Android -- 网络模块中NetworkFactory与NetworkAgent的通信机制

Android -- NetworkFactory与NetworkAgent的通信机制


在上一篇博文中讲到,EthernetNetworkFactory包揽了Ethernet所有的网络管理操作,这其中就包含怎么样通知ConnectifyService(下文都简称CS)网络状态发生变化。接下来,我们借助有线网络来简要介绍Android 4.4之后,网络模块是怎样与CS通信并进行网络管理的。

在启动Ethernet网络服务时,我们会对Ethernet做一些初始化操作,以方便我们进行网络管理。

看EthernetNetworkFactory::start()方法:
/**
     * Begin monitoring connectivity
     */
    public synchronized void start(Context context, Handler target) {
        // The services we use.
        IBinder b = ServiceManager.getService(Context.NETWORKMANAGEMENT_SERVICE);
        mNMService = INetworkManagementService.Stub.asInterface(b);
        mEthernetManager = (EthernetManager) context.getSystemService(Context.ETHERNET_SERVICE);

        // Interface match regex.
        mIfaceMatch = context.getResources().getString(
                com.android.internal.R.string.config_ethernet_iface_regex);

        // Create and register our NetworkFactory.
        mFactory = new LocalNetworkFactory(NETWORK_TYPE, context, target.getLooper());
        mFactory.setCapabilityFilter(mNetworkCapabilities);
        mFactory.setScoreFilter(-1); // this set high when we have an iface
        mFactory.register();

        mContext = context;

        // Start tracking interface change events.
        mInterfaceObserver = new InterfaceObserver();
        try {
            mNMService.registerObserver(mInterfaceObserver);
        } catch (RemoteException e) {
            Log.e(TAG, "Could not register InterfaceObserver " + e);
        }

        // If an Ethernet interface is already connected, start tracking that.
        // Otherwise, the first Ethernet interface to appear will be tracked.
        try {
            final String[] ifaces = mNMService.listInterfaces();
            for (String iface : ifaces) {
                synchronized(this) {
                    if (maybeTrackInterface(iface)) {
                        // We have our interface. Track it.
                        // Note: if the interface already has link (e.g., if we
                        // crashed and got restarted while it was running),
                        // we need to fake a link up notification so we start
                        // configuring it. Since we're already holding the lock,
                        // any real link up/down notification will only arrive
                        // after we've done this.
                        if (mNMService.getInterfaceConfig(iface).hasFlag("running")) {
                            updateInterfaceState(iface, true);
                        }
                        break;
                    }
                }
            }
        } catch (RemoteException e) {
            Log.e(TAG, "Could not get list of interfaces " + e);
        }
    }
start()方法接受一个Handler对象作为参数,该参数是在EthernetServiceImpl::start()中传入的,它新建了一个HandlerThread对象,并传入作为参数,从这可知网络管理的操作是运行在EthernetServiceImpl线程中的。

代码中创建了一个LocalNetworkFactory对象。LocalNetworkFactory继承自NetworkFactory:
/**
 * A NetworkFactory is an entity that creates NetworkAgent objects.
 * The bearers register with ConnectivityService using {@link #register} and
 * their factory will start receiving scored NetworkRequests.  NetworkRequests
 * can be filtered 3 ways: by NetworkCapabilities, by score and more complexly by
 * overridden function.  All of these can be dynamic - changing NetworkCapabilities
 * or score forces re-evaluation of all current requests.
 *
 * If any requests pass the filter some overrideable functions will be called.
 * If the bearer only cares about very simple start/stopNetwork callbacks, those
 * functions can be overridden.  If the bearer needs more interaction, it can
 * override addNetworkRequest and removeNetworkRequest which will give it each
 * request that passes their current filters.
 * @hide
 **/
public class NetworkFactory extends Handler {
...
public NetworkFactory(Looper looper, Context context, String logTag,
            NetworkCapabilities filter) {
        super(looper);
        LOG_TAG = logTag;
        mContext = context;
        mCapabilityFilter = filter;
    }
...
    public void register() {
        if (DBG) log("Registering NetworkFactory");
        if (mMessenger == null) {
            mMessenger = new Messenger(this);
            ConnectivityManager.from(mContext).registerNetworkFactory(mMessenger, LOG_TAG);
        }
    }
...
// override to do simple mode (request independent)
    protected void startNetwork() { }
    protected void stopNetwork() { }
...
}
NetworkFactory继承自Handler,我们可以把它动作一个工厂,对网络的请求和终止操作都通过该对象进行处理。从注释可知NetworkFactory与NetworkAgent对象有密切关系,它通过register()方法向CS进行注册。start/stopNetwork()是提供的回调函数 ,我们可以通过这两个函数来请求或终止网络:
    public void register() {
        if (DBG) log("Registering NetworkFactory");
        if (mMessenger == null) {
            mMessenger = new Messenger(this);
            ConnectivityManager.from(mContext).registerNetworkFactory(mMessenger, LOG_TAG);
        }
    }
创建NetworkFactory对象时,我们给它指定了一个特定线程的Looper对象;接着调用register()方法向CS注册这个NetworkFactory对象,实际是调用CS中的registerNetworkFactory()方法:
    @Override
    public void registerNetworkFactory(Messenger messenger, String name) {
        enforceConnectivityInternalPermission();
        NetworkFactoryInfo nfi = new NetworkFactoryInfo(name, messenger, new AsyncChannel());
        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_FACTORY, nfi));
    }
参数Messenger对象是一个可以跨进程传递的实例对象,它实际代表一个Handler对象,我们可以像使用Handler对象一样,使用Messenger对象来发送消息;此处该引用指向mNetworkFactory这个Handler对象,它绑定的Looper属于一个特定的线程,它在EthernetServiceImpl中创建。

看NetworkFactoryInfo,它是一个CS中的内部类,保存了特定的Messager对象和一个与之关联的AsyncChannel对象。看到此处我们知道这里会通过异步通道来进行消息传递的。

接着会发送一个EVENT_REGISTER_NETWORK_FACTORY消息,它被CS中的InternalHandler处理,这个Handler主要完成CS内部消息事件的处理。我们直接看处理过程:
case EVENT_REGISTER_NETWORK_FACTORY: {
                    handleRegisterNetworkFactory((NetworkFactoryInfo)msg.obj);
                    break;
                }
    private void handleRegisterNetworkFactory(NetworkFactoryInfo nfi) {
        if (DBG) log("Got NetworkFactory Messenger for " + nfi.name);
        mNetworkFactoryInfos.put(nfi.messenger, nfi);
        nfi.asyncChannel.connect(mContext, mTrackerHandler, nfi.messenger);
    }
异步通道的内容在以前的博文中已经讲过。先将之前创建的nfi对象以Messenger对象为key添加到mNetworkFactoryInfos中,它是一个HashMap对象,方便后面获取。再调用connect()方法进行AsyncChannel连接的创建:
/**
     * Connect handler and messenger.
     *
     * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcHandler when complete.
     *      msg.arg1 = status
     *      msg.obj = the AsyncChannel
     *
     * @param srcContext
     * @param srcHandler
     * @param dstMessenger
     */
    public void connect(Context srcContext, Handler srcHandler, Messenger dstMessenger) {
        if (DBG) log("connect srcHandler to the dstMessenger  E");

        // We are connected
        connected(srcContext, srcHandler, dstMessenger);

        // Tell source we are half connected
        replyHalfConnected(STATUS_SUCCESSFUL);

        if (DBG) log("connect srcHandler to the dstMessenger X");
    }
    /**
     * Connect handler to messenger. This method is typically called
     * when a server receives a CMD_CHANNEL_FULL_CONNECTION request
     * and initializes the internal instance variables to allow communication
     * with the dstMessenger.
     *
     * @param srcContext
     * @param srcHandler
     * @param dstMessenger
     */
    public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) {
        if (DBG) log("connected srcHandler to the dstMessenger  E");

        // Initialize source fields
        mSrcContext = srcContext;
        mSrcHandler = srcHandler;
        mSrcMessenger = new Messenger(mSrcHandler);

        // Initialize destination fields
        mDstMessenger = dstMessenger;

        if (DBG) log("connected srcHandler to the dstMessenger X");
    }
要明确的是,srcHandler指向CS中的NetworkStateTrackerHandler对象,它主要负责接收网络模块发送的消息,并进行网络更新;mSrcMessenger是代表该Handler对象的一个引用;mDstMessenger则代表EthernetNetworkFactory中的LocalNetworkFactory对象,该对象也是一个Handler。

然后向mSrcHandler回复CMD_CHANNEL_HALF_CONNECTED消息:
 /**
     * Reply to the src handler that we're half connected.
     * see: CMD_CHANNEL_HALF_CONNECTED for message contents
     *
     * @param status to be stored in msg.arg1
     */
    private void replyHalfConnected(int status) {
        Message msg = mSrcHandler.obtainMessage(CMD_CHANNEL_HALF_CONNECTED);
        msg.arg1 = status;
        msg.obj = this;
        msg.replyTo = mDstMessenger;

        /*
         * Link to death only when bindService isn't used.
         */
        if (mConnection == null) {
            mDeathMonitor = new DeathMonitor();
            try {
                mDstMessenger.getBinder().linkToDeath(mDeathMonitor, 0);//为了防止AsyncChannel用于不同进程通信时,若Server端所在的进程已经死掉,来通知
                													    //Client端进程进行一些后期处理
            } catch (RemoteException e) {
                mDeathMonitor = null;
                // Override status to indicate failure
                msg.arg1 = STATUS_BINDING_UNSUCCESSFUL;
            }
        }

        mSrcHandler.sendMessage(msg);
    }
CS中是这样处理的:
case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: {
                    handleAsyncChannelHalfConnect(msg);
                    break;
                }
private void handleAsyncChannelHalfConnect(Message msg) {
        AsyncChannel ac = (AsyncChannel) msg.obj;
        if (mNetworkFactoryInfos.containsKey(msg.replyTo)) {
            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {
                if (VDBG) log("NetworkFactory connected");
                // A network factory has connected.  Send it all current NetworkRequests.
                for (NetworkRequestInfo nri : mNetworkRequests.values()) {
                    if (nri.isRequest == false) continue;
                    NetworkAgentInfo nai = mNetworkForRequestId.get(nri.request.requestId);
                    ac.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK,
                            (nai != null ? nai.getCurrentScore() : 0), 0, nri.request);
                }
            } else {
                loge("Error connecting NetworkFactory");
                mNetworkFactoryInfos.remove(msg.obj);
            }
        } else if (mNetworkAgentInfos.containsKey(msg.replyTo)) {
            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {
                if (VDBG) log("NetworkAgent connected");
                // A network agent has requested a connection.  Establish the connection.
                mNetworkAgentInfos.get(msg.replyTo).asyncChannel.
                        sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION);
            } else {
                loge("Error connecting NetworkAgent");
                NetworkAgentInfo nai = mNetworkAgentInfos.remove(msg.replyTo);
                if (nai != null) {
                    final boolean wasDefault = isDefaultNetwork(nai);
                    synchronized (mNetworkForNetId) {
                        mNetworkForNetId.remove(nai.network.netId);
                        mNetIdInUse.delete(nai.network.netId);
                    }
                    // Just in case.
                    mLegacyTypeTracker.remove(nai, wasDefault);
                }
            }
        }
    }
我们先前已经向mNetworkFactoryInfos集合添加过NetworkFactoryInfo对象,实际的处理是:
// A network factory has connected.  Send it all current NetworkRequests.
                for (NetworkRequestInfo nri : mNetworkRequests.values()) {
                    if (nri.isRequest == false) continue;
                    NetworkAgentInfo nai = mNetworkForRequestId.get(nri.request.requestId);
                    ac.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK,
                            (nai != null ? nai.getCurrentScore() : 0), 0, nri.request);
                }
直接看消息发送处理;通过AsyncChannel对象向mDstMessenger对象发送消息。根据前面所述,即向Ethernet中的LocalNetworkFactory发送CMD_REQUEST_NETWORK消息,表示当前系统要请求一个网络。

有前面可知父类NetworkFactory本身就是一个Handler,它处理该消息:
    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case CMD_REQUEST_NETWORK: {
                handleAddRequest((NetworkRequest)msg.obj, msg.arg1);
                break;
            }
            case CMD_CANCEL_REQUEST: {
                handleRemoveRequest((NetworkRequest) msg.obj);
                break;
            }
            case CMD_SET_SCORE: {
                handleSetScore(msg.arg1);
                break;
            }
            case CMD_SET_FILTER: {
                handleSetFilter((NetworkCapabilities) msg.obj);
                break;
            }
        }
    }
private void handleAddRequest(NetworkRequest request, int score) {
        NetworkRequestInfo n = mNetworkRequests.get(request.requestId);
        if (n == null) {
            if (DBG) log("got request " + request + " with score " + score);
            n = new NetworkRequestInfo(request, score);
            mNetworkRequests.put(n.request.requestId, n);
        } else {
            if (VDBG) log("new score " + score + " for exisiting request " + request);
            n.score = score;
        }
        if (VDBG) log("  my score=" + mScore + ", my filter=" + mCapabilityFilter);

        evalRequest(n);
    }
private void evalRequest(NetworkRequestInfo n) {
        if (VDBG) log("evalRequest");
        if (n.requested == false && n.score < mScore &&
                n.request.networkCapabilities.satisfiedByNetworkCapabilities(
                mCapabilityFilter) && acceptRequest(n.request, n.score)) {
            if (VDBG) log("  needNetworkFor");
            needNetworkFor(n.request, n.score);
            n.requested = true;
        } else if (n.requested == true &&
                (n.score > mScore || n.request.networkCapabilities.satisfiedByNetworkCapabilities(
                mCapabilityFilter) == false || acceptRequest(n.request, n.score) == false)) {
            if (VDBG) log("  releaseNetworkFor");
            releaseNetworkFor(n.request);
            n.requested = false;
        } else {
            if (VDBG) log("  done");
        }
    }
如果消息附带的NetworkRequestInfo对象没有保存,则先保存到mNetworkRequests集合中,同时根据NetworkRequestInfo对象中的requested和score属性值,相应的调用needNetworkFor()或releaseNetworkFor():
    // override to do fancier stuff
    protected void needNetworkFor(NetworkRequest networkRequest, int score) {
        if (++mRefCount == 1) startNetwork();
    }

    protected void releaseNetworkFor(NetworkRequest networkRequest) {
        if (--mRefCount == 0) stopNetwork();
    }
即调用LocalNetworkFactory中的start/stopNetwork()来管理网络的开启和关闭:
    private class LocalNetworkFactory extends NetworkFactory {
        LocalNetworkFactory(String name, Context context, Looper looper) {
            super(looper, context, name, new NetworkCapabilities());
        }

        protected void startNetwork() {
            onRequestNetwork();
        }
        protected void stopNetwork() {
        }
    }
onRequestNetwork()处理Ethernet的连接操作,包括对静态IP和DHCP的处理。到这里,一个NetworkFactory对象的注册过程就结束了。

我们看onRequestNetwork()方法来触发一个网络的连接:
    /* Called by the NetworkFactory on the handler thread. */
    public void onRequestNetwork() {
        // TODO: Handle DHCP renew.
        Thread dhcpThread = new Thread(new Runnable() {
            public void run() {
                if (DBG) Log.i(TAG, "dhcpThread(" + mIface + "): mNetworkInfo=" + mNetworkInfo);
                LinkProperties linkProperties;

                IpConfiguration config = mEthernetManager.getConfiguration();

                if (config.getIpAssignment() == IpAssignment.STATIC) {
                    if (!setStaticIpAddress(config.getStaticIpConfiguration())) {
                        // We've already logged an error.
                        return;
                    }
                    linkProperties = config.getStaticIpConfiguration().toLinkProperties(mIface);
                } else {
                    mNetworkInfo.setDetailedState(DetailedState.OBTAINING_IPADDR, null, mHwAddr);

                    DhcpResults dhcpResults = new DhcpResults();
                    // TODO: Handle DHCP renewals better.
                    // In general runDhcp handles DHCP renewals for us, because
                    // the dhcp client stays running, but if the renewal fails,
                    // we will lose our IP address and connectivity without
                    // noticing.
                    if (!NetworkUtils.runDhcp(mIface, dhcpResults)) {
                        Log.e(TAG, "DHCP request error:" + NetworkUtils.getDhcpError());
                        // set our score lower than any network could go
                        // so we get dropped.
                        mFactory.setScoreFilter(-1);
                        // If DHCP timed out (as opposed to failing), the DHCP client will still be
                        // running, because in M we changed its timeout to infinite. Stop it now.
                        NetworkUtils.stopDhcp(mIface);
                        return;
                    }
                    linkProperties = dhcpResults.toLinkProperties(mIface);
                }
               ...
            }
        });
        dhcpThread.start();
    }
CS中处理网络更新的Handler是NetworkStateTrackerHandler。当网络连接后,通知CS更新网络的操作则是通过NetworkAgent对象进行的。从它的定义可知,它也是一个Handler:
                synchronized(EthernetNetworkFactory.this) {
                    if (mNetworkAgent != null) {
                        Log.e(TAG, "Already have a NetworkAgent - aborting new request");
                        return;
                    }
                    mLinkProperties = linkProperties;
                    mNetworkInfo.setIsAvailable(true);
                    mNetworkInfo.setDetailedState(DetailedState.CONNECTED, null, mHwAddr);

                    // Create our NetworkAgent.
                    mNetworkAgent = new NetworkAgent(mFactory.getLooper(), mContext,
                            NETWORK_TYPE, mNetworkInfo, mNetworkCapabilities, mLinkProperties,
                            NETWORK_SCORE) {
                        public void unwanted() {
                            synchronized(EthernetNetworkFactory.this) {
                                if (this == mNetworkAgent) {
                                    NetworkUtils.stopDhcp(mIface);

                                    mLinkProperties.clear();
                                    mNetworkInfo.setDetailedState(DetailedState.DISCONNECTED, null,
                                            mHwAddr);
                                    updateAgent();
                                    mNetworkAgent = null;
                                    try {
                                        mNMService.clearInterfaceAddresses(mIface);
                                    } catch (Exception e) {
                                        Log.e(TAG, "Failed to clear addresses or disable ipv6" + e);
                                    }
                                } else {
                                    Log.d(TAG, "Ignoring unwanted as we have a more modern " +
                                            "instance");
                                }
                            }
                        };
                    };
                }
/**
     * Called when ConnectivityService has indicated they no longer want this network.
     * The parent factory should (previously) have received indication of the change
     * as well, either canceling NetworkRequests or altering their score such that this
     * network won't be immediately requested again.
     */
    abstract protected void unwanted();
重写的unwanted()方法则在CS指出不再需要当前网络连接时调用。除了清除掉网络配置信息,还会把mNetworkAgent置为null。从代码中可以看出,mNetworkAgent是否为null标志了当前是否该类型的网络连接正在使用,如果有则不会处理新的网络请求。

既然网络状态的变化是由NetworkAgent处理的,那我们就接着看NetworkAgent是怎么跟CS通信的:
public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni,
            NetworkCapabilities nc, LinkProperties lp, int score) {
        this(looper, context, logTag, ni, nc, lp, score, null);
    }

    public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni,
            NetworkCapabilities nc, LinkProperties lp, int score, NetworkMisc misc) {
        super(looper);
        LOG_TAG = logTag;
        mContext = context;
        if (ni == null || nc == null || lp == null) {
            throw new IllegalArgumentException();
        }

        if (VDBG) log("Registering NetworkAgent");
        ConnectivityManager cm = (ConnectivityManager)mContext.getSystemService(
                Context.CONNECTIVITY_SERVICE);
        netId = cm.registerNetworkAgent(new Messenger(this), new NetworkInfo(ni),
                new LinkProperties(lp), new NetworkCapabilities(nc), score, misc);
    }
在创建NetworkAgent对象时,接受一个特定的Looper对象,并向CS注册该NetworkAgent对象,这与LocalNetworkFactory的处理类似。看CS中具体的注册处理:
 public int registerNetworkAgent(Messenger messenger, NetworkInfo networkInfo,
            LinkProperties linkProperties, NetworkCapabilities networkCapabilities,
            int currentScore, NetworkMisc networkMisc) {
        enforceConnectivityInternalPermission();

        // TODO: Instead of passing mDefaultRequest, provide an API to determine whether a Network
        // satisfies mDefaultRequest.
        final NetworkAgentInfo nai = new NetworkAgentInfo(messenger, new AsyncChannel(),
                new Network(reserveNetId()), new NetworkInfo(networkInfo), new LinkProperties(
                linkProperties), new NetworkCapabilities(networkCapabilities), currentScore,
                mContext, mTrackerHandler, new NetworkMisc(networkMisc), mDefaultRequest, this);
        synchronized (this) {
            nai.networkMonitor.systemReady = mSystemReady;
        }
        addValidationLogs(nai.networkMonitor.getValidationLogs(), nai.network);
        if (DBG) log("registerNetworkAgent " + nai);
        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_AGENT, nai));
        return nai.network.netId;
    }
这里的Messager对象是NetworkAgent对象自身的一个引用,创建对应的NetworkAgentInfo对象,其内部创建了一个AsyncChannel对象;messenger参数前面介绍过,mTrackderHandler是NetworkStateTrackerHandler的一个实例。

向InternalHandler发送EVENT_REGISTER_NETWORK_AGENT消息,处理注册操作。看CS中的处理:
case EVENT_REGISTER_NETWORK_AGENT: {
                    handleRegisterNetworkAgent((NetworkAgentInfo)msg.obj);
                    break;
                }
private void handleRegisterNetworkAgent(NetworkAgentInfo na) {
        if (VDBG) log("Got NetworkAgent Messenger");
        mNetworkAgentInfos.put(na.messenger, na);
        synchronized (mNetworkForNetId) {
            mNetworkForNetId.put(na.network.netId, na);
        }
        na.asyncChannel.connect(mContext, mTrackerHandler, na.messenger);
        NetworkInfo networkInfo = na.networkInfo;
        na.networkInfo = null;
        updateNetworkInfo(na, networkInfo);//更新网络状态的函数
    }
也是将na和messenger对象保存到一个HashMap集合中,也是通过AsyncChannel进行通信,也是调用connect()进行连接,这跟前面所述的NetworkFactory的处理基本类似。从前面的分析可知这个AsyncChannel对象中,mSrcHandler和mSrcMessenger指向一个CS中的NetworkStateTrackerHandler,mDstMessenger指向要注册的NetworkAgent对象,因为它本身也是个Handler。

接着向mSrcHandler发送CMD_CHANNEL_HALF_CONNECTED消息,同样也是handleAsyncChannelHalfConnect()处理,只不过走的处理分支不同,有前面的介绍可知:
if (VDBG) log("NetworkAgent connected");
                // A network agent has requested a connection.  Establish the connection.
                mNetworkAgentInfos.get(msg.replyTo).asyncChannel.
                        sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION);
使用AsyncChannel向mDstMessenger发送CMD_CHANNEL_FULL_CONNECTION消息,即向NetworkAgent对象发送该消息:
case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: {
                if (mAsyncChannel != null) {
                    log("Received new connection while already connected!");
                } else {
                    if (VDBG) log("NetworkAgent fully connected");
                    AsyncChannel ac = new AsyncChannel();
                    ac.connected(null, this, msg.replyTo);
                    ac.replyToMessage(msg, AsyncChannel.CMD_CHANNEL_FULLY_CONNECTED,
                            AsyncChannel.STATUS_SUCCESSFUL);
                    synchronized (mPreConnectedQueue) {
                        mAsyncChannel = ac;
                        for (Message m : mPreConnectedQueue) {
                            ac.sendMessage(m);
                        }
                        mPreConnectedQueue.clear();
                    }
                }
                break;
            }
如果当前NetworkAgent是第一次进行连接,mAsyncChannel为null;新建一个AsyncChannel对象,调用connected()进行FULL_CONNECTION:
public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) {
        if (DBG) log("connected srcHandler to the dstMessenger  E");

        // Initialize source fields
        mSrcContext = srcContext;
        mSrcHandler = srcHandler;
        mSrcMessenger = new Messenger(mSrcHandler);

        // Initialize destination fields
        mDstMessenger = dstMessenger;

        if (DBG) log("connected srcHandler to the dstMessenger X");
    }
mSrcHandler和mSrcMessenger指向当前的NetworkAgent对象;mDstMessenger指向CS中的NetworkStateTrackerHandler对象。

随后再发送CMD_CHANNEL_FULLY_CONNECTED消息,表示整个AsyncChannel的连接成功,可以进行通信了。同时,还会遍历mPreConnectedQueue集合,这个集合中保存了当mAsyncChannel为null时的所有与更新网络信息相关的message,通过ac.sendMessage()向CS发送所有的message进行状态更新(要注意,ac对象的mSrcHanlder为当前NetworkAgent,mDstMessenger指向NetworkStateTrackerHandler)。

至此可知,我们通过NetworkAgent向CS报告网络的变化,通知它进行网络状态的更新。EthernetNetworkFactory中通过updateAgent()完成此项工作:
    public void updateAgent() {
        synchronized (EthernetNetworkFactory.this) {
            if (mNetworkAgent == null) return;
            if (DBG) {
                Log.i(TAG, "Updating mNetworkAgent with: " +
                      mNetworkCapabilities + ", " +
                      mNetworkInfo + ", " +
                      mLinkProperties);
            }
            mNetworkAgent.sendNetworkCapabilities(mNetworkCapabilities);
            mNetworkAgent.sendNetworkInfo(mNetworkInfo);
            mNetworkAgent.sendLinkProperties(mLinkProperties);
            // never set the network score below 0.
            mNetworkAgent.sendNetworkScore(mLinkUp? NETWORK_SCORE : 0);
        }
    }
这里以NetworkInfo的更新为例:
    /**
     * Called by the bearer code when it has new NetworkInfo data.
     */
    public void sendNetworkInfo(NetworkInfo networkInfo) {
        queueOrSendMessage(EVENT_NETWORK_INFO_CHANGED, new NetworkInfo(networkInfo));
    }
    private void queueOrSendMessage(int what, Object obj) {
        synchronized (mPreConnectedQueue) {
            if (mAsyncChannel != null) {
                mAsyncChannel.sendMessage(what, obj);//mDstMessenger指向CS中的NetworkStateTrackerHandler,mSrcMessenger指向当前NetworkAgent.
            } else {
                Message msg = Message.obtain();
                msg.what = what;
                msg.obj = obj;
                mPreConnectedQueue.add(msg);
            }
        }
    }
 通过已经建立的AsyncChannel连接向ConnectifyService发送消息,并附带需要更新的NetworkInfo对象,这样CS中NetworkStateTrackerHandler就可以收到消息,并进行网络状态更新了。

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