unity游戏开发-C#语言基础篇( 面向对象基础(一))

 class Program
    {
        static void Main(string[] args)
        {
            CarClass BugattiCar = new CarClass();
            BugattiCar.Name = "布加迪.威航";
            BugattiCar.Brand = "布加迪";
            BugattiCar.Speed = 350;
            BugattiCar.Colour = "red";
            BugattiCar.ShowMsg();


            CarClass ferrariCar = new CarClass();
            ferrariCar.Name = "法拉利.欧美亚";
            ferrariCar.Brand = "法拉利";
            ferrariCar.Speed = 300;
            ferrariCar.Colour = "yellow";
            ferrariCar.ShowMsg();
            Console.ReadKey();

            CarClass bujiadiCar = new CarClass();
            bujiadiCar.Name = "布加迪.威航";
            bujiadiCar.Brand = "布加迪";
            bujiadiCar.Speed = 388;
            bujiadiCar.Colour = "Red";
            bujiadiCar.ShowMsg();
            Console.WriteLine(bujiadiCar.Colour);
            Console.ReadKey();


            AnimalClass duck = new AnimalClass("鸭", 80, 90, "白色");
            duck.ShowMsg();

            Console.ReadKey();
        }
    }
 /// 
    /// 汽车类
    /// 
    class CarClass
    {
        //---------------字段---------------
        private string name;//名字

        private string brand;//品牌

        private string colour;//颜色

        private int speed;//速度

        //-----------构造函数----------------通过构造函数初始化相关值
        //public CarClass(string _name, string _brand, int _speed) {

        //    this.name = _name;
        //    this.brand = _brand;
        //    this.speed = _speed;

        //}


        //--------------属性-------------------
        //name属性
        public string Name
        {
            set { name = value; }
            get { return name; }

        }


        //品牌属性
        public string Brand
        {
            set { brand = value; }
            get { return brand; }
        }

        //速度属性
        public int Speed
        {
            set { speed = value; }
            get { return speed; }
        }

        public string Colour
        {
            set { colour = value; }
            get { return colour; }
        }

        //-------------------方法-----------------
        /// 
        /// 跑
        /// 
        private void Run()
        {
            Console.WriteLine("汽车开动了!");
        }
        /// 
        /// 载人
        /// 
        public void Manned()
        {
            Console.WriteLine("可以载人!");
        }

        /// 
        /// 屏幕显示信息
        /// 
        public void ShowMsg()
        {
            Console.WriteLine("汽车:{0} 品牌:{1} 颜色:{2} 速度:{3}km/h", name, brand, colour, speed);
        }

    }
/// 
    /// 动物类
    /// 
    class AnimalClass
    {
        //--------字段--------
        private string Animalname;
        private int Animalweingth;
        private int Animalheigth;
        private string Aniamalcolour;

        //-----------属性---------------

        public string Name
        {
            set { Animalname = value; }//set 设置值 Animalname=“鸭子”否则报错
            get { return Animalname; }//get 获取值 Animalname.Name 否则报错;

        }
        public int Weigth
        {
            set { Animalweingth = value; }
            get { return Animalweingth; }

        }

        public int Heigth
        {
            set { Animalheigth = value; }
            get { return Animalheigth; }
        }

        public string Colour
        {
            set { Aniamalcolour = value; }
            get { return Aniamalcolour; }
        }
        //---------------------方法----------------

        public void Eatting()
        {

            Console.WriteLine("吃!");
        }

        public void Running()
        {
            Console.WriteLine("跑!");
        }

        public void Latting()
        {
            Console.WriteLine("拉翔!");
        }



        /// 
        /// 打印到控制台
        /// 
        public void ShowMsg()
        {
            Console.WriteLine("动物名称:{0} 重量:{1}g 高度:{2}cm 颜色:{3}", Animalname, Animalheigth, Animalweingth, Aniamalcolour);
            Console.WriteLine("具有以下能力:");
            Eatting();
            Running();
            Latting();
        }


        //------------------------构造函数-------------
        public AnimalClass(string _name, int _weigth, int _heigth, string _colour)
        {
            Animalname = _name;
            Animalheigth = _heigth;
            Animalweingth = _weigth;
            Aniamalcolour = _colour;

        }

    }

你可能感兴趣的:(unity游戏开发-C#语言基础篇( 面向对象基础(一)))