MyLibco 协程网络库定时器的设计

时间戳类(基本摘自muduo)

//Timestamp.h

namespace Tattoo
{
class Timestamp
{
  public:
    Timestamp();

    explicit Timestamp(int64_t microSecondsSinceEpoch);
    void swap(Timestamp &that)
    {
        std::swap(microSecondsSinceEpoch_, that.microSecondsSinceEpoch_);
    }
    std::string toString() const;
    std::string toFormattedString() const;

    //微妙大于0就是 valid 的
    bool valid() const { return microSecondsSinceEpoch_ > 0; }
    int64_t microSecondsSinceEpoch() const { return microSecondsSinceEpoch_; }
    //微秒转化为秒
    time_t secondsSinceEpoch() const
    {
        return static_cast<time_t>(microSecondsSinceEpoch_ / kMicroSecondsPerSecond);
    }
    //得到现在的时间
    static Timestamp now();
    //获取一个无效时间,即时间等于0
    static Timestamp invalid();
    //一百万,一微秒等于百万分之一秒

    static const int kMicroSecondsPerSecond = 1000 * 1000;

  private:
    int64_t microSecondsSinceEpoch_;
};
// 这里重载 < 号,在下文的multimap 中就会用到
inline bool operator<(Timestamp lhs, Timestamp rhs)
{
    return lhs.microSecondsSinceEpoch() < rhs.microSecondsSinceEpoch();
}

inline bool operator==(Timestamp lhs, Timestamp rhs)
{
    return lhs.microSecondsSinceEpoch() == rhs.microSecondsSinceEpoch();
}
////将返回两个事件时间差的秒数,注意单位!
inline double timeDifference(Timestamp high, Timestamp low)
{
    int64_t diff = high.microSecondsSinceEpoch() - low.microSecondsSinceEpoch();
    return static_cast<double>(diff) / Timestamp::kMicroSecondsPerSecond;
}

//把秒转化为微秒,构造一个对象,再把它们的时间加起来,构造一个无名临时对象返回
inline Timestamp addTime(Timestamp timestamp, double seconds)
{
    int64_t delta = static_cast<int64_t>(seconds * Timestamp::kMicroSecondsPerSecond);
    return Timestamp(timestamp.microSecondsSinceEpoch() + delta);
}
} // namespace Tattoo

//Timestamp.cpp

using namespace Tattoo;

Timestamp::Timestamp()
    : microSecondsSinceEpoch_(0)
{
}

Timestamp::Timestamp(int64_t microseconds)
    : microSecondsSinceEpoch_(microseconds)
{
}

std::string Timestamp::toString() const
{
    char buf[32] = {0};
    int64_t seconds = microSecondsSinceEpoch_ / kMicroSecondsPerSecond;
    int64_t microseconds = microSecondsSinceEpoch_ % kMicroSecondsPerSecond;
    //PRId64跨平台打印64位整数,因为int64_t用来表示64位整数,在32位系统中是long long int,64位系统中是long int
    //所以打印64位是%ld或%lld,可移植性较差,不如统一同PRID64来打印。
    snprintf(buf, sizeof(buf) - 1, "%" PRId64 ".%06" PRId64 "", seconds, microseconds);
    return buf;
}

//把它转换成一个格式化字符串
std::string Timestamp::toFormattedString() const
{
    char buf[32] = {0};
    time_t seconds = static_cast<time_t>(microSecondsSinceEpoch_ / kMicroSecondsPerSecond);
    int microseconds = static_cast<int>(microSecondsSinceEpoch_ % kMicroSecondsPerSecond);
    struct tm tm_time;
    gmtime_r(&seconds, &tm_time);

    snprintf(buf, sizeof(buf), "%4d%02d%02d %02d:%02d:%02d.%06d",
             tm_time.tm_year + 1900, tm_time.tm_mon + 1, tm_time.tm_mday,
             tm_time.tm_hour, tm_time.tm_min, tm_time.tm_sec,
             microseconds);
    return buf;
}

Timestamp Timestamp::now()
{
    struct timeval tv;
    gettimeofday(&tv, NULL);     //获得当前时间,第二个参数是一个时区,当前不需要返回时区,就填空指针
    int64_t seconds = tv.tv_sec; //取出秒数
    return Timestamp(seconds * kMicroSecondsPerSecond + tv.tv_usec);
}

Timestamp Timestamp::invalid()
{
    return Timestamp();
}

定时器

在这里,我是直接让协程在一段时间之后唤醒即可(runAfter),至于需不需要 repeat ,这个我也在思考当中,以后了解到了再加吧!!学习也就是一点一点积累的过程啦!!!
//Timer.h

/*定时器类*/
class Timer
{
  public:
    Timer(Timestamp when);
    Timestamp expiration() const { return expire_; }
    void run() const;

    Timestamp expire_; //任务的超时时间
    Routine_t *timer_rou_;
};

//Timer.cpp

Timer::Timer(Timestamp when)
    : timer_rou_(get_curr_routine()), //一个定时器对应一个协程
      expire_(when)
{
}
void Timer::run() const
{
    cout << "由定时器唤醒对应协程" << endl;
    timer_rou_->Resume();
}

定时器容器

.h 文件

class TimeHeap
{
  public:
    TimeHeap(EventLoop *loop);
    ~TimeHeap();

    Timer *addTimer(Timestamp when);
    void delTimer(Timer *timer);

  private:
    typedef std::pair<Timestamp, Timer *> Entry;
    typedef std::multimap<Timestamp, Timer *> TimerMap;
    // 超时之后的可读回调
    void handleRead();
    std::vector<Entry> getExpired(Timestamp now);
    
    /* 重置超时的定时器 */
    void reset(const std::vector<Entry> &expired, Timestamp now);

    bool insert(Timer *timer);

    EventLoop *loop_;
    const int timerfd_;

    Channel timerfdChannel_;
    TimerMap timers_;
};

.cpp 文件

namespace Tattoo
{
namespace detail
{
//创建 timerfd
int createTimerfd()
{
    int timerfd = ::timerfd_create(CLOCK_MONOTONIC,
                                   TFD_NONBLOCK | TFD_CLOEXEC);
    if (timerfd < 0)
    {
        std::cout << "Failed in timerfd_create" << std::endl;
    }
    return timerfd;
}
/* 计算超时时间与当前时间的时间差,并将参数转换为 api 接受的类型  */
struct timespec howMuchTimeFromNow(Timestamp when)
{
    /* 微秒数 = 超时时刻微秒数 - 当前时刻微秒数 */
    int64_t microseconds = when.microSecondsSinceEpoch() - Timestamp::now().microSecondsSinceEpoch();
    if (microseconds < 100)
    {
        microseconds = 100;
    }
    struct timespec ts; // 转换成 struct timespec 结构返回
    // tv_sec 秒
    // tv_nsec 纳秒
    ts.tv_sec = static_cast<time_t>(
        microseconds / Timestamp::kMicroSecondsPerSecond);
    ts.tv_nsec = static_cast<long>(
        (microseconds % Timestamp::kMicroSecondsPerSecond) * 1000);
    return ts;
}
/* 读timerfd,避免定时器事件一直触发 */
void readTimerfd(int timerfd, Timestamp now)
{
    uint64_t howmany;
    ssize_t n = ::read(timerfd, &howmany, sizeof(howmany));
    std::cout << "TimerQueue::handleRead() " << howmany << " at " << now.toString() << std::endl;
    if (n != sizeof howmany)
    {
        std::cout << "TimerQueue::handleRead() reads " << n << " bytes instead of 8" << std::endl;
    }
}
/* 重置 timerfd 的超时时间 */
void resetTimerfd(int timerfd, Timestamp expiration)
{
    struct itimerspec newValue;
    struct itimerspec oldValue;
    bzero(&newValue, sizeof newValue);
    bzero(&oldValue, sizeof oldValue);
    newValue.it_value = howMuchTimeFromNow(expiration);
    //到这个时间后,会产生一个定时事件
    int ret = ::timerfd_settime(timerfd, 0, &newValue, &oldValue);
    if (ret)
    {
        std::cout << "timerfd_settime()" << std::endl;
    }
}
} // namespace detail
} // namespace Tattoo

using namespace Tattoo;
using namespace Tattoo::detail;

TimeHeap::TimeHeap(EventLoop *loop)
    : loop_(loop),
      timerfd_(createTimerfd()),
      timerfdChannel_(loop, timerfd_),
      timers_()
{
    // 设置自己独特的回调函数,并不是和普通的Channel 一样,直接唤醒了对应的协程
    timerfdChannel_.setHandleCallback(
        std::bind(&TimeHeap::handleRead, this));
    timerfdChannel_.enableReading();
}
TimeHeap::~TimeHeap()
{
    timerfdChannel_.disableAll();
    ::close(timerfd_);
    for (auto it = timers_.begin();
         it != timers_.end(); ++it)
    {
        delete it->second;
    }
}
/* 添加一个定时器 ,返回定时器指针,会在 channel->addEpoll 函数中使用到,因为要删除对应的定时器*/
Timer *TimeHeap::addTimer(Timestamp when)
{
    Timer *timer = new Timer(when);
    ////如果当前插入的定时器 比队列中的定时器都早 则返回真
    bool earliestChanged = insert(timer);
    //最早的超时时间改变了,就需要重置timerfd_的超时时间
    if (earliestChanged)
    {
        //timerfd_ 重新设置超时时间,使得 timerfd  的定时事件始终是最小的
        resetTimerfd(timerfd_, timer->expiration());
    }
    return timer;
}
/* 删除一个定时器 */
void TimeHeap::delTimer(Timer *timer)
{
    auto it = timers_.find(timer->expire_);
    if (it != timers_.end())
    {
        timers_.erase(it);
    }
    return;
}
//timerfd 可读 的回调
void TimeHeap::handleRead()
{
    Timestamp now(Timestamp::now());
    //先读取
    readTimerfd(timerfd_, now);

    std::vector<Entry> expired = getExpired(now);
    for (std::vector<Entry>::iterator it = expired.begin();
         it != expired.end(); ++it)
    {
        it->second->run(); //run->Resume()
    }
    reset(expired, now); //这里主要是改变 timerfd 的定时最小值
}

//获取所有超时的定时器
std::vector<TimeHeap::Entry> TimeHeap::getExpired(Timestamp now)
{
    std::vector<Entry> expired;
    auto it = timers_.lower_bound(now);
    assert(it == timers_.end() || now < it->first);
    std::copy(timers_.begin(), it, back_inserter(expired));
    timers_.erase(timers_.begin(), it);

    return expired;
}
void TimeHeap::reset(const std::vector<Entry> &expired, Timestamp now)
{
    Timestamp nextExpire;

    for (std::vector<Entry>::const_iterator it = expired.begin();
         it != expired.end(); ++it)
    {
        delete it->second;
    }
    if (!timers_.empty()) //timers_ 不为空
    {
        /*获取当前定时器集合中的最早定时器的时间戳,作为下次超时时间*/
        nextExpire = timers_.begin()->second->expiration();
    }
    //如果取得的时间 >0就改变 timerfd 的定时
    if (nextExpire.valid())
    {
        resetTimerfd(timerfd_, nextExpire);
    }
}
bool TimeHeap::insert(Timer *timer)
{
    bool earliestChanged = false;
    Timestamp when = timer->expiration();
    auto it = timers_.begin();
    if (it == timers_.end() || when < it->first)
    {
        earliestChanged = true;
    }
    timers_.insert(std::make_pair(when, timer));
    return earliestChanged;
}

OK,上面的就是具体的实现代码了,下面来说一下几个点:

1.如何添加定时器?

在我写的协程库中是这样实现的:
Channel::addEpoll()->loop_->runAfter(10)->timerHeap_->addTimer()

2.如何删除定时器?

loop_->cancel()->timerHeap_->delTimer()

3.如何将timerfd与Eventloop 统一起来?

首先来看一下eventloop

.h

#include "Callbacks.h"
#include "Timestamp.h"
#include 
#include 
#include "routine.h"
namespace Tattoo
{

class Channel;
class Epoll;
class TimeHeap;
class Timer;
class RoutineEnv_t;

class EventLoop
{
  public:
    EventLoop();
    ~EventLoop();

    void loop();
    // timers
    Timer *runAt(const Timestamp &time);
    Timer *runAfter(double delay);
    void cancel(Timer *timer);

    void updateChannel(Channel *channel);
    void removeChannel(Channel *channel);

  private:
    typedef std::vector<Channel *> ChannelList;

    Epoll *epoll_;
    TimeHeap *timerHeap_;
    ChannelList activeChannels_;
    RoutineEnv_t *rouEnv_;
};
} // namespace Tattoo

.cpp

#include 
#include "Channel.h"
#include "Epoll.h"
#include "MiniHeap.h"
#include "EventLoop.h"

using namespace Tattoo;

const int kPollTimeMs = 10000; // 10 s

EventLoop::EventLoop()
    : rouEnv_(get_curr_thread_env()), //  一个 eventloop  对应一个 Routine_env
      epoll_(new Epoll(this)),
      timerHeap_(new TimeHeap(this)) 
      //在TimeHead初始化时,就会将 timerfd 加入 epoll 监听中
{
    // std::cout << "EventLoop created " << this << std::endl;
    rouEnv_->envEventLoop_ = this; //关键点
}
EventLoop::~EventLoop()
{
}
void EventLoop::loop()
{
    while (1)
    {
        activeChannels_.clear();
        int ret = epoll_->poll(kPollTimeMs, &activeChannels_);

        for (auto it = activeChannels_.begin();
             it != activeChannels_.end(); ++it)
        {
            (*it)->handleEvent(); //事件分发,记得注册时间回调(一般就是 Resume())
        }
    }
    std::cout << "EventLoop " << this << " stop looping" << std::endl;
}
Timer *EventLoop::runAt(const Timestamp &time)
{
    return timerHeap_->addTimer(time);
}
Timer *EventLoop::runAfter(double delay)
{
    Timestamp time(addTime(Timestamp::now(), delay));
    runAt(time);
}
void EventLoop::cancel(Timer *timer)
{
    timerHeap_->delTimer(timer);
}
void EventLoop::updateChannel(Channel *channel)
{
    epoll_->updateChannel(channel);
}
void EventLoop::removeChannel(Channel *channel)
{
    epoll_->removeChannel(channel);
}

4.定时器的组织方式(和 muduo 差不多,他用的是set,我用的是 multimap

muduo 定时器容器封装了 Timer.h 里面保存的是超时时间和回调函数, TimerQueue.h 使用set容器保存多个定时器, 然后在TimerQueue中使用timerfd_create创建一个timerfd句柄, 插入定时器A后先比较A的触发时间和TimerQueue的触发时间, 如果A的触发时间比其小就使用timerfd_settime重置TimerQueue的timerfd的触发时间, TimerQueue中的timerfd的触发时间永远与保存的定时器中触发时间最小的那个相同, 然后timerfd触发可读后, 遍历保存的多个定时器, 看看有没有同时到期的, 有执行回调函数

4.协程库中定时器的使用(与 libco 基本一样)

先行阅读:https://blog.csdn.net/liushengxi_root/article/details/88421955
主要函数(addEpoll):

void Channel::addEpoll()
{
    //这里就设置的回调函数和 timerfd 设置的回调函数不一样哦
    setHandleCallback(std::bind(&Channel::handleFun, this));
    events_ |= kReadEvent;
    events_ |= kWriteEvent;
    update();
    Timer *tmp = loop_->runAfter(10);
    //退出当前协程
    get_curr_routine()->Yield();
    //删除加入的 epoll 信息和对应定时器
    loop_->removeChannel(this);
    loop_->cancel(tmp);
}

事件到来会唤醒对应的协程,时间超时时 也会唤醒对应的协程(不会让其一直阻塞下去)

主事件循环还是看上面的链接即可!!

运行结果:
MyLibco 协程网络库定时器的设计_第1张图片

你可能感兴趣的:(协程)