udp打洞,c++实现,Nat


#pragma once
#include 

// 定义iMessageType的值
#define LOGIN 1
#define LOGOUT 2
#define P2PTRANS 3
#define GETALLUSER  4

// 服务器端口
#define SERVER_PORT 6060

// Client登录时向服务器发送的消息
struct stLoginMessage
{
	char userName[10];
	char password[10];
};

// Client注销时发送的消息
struct stLogoutMessage
{
	char userName[10];
};

// Client向服务器请求另外一个Client(userName)向自己方向发送UDP打洞消息
struct stP2PTranslate
{
	char userName[10];
};

// Client向服务器发送的消息格式
struct stMessage
{
	int iMessageType;
	union _message
	{
		stLoginMessage loginmember;
		stLogoutMessage logoutmember;
		stP2PTranslate translatemessage;
	}message;
};

// 客户节点信息
struct stUserListNode
{
	char userName[10];
	unsigned int ip;
	unsigned short port;
};

// Server向Client发送的消息
struct stServerToClient
{
	int iMessageType;
	union _message
	{
		stUserListNode user;
	}message;

};

//======================================
// 下面的协议用于客户端之间的通信
//======================================
#define P2PMESSAGE 100               // 发送消息
#define P2PMESSAGEACK 101            // 收到消息的应答
#define P2PSOMEONEWANTTOCALLYOU 102  // 服务器向客户端发送的消息
                                     // 希望此客户端发送一个UDP打洞包
#define P2PTRASH        103          // 客户端发送的打洞包,接收端应该忽略此消息

// 客户端之间发送消息格式
struct stP2PMessage
{
	int iMessageType;
	int iStringLen;         // or IP address
	unsigned short Port; 
};

using namespace std;
typedef list UserList;

#ifndef NATCLIENT_H
#define NATCLIENT_H
#pragma comment(lib,"ws2_32.lib")

#include "windows.h"
#include "..\common\msgproto.h"
#include 
#include 
using namespace std;
#include 

#define COMMANDMAXC 25600
#define MAXRETRY    5

class Nat_Client
{
private:
USHORT g_nClientPort ;
USHORT g_nServerPort  ;

char UserName[10];
char ServerIP[20];
void command_exit();
void command_send(char * CommandLine);
void command_tell(char * CommandLine);
void command_getu();
bool SendMessageTo(char *UserName, char *Message);
// 接收到P2P的消息
static void command_p2pMsg(sockaddr_in &remote,stP2PMessage &recvbuf,int sinlen);
// 接收到打洞命令,向指定的IP地址打洞
static void command_p2pSomeoneWantToCallYou(sockaddr_in &remote,stP2PMessage &recvbuf,int sinlen);
public:
static UserList ClientList;
static SOCKET PrimaryUDP;
static bool RecvedACK;
	Nat_Client();
	~Nat_Client();
	SOCKET mksock(int type);
	void InitWinSock();
	stUserListNode GetUser(char *username);
	void BindSock(SOCKET sock);
	void ConnectToServer(SOCKET sock,char *username, char *serverip);
	void OutputUsage();
	
	bool SendMessageTo2(char *UserName, char *Message, const char *pIP, USHORT nPort );
	void ParseCommand(char * CommandLine);
	static void RecvThreadProc();
	void Init();
};
UserList Nat_Client::ClientList ;
bool Nat_Client::RecvedACK;
SOCKET Nat_Client::PrimaryUDP = 0;
Nat_Client::~Nat_Client()
{
	command_exit();
	Sleep(100);
}
void Nat_Client::command_send(char * CommandLine)
{
	char sendname[20];
		char message[COMMANDMAXC];
		int i;
		for(i=5;;i++)
		{
			if(CommandLine[i]!=' ')
				sendname[i-5]=CommandLine[i];
			else
			{
				sendname[i-5]='\0';
				break;
			}
		}
		strcpy_s(message,sizeof(message), &(CommandLine[i+1]));
		if(SendMessageTo(sendname, message))
			printf("Send OK!\n");
		else 
			printf("Send Failure!\n");
}
void Nat_Client::command_tell(char * CommandLine)
{
	char sendname[20];
		char sendto[ 64 ] = {0};
		char message[COMMANDMAXC];
		int i;
		for(i=5;;i++)
		{
			if(CommandLine[i]!=' ')
				sendname[i-5]=CommandLine[i];
			else
			{
				sendname[i-5]='\0';
				break;
			}
		}

		i++;
		int nStart = i;
		for(;;i++)
		{
			if(CommandLine[i]!=' ')
				sendto[i-nStart]=CommandLine[i];
			else
			{
				sendto[i-nStart]='\0';
				break;
			}
		}

		strcpy_s(message,sizeof(message), &(CommandLine[i+1]));

		char szIP[32] = {0};
		char *p1 = sendto;
		char *p2 = szIP;
		while ( *p1 != ':' )
		{
			*p2++ = *p1++;	
		}

		p1++;
		USHORT nPort = atoi( p1 );

		if(SendMessageTo2(sendname, message, strcmp( szIP, "255.255.255.255" ) ? szIP : NULL, nPort ))
			printf("Send OK!\n");
		else 
			printf("Send Failure!\n");
}
void Nat_Client::command_getu()
{
	int command = GETALLUSER;
	sockaddr_in server;
	server.sin_addr.S_un.S_addr = inet_addr(ServerIP);
	server.sin_family = AF_INET;
	server.sin_port = htons(g_nServerPort);
	sendto(Nat_Client::PrimaryUDP,(const char*)&command, sizeof(command), 0, (const sockaddr *)&server, sizeof(server));
}
// 接收到P2P的消息
void Nat_Client::command_p2pMsg(sockaddr_in &remote,stP2PMessage &recvbuf,int sinlen)
{
char *comemessage= new char[recvbuf.iStringLen];
				int iread1 = recvfrom(PrimaryUDP, comemessage, 256, 0, (sockaddr *)&remote, &sinlen);
				comemessage[iread1-1] = '\0';
				if(iread1<=0)
					printf("Recv Message Error\n");
				else
				{
					printf("Recv a Message, %s:%ld -> %s\n", inet_ntoa( remote.sin_addr), htons(remote.sin_port), comemessage);
					
					stP2PMessage sendbuf;
					sendbuf.iMessageType = P2PMESSAGEACK;
					sendto(PrimaryUDP, (const char*)&sendbuf, sizeof(sendbuf), 0, (const sockaddr*)&remote, sizeof(remote));
					printf("Send a Message Ack to %s:%ld\n", inet_ntoa( remote.sin_addr), htons(remote.sin_port) );
				}

				delete []comemessage;
}
void Nat_Client::command_p2pSomeoneWantToCallYou(sockaddr_in &remote,stP2PMessage &recvbuf,int sinlen)
{
// 接收到打洞命令,向指定的IP地址打洞
				printf("Recv p2someonewanttocallyou from %s:%ld\n", inet_ntoa( remote.sin_addr), htons(remote.sin_port) );

				sockaddr_in _remote;
				_remote.sin_addr.S_un.S_addr = htonl(recvbuf.iStringLen);
				_remote.sin_family = AF_INET;
				_remote.sin_port = htons(recvbuf.Port);

				// UDP hole punching
				stP2PMessage message;
				message.iMessageType = P2PTRASH;
				sendto(PrimaryUDP, (const char *)&message, sizeof(message), 0, (const sockaddr*)&_remote, sizeof(_remote));
	
				printf("Send p2ptrash to %s:%ld\n", inet_ntoa( _remote.sin_addr), htons(_remote.sin_port) );
}
void Nat_Client::Init()
{
	InitWinSock();
	Nat_Client::PrimaryUDP = mksock(SOCK_DGRAM);
	BindSock(Nat_Client::PrimaryUDP);
	std::cout<<"cin user name"<>UserName;
	ConnectToServer(Nat_Client::PrimaryUDP, UserName, ServerIP);
}
void Nat_Client::RecvThreadProc()
{
	sockaddr_in remote;
	int sinlen = sizeof(remote);
	stP2PMessage recvbuf;
	for(;;)
	{
		int iread = recvfrom(PrimaryUDP, (char *)&recvbuf, sizeof(recvbuf), 0, (sockaddr *)&remote, &sinlen);
		if(iread<=0)
		{
			//printf("recv error\n");
			continue;
		}
		switch(recvbuf.iMessageType)
		{
		case P2PMESSAGE:
			{
				// 接收到P2P的消息
				Nat_Client::command_p2pMsg(remote,recvbuf,sinlen);
				break;

			}
		case P2PSOMEONEWANTTOCALLYOU:
			{
				Nat_Client::command_p2pSomeoneWantToCallYou(remote,recvbuf,sinlen);
				break;
			}
		case P2PMESSAGEACK:
			{
				// 发送消息的应答
				RecvedACK = true;
				printf("Recv message ack from %s:%ld\n", inet_ntoa( remote.sin_addr), htons(remote.sin_port) );

				break;
			}
		case P2PTRASH:
			{
				// 对方发送的打洞消息,忽略掉。
				//do nothing ...
				printf("Recv p2ptrash data from %s:%ld\n", inet_ntoa( remote.sin_addr), htons(remote.sin_port) );

				break;
			}
		case GETALLUSER:
			{
				int usercount;
				int fromlen = sizeof(remote);
				int iread = recvfrom(PrimaryUDP, (char *)&usercount, sizeof(int), 0, (sockaddr *)&remote, &fromlen);
				if(iread<=0)
					printf("Login error\n");
				
				ClientList.clear();

				cout<<"Have "<userName<ip);
					cout<<"UserIP:"<port<userName), UserName) == 0 )
			{
				UserIP = (*UserIterator)->ip;
				UserPort = (*UserIterator)->port;
				FindUser = true;
			}
		}

		if(!FindUser)
			return false;
	}

	strcpy_s(realmessage,sizeof(realmessage), Message);

	sockaddr_in remote;
	remote.sin_addr.S_un.S_addr = htonl(UserIP);
	remote.sin_family = AF_INET;
	remote.sin_port = htons(UserPort);
	stP2PMessage MessageHead;
	MessageHead.iMessageType = P2PMESSAGE;
	MessageHead.iStringLen = (int)strlen(realmessage)+1;

	printf( "Send message, %s:%ld -> %s\n", inet_ntoa( remote.sin_addr ), ntohs( remote.sin_port ), realmessage );
	
	for(int i=0;iuserName), UserName) == 0 )
		{
			UserIP = (*UserIterator)->ip;
			UserPort = (*UserIterator)->port;
			FindUser = true;
		}
	}

	if(!FindUser)
		return false;

	strcpy_s(realmessage,sizeof(realmessage), Message);
	for(int i=0;i 0 )
        {
            if ( FD_ISSET( sock, &readfds ) )
			{
				int iread = recvfrom(sock, (char *)&usercount, sizeof(int), 0, (sockaddr *)&remote, &fromlen);
				if(iread<=0)
					printf("Login error\n");

				break;
			}
        }
        else if ( n < 0 )
			printf("Login error\n");

		sendto(sock, (const char*)&sendbuf, sizeof(sendbuf), 0, (const sockaddr*)&remote,sizeof(remote));
    }

	// 登录到服务端后,接收服务端发来的已经登录的用户的信息
	cout<<"Have "<userName<ip);
		cout<<"UserIP:"<port<userName), username) == 0 )
			return *(*UserIterator);
	}
	return *(*UserIterator);
}
SOCKET Nat_Client::mksock(int type)
{
	SOCKET sock = socket(AF_INET, type, 0);
	if (sock < 0)
	{
        printf("create socket error");
	}
	return sock;
}
Nat_Client::Nat_Client():g_nClientPort(9896),g_nServerPort(SERVER_PORT)
{
strcpy_s(UserName,"client_");
strcpy_s(ServerIP,"120.25.2.24");
}
void Nat_Client::InitWinSock()
{
	WSADATA wsaData;

	if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
	{
		printf("Windows sockets 2.2 startup");
	}
	else{
		printf("Using %s (Status: %s)\n",
			wsaData.szDescription, wsaData.szSystemStatus);
		printf("with API versions %d.%d to %d.%d\n\n",
			LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion),
			LOBYTE(wsaData.wHighVersion), HIBYTE(wsaData.wHighVersion));
	}
}

int Client_Run()
{
	std::auto_ptr clt(new Nat_Client());
	try
	{
		clt->Init();
		std::thread t(&Nat_Client::RecvThreadProc);
		clt->OutputUsage();

		for(;;)
		{
			char Command[COMMANDMAXC];
			gets_s(Command);
			clt->ParseCommand(Command);
		}
	}
	catch(exception &e)
	{
		printf("some thing is error:%s",e.what());
		return 1;
	}
}
#endif



#include "NatClient.h"

int main(int argc, char* argv[])
{
	Client_Run();
	return 0;
}

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