最近想业余做一款android游戏,发现我国一款古老好玩的智力游戏-九格智能拼图挺好玩的,相信大多80后小时玩过,因此有了开发的想法。
一、九格智能拼图
游戏规则:将一副图片分割为9个子图片,其中一个为空白图片,随机打乱。通过两两图片的交换,合并为一张图片,最后游戏完成。
二、开发步骤
1、将一个图片分割为9个子图片,放入ArrayList中。
利用Bitmap.createBitmap()进行图片切割, 根据参数坐标的不同,可以切图一张图片的任意部分。
2、采用自定义view,随机打乱的画出9个子图片
选生成0-9的随机排列。然后根据排列值画出对应的图片
3、在自定义view中响应点击图片是否可以移动。
遍历左右方块数字,如果为0,则可以移动。同时交换相连数字和数组中的位置。
4、判断游戏完成的结束算法。
依次遍历各个方块,如何数字呈依次递增排列,则游戏结束
代码:
package org.diudiululu.magicSquare;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Point;
import android.os.Bundle;
import android.util.Log;
/**
* @author a1623z
*
*/
public class MagicSquareActivity extends Activity {
private static final String TAG = "MagicSquare";
public static final int SQUARE_WIDTH = 3;
private int square[] = new int[SQUARE_WIDTH * SQUARE_WIDTH];
private int steps = 0;
private MagicSquareView magicSquareView;
public int getTitleNumber(int x, int y) {
return square[y * SQUARE_WIDTH + x];
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d(this.TAG, "OnCreate");
initGame();
magicSquareView = new MagicSquareView(this);
this.setContentView(magicSquareView);
magicSquareView.requestFocus();
}
private void initGame() {
generateMagicSquare();
steps = 0;
}
private void generateMagicSquare() {
java.util.ArrayList numArray = new java.util.ArrayList();
for (int i = 0; i < square.length; i++) {
numArray.add(new Integer(i));
}
int i = 0;
while (numArray.size() > 0) {
int index = (int) (Math.random() * numArray.size());
Integer integer = numArray.get(index);
square[i] = integer.intValue();
i++;
numArray.remove(index);
}
}
public boolean moveable(int x, int y) {
if (x < 0 || x >= SQUARE_WIDTH)
return false;
if (y < 0 || y >= SQUARE_WIDTH)
return false;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i == x && j == y) // it's myself, skip
continue;
if (i != x && j != y)
continue;
if (i < 0 || i >= SQUARE_WIDTH)
continue;
if (j < 0 || j >= SQUARE_WIDTH)
continue;
if (square[j * SQUARE_WIDTH + i] == 0)
return true;
}
}
return false;
}
public Point move(int x, int y) {
Log.d(TAG, "move" + ",x=" + x + ",y=" + y);
if (!moveable(x, y))
return new Point(-1, -1);
steps++;
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i == x && j == y) // it's myself, skip
continue;
if (i != x && j != y)
continue;
if (i < 0 || i >= SQUARE_WIDTH)
continue;
if (j < 0 || j >= SQUARE_WIDTH)
continue;
if (square[j * SQUARE_WIDTH + i] == 0) {
int temp = square[j * SQUARE_WIDTH + i];
square[j * SQUARE_WIDTH + i] = square[y * SQUARE_WIDTH + x];
square[y * SQUARE_WIDTH + x] = temp;
return new Point(i, j);
}
}
}
return new Point(-1, -1);
}
public boolean win() {
for (int i = 0; i < square.length - 1; i++) {
if (square[i] != i + 1)
return false;
}
return true;
}
public class Pic{
private int id;
private Bitmap subbitmap;
}
}
/**
*
*/
package org.diudiululu.magicSquare;
import java.util.ArrayList;
import org.diudiululu.magicSquare.R;
import android.app.Dialog;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.*;
import android.graphics.*;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.Style;
import android.util.*;
/**
* @author a1623z
*
*/
public class MagicSquareView extends View {
private static final String TAG = "MagicSquare";
private final MagicSquareActivity magicSquareActivity;
private float width;
private float height;
private int selX;
private int selY;
private final Rect selRect = new Rect();
private final int pingtuheight = 200;
private ArrayList pieces;
/**
* @param context
*/
public MagicSquareView(Context context) {
super(context);
this.magicSquareActivity = (MagicSquareActivity) context;
this.setFocusable(true);
this.setFocusableInTouchMode(true);
// TODO Auto-generated constructor stub
}
// 切割图片,放入ArrayList中
{
pieces = new ArrayList();
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.pingtu);
int bitmapwidth = bitmap.getWidth();
int bitmapheight = bitmap.getHeight();
int pieceWidth = bitmapwidth / 3;
int pieceHeight = bitmapheight / 3;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
Pic piece = new Pic();
piece.index = j + i * 3;
int xValue = j * pieceWidth;
int yValue = i * pieceHeight;
piece.piece = Bitmap.createBitmap(bitmap, xValue, yValue,
pieceWidth, pieceHeight);
pieces.add(piece);
}
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
width = w / 3f;
height = (h - pingtuheight) / 3f;
getRect(selX, selY, selRect);
Log.d(TAG, "onSizeChanged: width=" + width + ", height=" + height
+ ",selX=" + selX + ",selY=" + selY);
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
select(selX, selY - 1);
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
select(selX, selY + 1);
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
select(selX - 1, selY);
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
select(selX + 1, selY);
break;
case KeyEvent.KEYCODE_ENTER:
case KeyEvent.KEYCODE_DPAD_CENTER:
Point point = magicSquareActivity.move(selX, selY);
if (point.x >= 0 && point.y >= 0) {
this.invalidate(selRect);
Rect targetRect = new Rect();
this.getRect(point.x, point.y, targetRect);
this.invalidate(targetRect);
}
break;
default:
return super.onKeyDown(keyCode, event);
}
return true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() != MotionEvent.ACTION_DOWN)
return super.onTouchEvent(event);
if (event.getY() <= pingtuheight)
return false;
Log.i(TAG,
"event.getX()=" + event.getX() + ",event.getY=" + event.getY());
select((int) (event.getX() / width),
(int) ((event.getY() - pingtuheight) / height));
Point point = magicSquareActivity.move(selX, selY);
if (point.x >= 0 && point.y >= 0) {
this.invalidate(selRect);
Rect targetRect = new Rect();
this.getRect(point.x, point.y, targetRect);
this.invalidate(targetRect);
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
Paint backround = new Paint();
backround.setColor(getResources().getColor(R.color.ms_backgroud));
canvas.drawRect(0, 0, this.getWidth(), this.getHeight(), backround);
// 画出原图及图片的介绍
Rect dst = new Rect();// 屏幕 >>目标矩形
Bitmap pic = BitmapFactory.decodeResource(getResources(),
R.drawable.pingtu);
dst.left = 0;
dst.top = 0;
dst.right = (int) (width * 3) / 2;
dst.bottom = pingtuheight;
canvas.drawBitmap(pic, null, dst, null);
// 绘制出图片的介绍
Paint textpaint = new Paint();
textpaint.setTextSize(25);
canvas.drawText("一副美丽的图片,", dst.right, 30, textpaint);
canvas.drawText("但已支离破碎......", dst.right, 70, textpaint);
// draw the board
Paint dark = new Paint();
dark.setColor(getResources().getColor(R.color.ms_dark));
Paint hilite = new Paint();
hilite.setColor(getResources().getColor(R.color.ms_hilite));
Paint light = new Paint();
light.setColor(getResources().getColor(R.color.ms_light));
// draw the minor grid lines
for (int i = 0; i < 3; i++) {
canvas.drawLine(0, i * height + pingtuheight, getWidth(), i
* height + pingtuheight, light);
canvas.drawLine(0, i * height + 1 + pingtuheight, getWidth(), i
* height + pingtuheight + 1, hilite);
canvas.drawLine(i * width, pingtuheight, i * width, getHeight()
+ pingtuheight, light);
canvas.drawLine(i * width + 1, pingtuheight, i * width + 1,
getHeight() + pingtuheight, hilite);
}
Rect picrect = new Rect();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
int n = this.magicSquareActivity.getTitleNumber(i, j);//根据坐标依次取出0,1,2,3,4,5,6,7,8下标数组对应的值
if (n == 0)
continue;
picrect.left = (int) (i * width);
picrect.top = pingtuheight + (int) (j * height);
picrect.right = (int) (i * width + width);
picrect.bottom = (int) (pingtuheight + j * height + height);
canvas.drawBitmap(pieces.get(n).getPiece(), null, picrect, null);
}
}
Paint selected = new Paint();
selected.setColor(getResources().getColor(R.color.ms_selected));
canvas.drawRect(selRect, selected);
if (magicSquareActivity.win()) {
Dialog winDlg = new Win(magicSquareActivity);
winDlg.show();
magicSquareActivity.finish();
}
}
private void getRect(int x, int y, Rect rect) {
Log.i(TAG, "getRect" + x + "y" + y);
rect.set((int) (x * width), (int) (y * height + pingtuheight), (int) (x
* width + width), (int) (y * height + height + pingtuheight));
}
private void select(int x, int y) {
invalidate(selRect);
selX = Math.min(Math.max(x, 0), 2);
selY = Math.min(Math.max(y, 0), 2);
getRect(selX, selY, selRect);
invalidate(selRect);
}
public class Pic {
public int getIndex() {
return index;
}
public void setIndex(int index) {
this.index = index;
}
public Bitmap getPiece() {
return piece;
}
public void setPiece(Bitmap piece) {
this.piece = piece;
}
int index;
Bitmap piece;
}
}
三、运行结果