java.lang Enum Thread.State,jstack显示的线程状态说明

阅读更多
java docs 写道
http://docs.oracle.com/javase/8/docs/api/java/lang/Thread.State.html

 

public static enum Thread.State
extends Enum
A thread state. A thread can be in one of the following states:
NEW
A thread that has not yet started is in this state.
创建,但没启动
RUNNABLE
A thread executing in the Java virtual machine is in this state.
正在运行
BLOCKED
A thread that is blocked waiting for a monitor lock is in this state.
阻塞,正在等待锁(临界资源)如:进入synchroinzed block方法或者重进入synchronize block方法,
注:java是支持重入reentrant 的。
WAITING
A thread that is waiting indefinitely for another thread to perform a particular action is in this state.
等待,无限等待另一个线程执行一个特定动作
常见的如下:
         * 
    *
  • {@link Object#wait() Object.wait} 但没有设置等待时间
  • *
  • {@link #join() Thread.join} 但没有设置等待时间
  • *
  • {@link LockSupport#park() 但没有设置等待时间}
  • *
TIMED_WAITING A thread that is waiting for another thread to perform an action for up to a specified waiting time is in this state. *
    *
  • {@link #sleep Thread.sleep}
  • *
  • {@link Object#wait(long) Object.wait} with timeout
  • *
  • {@link #join(long) Thread.join} with timeout
  • *
  • {@link LockSupport#parkNanos LockSupport.parkNanos}
  • *
  • {@link LockSupport#parkUntil LockSupport.parkUntil}
  • *
定时等待 等待另一个线程执行,并设置了一个具体的等待时间(超时) TERMINATED A thread that has exited is in this state. A thread can be in only one state at a given point in time. These states are virtual machine states which do not reflect any operating system thread states. 终止, 线程已经退出执行时。 Since: 1.5

对比jstack反馈的线程状态

[root@localhost opt]# jstack 18984|grep Thread.State

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: TIMED_WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: TIMED_WAITING (on object monitor)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: WAITING (parking)

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: BLOCKED (on object monitor)

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: BLOCKED (on object monitor)

   java.lang.Thread.State: TIMED_WAITING (parking)

   java.lang.Thread.State: WAITING (on object monitor)

   java.lang.Thread.State: TIMED_WAITING (on object monitor)

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: RUNNABLE

   java.lang.Thread.State: WAITING (on object monitor)

   java.lang.Thread.State: WAITING (on object monitor)

 

jetty

"qtp458209687-970" #970 prio=5 os_prio=0 tid=0x00007fa8c001f000 nid=0x6df9 runnable [0x00007faa465e4000]

   java.lang.Thread.State: RUNNABLE

at sun.nio.ch.EPollArrayWrapper.epollWait(Native Method)

at sun.nio.ch.EPollArrayWrapper.poll(EPollArrayWrapper.java:269)

at sun.nio.ch.EPollSelectorImpl.doSelect(EPollSelectorImpl.java:79)

at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:86)

- locked <0x00000005ca9b2b48> (a sun.nio.ch.Util$2)

- locked <0x00000005ca9b2b38> (a java.util.Collections$UnmodifiableSet)

- locked <0x00000005ca9b2910> (a sun.nio.ch.EPollSelectorImpl)

at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:97)

at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:101)

at org.eclipse.jetty.io.ManagedSelector$SelectorProducer.select(ManagedSelector.java:233)

at org.eclipse.jetty.io.ManagedSelector$SelectorProducer.produce(ManagedSelector.java:181)

at org.eclipse.jetty.util.thread.strategy.ExecuteProduceConsume.produceAndRun(ExecuteProduceConsume.java:171)

at org.eclipse.jetty.util.thread.strategy.ExecuteProduceConsume.run(ExecuteProduceConsume.java:156)

at org.eclipse.jetty.util.thread.QueuedThreadPool.runJob(QueuedThreadPool.java:654)

at org.eclipse.jetty.util.thread.QueuedThreadPool$3.run(QueuedThreadPool.java:572)

at java.lang.Thread.run(Thread.java:745)

 

上面的on object monitor 是等某个对象了,如object.wait

 

上面的parking,java 1.6 中LockSupport 有park方法,这个park主要是给上层提供更抽象的同步原语用的。

jstack会检查是否死锁,deadlock.

如果太多的BLOCKED,程序往往是陷入死锁或者饥饿了。

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