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//GameScene.h
#include "cocos2d.h"
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback(cocos2d::Ref* pSender);
CREATE_FUNC(GameScene);
};
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//GameScene.cpp
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
Size visibleSize = Director::getInstance()->getVisibleSize();
//创建精灵的六种方法
//方法一
auto
sprite1 = Sprite::create(
"Flag_1.png"
);
sprite1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.7));
this
->addChild(sprite1);
//方法二
auto
sprite2 = Sprite::create(
"Flag_1.png"
, Rect(0, 0, 48, 36));
sprite2->setPosition(Vec2(visibleSize.width*0.4, visibleSize.height*0.7));
this
->addChild(sprite2);
//创建2D纹理
auto
texture1 = Director::getInstance()->getTextureCache()->addImage(
"Flag_1.png"
);
//auto texture1 = TextureCache::sharedTextureCache()->addImage("Flag_1.png"); //cocos2d-x 3.0已移除该方法
//方法三
auto
sprite3 = Sprite::createWithTexture(texture1);
sprite3->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.7));
this
->addChild(sprite3);
//方法四
auto
sprite4 = Sprite::createWithTexture(texture1, Rect(0, 0, 48, 36));
sprite4->setPosition(Vec2(visibleSize.width*0.8, visibleSize.height*0.7));
this
->addChild(sprite4);
//创建精灵帧
auto
frame = SpriteFrame::create(
"Flag_1.png"
, Rect(0, 0, 48, 36));
//方法五
auto
sprite5 = Sprite::createWithSpriteFrame(frame);
sprite5->setPosition(Vec2(visibleSize.width*0.3, visibleSize.height*0.3));
this
->addChild(sprite5);
// //方法六
// SpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("img.plist");
//
// auto sprite6 = Sprite::createWithSpriteFrameName("HelloWorld.png");
// sprite6->setPosition(Vec2(visibleSize.width*0.7, visibleSize.height*0.3));
// this->addChild(sprite6);
//**************************//
//精灵常用处理操作
//设置缩放
sprite1->setScale(1.5f, 1.5f);
// sprite1->setScaleX(1.5f);
// sprite1->setScaleY(1.5f);
//设置旋转,大于零顺时针旋转
sprite2->setRotation(60.0f);
// sprite2->setRotationX(60.0f);
// sprite2->setRotationY(60.0f);
//设置倾斜
sprite3->setSkewX(30.0f);
// sprite3->setSkewY(30.0f);
//设置是否可见
sprite4->setVisible(
true
);
//设置颜色
sprite1->setColor(Color3B(0, 0, 255));
//设置透明度
sprite2->setOpacity(100);
//更改图片
return
true
;
}
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FROM: http://my.oschina.net/Jacedy/blog/301242