; 
import java.util.LinkedList; 
import java.util.Set; 
 
import com.huowolf.listener.SnakeListener; 
import com.huowolf.util.Global; 
 
 
public class Snake { 
 
 //代表方向的常量 
 public static final int UP = 1; 
 public static final int DOWN = -1; 
 public static final int LEFT = 2; 
 public static final int RIGHT = -2; 
 
 //监听器组 
 private Set listeners = new HashSet(); 
 //存储蛇的链表结构 
 private LinkedList body = new LinkedList(); 
 
 private boolean life;  //是否活着 
 private boolean pause;  //是否暂停游戏 
 private int oldDirection,newDirection; //新,旧方向的引入(避免一次移动时间内的无效方向) 
 private Point oldTail;  //旧的尾巴(在吃掉食物的时候使用) 
 private int foodCount = 0; //吃掉食物的数量 
 private Color headColor; 
 private Color bodyColor; 
 private int sleepTime; 
 
 public boolean isLife() { 
 return life; 
 } 
 public int getSleepTime() { 
 return sleepTime; 
 } 
 
 public void setSleepTime(int sleepTime) { 
 this.sleepTime = sleepTime; 
 } 
 
 
 public void setHeadColor(Color headColor) { 
 this.headColor = headColor; 
 } 
 
 
 public void setBodyColor(Color bodyColor) { 
 this.bodyColor = bodyColor; 
 } 
 
 
 public void init() { 
 int x = Global.WIDTH/2; 
 int y = Global.HEIGHT/2; 
 for(int i=0;i<3;i++) { 
 body.addLast(new Point(x--,y)); 
 } 
 
 oldDirection = newDirection = RIGHT; 
 foodCount = 0; 
 life = true; 
 pause = false; 
 
 if(sleepTime==0) { 
 sleepTime = 300; 
 } 
 } 
 
 //清空蛇的节点的方法(用来开始一次新的游戏) 
 public void clear() { 
 body.clear(); 
 } 
 
 
 public void setLife(boolean life) { 
 this.life = life; 
 } 
 
 
 public boolean getPause() { 
 return pause; 
 } 
 
 public void setPause(boolean pause) { 
 this.pause = pause; 
 } 
 
 
 //用来改变pause常量的状态 
 public void changePause() { 
 pause = !pause; 
 } 
 
 
 //蛇死掉的方法 
 public void die() { 
 life = false; 
 } 
 
 //蛇移动的方法 
 public void move() { 
 if(!(oldDirection + newDirection==0)) { 
 oldDirection = newDirection ; 
 } 
 
 //去尾 
 oldTail = body.removeLast(); 
 int x = body.getFirst().x; 
 int y = body.getFirst().y; 
 
 switch(oldDirection) { 
 case UP: 
 y--; 
 if(y<0) { 
  y = Global.HEIGHT -1 ; 
 } 
 break; 
 case DOWN: 
 y++; 
 if(y >= Global.HEIGHT) { 
  y = 0; 
 } 
 break; 
 case LEFT: 
 x--; 
 if(x<0) { 
  x = Global.WIDTH-1; 
 } 
 break; 
 case RIGHT: 
 x++; 
 if(x >= Global.WIDTH) { 
  x = 0; 
 } 
 break; 
 } 
 
 Point newHead = new Point(x, y); 
 //加头 
 body.addFirst(newHead); 
 } 
 
 //改变方向 
 public void changeDirection(int direction) { 
 newDirection = direction; 
 } 
 
 
 //吃食物 
 public void eatFood() { 
 body.addLast(oldTail); 
 foodCount++; 
 } 
 
 //获取吃到的食物数量 
 public int getFoodCount() { 
 return foodCount; 
 } 
 
 
 //蛇是否吃到了自己的身体 
 public boolean isEatBody() { 
 for(int i=1;i50) { 
 sleepTime-=20; 
 } 
 } 
 
 //减速 
 public void speedDown() { 
 if(sleepTime<700) { 
 sleepTime+=20; 
 } 
 } 
 
} 

Food类:

package com.huowolf.entities; 
 
import java.awt.Color; 
import java.awt.Graphics; 
import java.awt.Point; 
 
import com.huowolf.util.Global; 
 
 
public class Food extends Point{ 
 
 private static final long serialVersionUID = 1L; 
 
 private Color foodColor; 
 
 
 public void setFoodColor(Color foodColor) { 
 this.foodColor = foodColor; 
 } 
 
 public Color getFoodColor() { 
 return foodColor; 
 } 
 
 public void newFood(Point p) { 
 setLocation(p); 
 } 
 
 public boolean isFoodEated(Snake snake) { 
 return this.equals(snake.getHead()); 
 } 
 
 public void drawMe(Graphics g) { 
 if(foodColor==null) { 
 g.setColor(Color.RED); 
 }else { 
 g.setColor(foodColor); 
 } 
 
 g.fill3DRect(x*Global.CELL_SIZE, y*Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, true); 
 } 
} 

Ground类

package com.huowolf.entities; 
 
import java.awt.Color; 
import java.awt.Graphics; 
import java.awt.Point; 
import java.util.Random; 
 
import com.huowolf.util.Global; 
 
public class Ground { 
 private boolean [][] rocks = new boolean[Global.WIDTH][Global.HEIGHT]; 
 private int mapType = 1; 
 
 
 
 public int getMapType() { 
 return mapType; 
 } 
 
 public void setMapType(int mapType) { 
 this.mapType = mapType; 
 } 
 
 
 //初始化地面(清空石头) 
 public void clear() { 
 for (int x = 0; x < Global.WIDTH; x++) 
 for (int y = 0; y < Global.HEIGHT; y++) 
 rocks[x][y] = false; 
 } 
 
 /** 
 * 产生石头 
 */ 
 public void generateRocks1() { 
 for (int x = 0; x < Global.WIDTH; x++) 
 rocks[x][0] = rocks[x][Global.HEIGHT - 1] = true; 
 for (int y = 0; y < Global.HEIGHT; y++) 
 rocks[0][y] = rocks[Global.WIDTH - 1][y] = true; 
 } 
 
 
 public void generateRocks2() { 
 
 for (int y = 0; y < 6; y++) { 
 rocks[0][y] = true; 
 rocks[Global.WIDTH - 1][y] = true; 
 rocks[0][Global.HEIGHT - 1 - y] = true; 
 rocks[Global.WIDTH - 1][Global.HEIGHT - 1 - y] = true; 
 } 
 for (int y = 6; y < Global.HEIGHT - 6; y++) { 
 rocks[6][y] = true; 
 rocks[Global.WIDTH - 7][y] = true; 
 } 
 } 
 
 
 public void generateRocks3() { 
 for(int x=4;x<14;x++) 
 rocks[x][5] = true; 
 for(int j=5;j<15;j++) 
 rocks[21][j] = true; 
 for(int y=13;y<20;y++) 
 rocks[14][y] = true; 
 for(int x=2;x<10;x++) 
 rocks[x][17] = true; 
 for(int i=10;i 
 

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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